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Messages - Matz05

Pages: 1 ... 12 13 [14] 15 16 ... 74
196
Other Games / Re: Firefall!
« on: August 28, 2012, 02:01:39 pm »
Oh yeah!
Thanks for the Beta key!

197
I think that just said that the NDA is covered by the NDA...

So yeah. Basically.

198
Other Games / Re: Spacestation 13 *New Topic*
« on: August 26, 2012, 05:45:59 pm »

Yay, bullshiting

I said something like "I'd advise everyone to scan the file since it was not put up by us and it could include viruses"

Not to mention that hack made me violated ;(

rumors says it was DK2 whatever but i really don't know yet and that is a shame.

I don't know what you mean by that, but I fairly distinctly remember that it was you that said that the archive was "useless" because it was "really heavily encrypted" and would "take years to brute force". I never said I remembered who made the absurd virus claims. I remember you first advised all caution, reasonably so. The only thing I mentioned your name in relation to was the GLaDOS-style "don't bother with that thing; it isn't important".

I do however, remember how you used to take everything as a personal attack and try to destroy the credibility of your "attackers" however. I pretty much winced before posting that last post because I knew I would upset you again, but I had hoped that maybe we would have gotten over it by now. What is there to battle over anymore?


IRC log I saved when the attack happened:
Spoiler (click to show/hide)

A permaban by Head (later turned into a timed ban and then removed by MasterOfApples) from the IRC happened to me eventually, though I don't have logs of the session that started the ban, only the private chat I had with cib just before and during my ban.

199
Other Games / Re: Minecraft - Mods Thread
« on: August 26, 2012, 05:15:43 pm »
Magma McFry is writing it. Look at his/her recent posts in this thread.
Long story short, it's in development. Quite early development, but showing promise.

Ninjad

200
This is just like why American airport security is so maligned compared to Israeli security -- the idea that "there ought to be a RULE!" is superior to having inteligent, well-trained, properly-equipped people make the calls.


Go ahead and ban everyone who is annoying whiny griefers without care for their feelings.
Don't ban people because their (race/gender/age group) has a lot of annoying whiny griefers.

Go ahead and let soldiers shadow suspicious persons and terminate confirmed attackers with extreme prejudice.
Don't suddenly say "Mam, the boarder must have made a mistake! Your four-year-old daughter's name is on the no-fly list! GET HER OFF THAT PLANE NOW!" (actually happened, more or less) or "I know this urn is sealed and marked HUMAN REMAINS, and the TSA specifically told me not to mess with them, and it passed all the scanners, and the passenger warned me about it before hand. I'm still going to unseal it and stir my finger around in it to look for contraband shampoo/hand sanitizer/baby formula!" (also happened) or "IT HAS BLINKING LEDS AND ISN"T SEALED! ITS A BOMB! <uh, that's my breadboard blinker pendant. do you like it?> (two days later) YOU SHOULD BE ASHAMED OF YOURSELF FOR BRINGING FAKE BOMBS TO AN AIRPORT YOU AMERICA-HATER!" (also happened)


The point is that when "there should be a LAW!" gets in the way of actually getting things done, the forces you are attempting to filter automatically win.
Griefers make admins ban vast swathes of populace = people given grief.
Terrorists make government accuse and aggressively interrogate and demean the populace = people are terrorized.

People who think that banning a section of the populace from your community and hiring thugs to keep the people in line will remove problem individuals are both very patriotic and very deluded.

A proper filtering of undesirables requires personal involvement.
To keep up the airport security parallel, Israel observes the crowds from the moment they enter the airport to single out suspiciously-behaving people, and puts multiple armed soldiers on each flight, some in uniform and some undercover. If someone is suspicious, they move their seat at the last minute to make them sit in the middle of a bunch of soldiers. If nothing happens, they can go at the end of their flight. If they try to attack something, there are a lot of opportunities for the soldiers to knife them, beat them senseless, or; if worst comes to worst, open fire (I presume they are given safety-fragmentation bullets to reduce chances of penetrating the hull or ricocheting).
You already have a proper first screen in that you have to apply to get in. A good second screen would be simply to keep an eye on new players. There is very little someone can do that can't be solved by a look at the logs, a banhammering, and a minute or two of admin work.

201
Other Games / Re: How did you last die?
« on: August 25, 2012, 10:33:59 pm »
I think that's a 1984 style "fireman". Basically a PURGE THE UNCLEAN AND/OR POLITCALLY INCORRECT! agent.

