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Messages - sizeak

Pages: 1 ... 37 38 [39] 40 41 ... 52
571
DF Modding / Re: Runesmith - A DC like tool
« on: August 08, 2010, 01:40:39 pm »
Should run without winetricks

572
DF Modding / Re: Runesmith - A DC like tool
« on: August 07, 2010, 06:58:14 pm »
You can't with any of the available tools because it involves increasing the size of a vector.

Just let him counsel someone once, and he will gain the skill and then you can max it out with runesmith.

Bingo!

Not a HUGE deal, but there is/was a memory leak when you would attach/detach from DF.



Thank god my laptop has 8 gigs of ram..



Hmm, didn't notice that, I'll have a look and see if I can find it. Not sure where it could be, as I make sure to delete all the creature's I new before I clear the vector or pointers... blarg. Won't be able to look at it till tomorrow evening as its 1am here and I have a 5 hour train journey tomorrow

573
DF Modding / Re: Runesmith - A DC like tool
« on: August 07, 2010, 03:31:48 pm »
Hmm, 9999 is handy. Not sure what to work on next, I've forgotten most of the requests made throughout the thread, might have to trawl through it and update the list in the OP. Need to do some optimisation work and I was thinking of adding Labour adding/deleting

574
DF Modding / Re: Runesmith - A DC like tool
« on: August 07, 2010, 03:21:55 pm »
Ahahaha that's genius! Though I would prefer it if you made it so I could allocate more than 30 items in a manager job. If not I'll just add the functionality to Runesmith for keyboard macro's

575
DF Modding / Re: Runesmith - A DC like tool
« on: August 07, 2010, 03:10:10 pm »
Well I've been doing a bit of work on Runesmith to chill out and I've got mood material editing going quite nicely. As it is currently, a material can be set to either an organic or inorganic material from a drop down list. It doesn't matter what the material originally was when setting a new one, i.e. you can change a material set as Iron to Glow Berries if you want.

576
DF Modding / Re: Runesmith - A DC like tool
« on: August 07, 2010, 05:57:35 am »
Yay! Thank you

577
DF Modding / Re: Runesmith - A DC like tool
« on: August 06, 2010, 06:39:24 pm »
Anyone figure out how to cancel a mood or change the type? Just had a dwarf decide he wanted to go in a bone crafting mood, I would rather he a weapon or armor mood :(

Uncheck the "Has Mood" and "Had Mood" checkboxes under the "Flags" tab, and under the "Mood" tab, set it to "None".

The has mood flag should be automatically unset when setting mood to none. On a side note, it's my birthday today(7th) :D

578
DF Modding / Re: Runesmith - A DC like tool
« on: August 05, 2010, 05:59:04 pm »
I just successfully turned a mood material of rock to a mood mat of gold :D  I'll just let the repercussions of that sink in while go read some Gotrek & Felix before bed. Night

579
DF Modding / Re: Runesmith - A DC like tool
« on: August 05, 2010, 03:23:16 pm »
I've done the creature & dwarf table sorting and it seems fine to me, depends what everyone else thinks really

580
DF Modding / Re: Runesmith - A DC like tool
« on: August 05, 2010, 02:58:44 pm »
So do I need to implement sorting on things like skills etc or is sorting just needed on dwarves & creatures?

581
DF Modding / Re: Runesmith - A DC like tool
« on: August 05, 2010, 01:24:17 pm »
Ah well  :)

582
DF Modding / Re: Runesmith - A DC like tool
« on: August 05, 2010, 12:54:51 pm »
Is it still gone if you go "View->Show Dead"

583
DF Modding / Re: Runesmith - A DC like tool
« on: August 05, 2010, 12:44:13 pm »
I wouldn't say it's a bug, you have to remember that what we're actually doing is fucking around with DF's memory when we technically shouldn't be. I'm just providing an interface to easily modify parts of it's memory. Some things will have odd results and I suspect that the only person that really knows how all the flags work and what they do is Toady.

The only thing I can think of is either save/reload which you probably already tried, or try teleporting the dead creature into a wall or somewhere they can't get to it? Maybe try zombie taming or something? Who knows.

584
Might be worth trying to add something to DFHack, would be handy for attempting to spawn creatures

585
How are you dealing with vector resizing inside DF?

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