202
Other Games / Re: Spacestation 13 *New Topic*
« on: August 25, 2012, 10:31:47 pm »
Everyone is on a space station. Life is dangerous, so you had better look out for each other. Somebody is trying to bring it all crashing down around you. You want to live to see retirement, and getting your job done would be nice too.
There are variations everywhere, but that's the basic theme.

203
Other Games / Re: Creatures
« on: August 25, 2012, 10:00:05 pm »
Wait WHAT!?

Cash-shop breeds?
"Select cosmetic mix percentage" for all eggs?

What's next, "Coming soon: only on iPhone and iPad!"?

I can see why the lead guy bailed.

204
Other Games / Re: Spacestation 13 *New Topic*
« on: August 25, 2012, 09:56:39 pm »
Yeah, but this was way back before that during the drama. The backups might not go that far.

Certainly felt like a score at the time, probably useless now.

I just have this compulsion to attack anything I see as censorship, lying, or even just being wrong. For that reason I was really incensed when the admins (I forget who it was again) spun some lies about the leak at least twice.

One thing that was said was that there were "at least sixteen confirmed virusses and trojans" (or something similarly rediculous) in the leaked file and it wasn't real anyways (it was a zip of a git snapshot of a bunch of DreamMaker code [obviously a SS13 varient] and resources, including the BS12 map.)

Another line spewed (was it Head who said it?) was that the file was an image of a heavily encrypted archive that would take tens of years to brute-force. It was... yeah. Unencrypted zip, passwordless snapshot.

205
I was too. As eagle said, some people seem to not fit the magic "consider them non-sentient until some ill-defined period between 16 and 21 then make them officially a genius" pattern all too many people use.

I remember all too well being constantly horrified by the "your age group likes this" or "naw, kids aren't interested in that" or "we know you hate your parents-- so now yaddayadda" stuff. I still am sometimes!

Maybe it's just my personal 'mental conditions', but the whole "any male between 10 and 17 can't think about anything but fighting and boobies and being macho and hating parents" thing I hear everyone attributing any feeling a teenager shows (and I actually saw some signs of in certain people) is something I never went through. I remained a coherent, mostly rational (if unlikable) person from eight 'till eighteen.

I agree that a statistically large portion of the population between 6 and 20 is annoying, abrasive, deluded, and highly unlikable, but there are lots of stupid, rude, annoying, or just plain malicious people outside that range too.

206
Yeah, the whole age limit thing rubs me the wrong way. It's basically a slap in the face to any REASONABLE sixteen-year-old on the Internet. And believe me, they do exist. I used to be one, in my humble opinion.

207
Other Games / Re: Minecraft - Mods Thread
« on: August 25, 2012, 06:18:13 pm »
Modding ethics:
Spoiler (click to show/hide)

Now, on the subject of Industrial Ages:
Be brave, projects like these seem to go on for a long time invisibly before suddenly coalescing into a (bug-ridden and/or limited) demonstration of their true potential, and then become smoother sailing from there.

I don't know much about Minecraft modding, but what I would think this project would show in the way of early visible milestones you could look at and pat yourself on the back for would be:
1. blocks recognizing others nearby and possibly changing shape to attach.
2. attached blocks transferring information, some kind of chain reaction.
3. animation/model changes to show states in a block

Please correct me if I'm wrong.


208
Other Games / Re: Spacestation 13 *New Topic*
« on: August 25, 2012, 02:32:38 pm »
I think I also have a copy of BS12 from when somebody leaked it and the admins started lying their faces off about what the file was.

EDIT: I was one of the people who worked on figuring out what it was, I think it was a file with no extension that was actually a .zip of a git snapshot or something like that.

209
Other Games / Re: Minecraft - Mods Thread
« on: August 25, 2012, 02:29:23 pm »
It is a cobblestone-derived item that can be smelted into a furnace fuel, ensuring that anything capable of smelting can produce it and anything capable of burning furnace fuel can consume it. This would allow it to convert from (but not to) Bluetricity.

210
Other Games / Re: Minecraft - Mods Thread
« on: August 25, 2012, 02:15:59 pm »
Really, stop knocking Eloraam. She may follow the general jerkish undercurrent of the Minecraft modding culture, but from what I've seen she is way better than a lot of modders. If you have to slam whiny MC modders, do it; I wholeheartedly agree; but don't single Eloraam out.

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