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Topics - twichyboy

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DF Gameplay Questions / Hammerer Question
« on: February 18, 2012, 07:06:28 pm »
Hello everyone, i just recently caught my first vampire, and he was sentenced to 201 days in prison, and 50 hammerstrikes from the hammerer, however, the hammerer isnt doing it, nor did she even pick up the warhammer i made for her

To get her to hold the warhammer i assigned her to a squad and gave it to her, so now shes carrying it, but still not preforming the hammer strikes, how do i get her to execute the vampire?

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I don't know if these are considered spoilers or not, or if this question has been brought up ive been too afraid to read any threads so as to not accidentally read any spoilers

Spoiler (click to show/hide)

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DF Dwarf Mode Discussion / Is my Biome actually terrifying?
« on: February 14, 2012, 10:12:39 pm »
Hello everyone, i just got the new release and am very excited to play it, however i've spend considerable time trying to get the ideal set-up for my fortress, that is a terrifying Biome, next to a tower, after many many world gens and test embarks i think i found a good spot

However now i'm paranoid, during my test embarks one of the terrifying biomes i embarked on was writhing with tendrils, and immediately began raining elf blood, so i thought "perfect!" but that spot didn't work out. so now with my "ideal" location, it says its a terrifying biome, i even saw some blood gnats, but i've seen a few dragon flies, and all the grass is green and no zombie creatures nearby and then it rained normal water so now i'm paranoid that this spot wont have the raining blood and "evil mists" i'm looking for

I was just wondering if someone could put my mind at ease, as since i'm starting a above ground fortress, it would suck if i wasted a bunch of time when i actually needed to go to a more specific spot

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DF Dwarf Mode Discussion / Most dangerous embark
« on: February 07, 2012, 12:34:32 pm »
Hello everyone, recently i've been trying to play Dwarf Fortress, however i usually will start a fortress, play for a year game time then get bored and start over.

Now i can do a Mega Project, but i was looking for more of a challenge, and rather then do one of the basic challenges (hermit and whatnot) I was looking to instead play an above ground fort somewhere really dangerous, such as a Savage Evil Biome,

But i have a question, what do people think the most dangerous embark location would be? I usually have no problems with the local wildlife in places i embark except for those be damned carp in games past. I want to be under constant threat from the wildlife the whole game

I was going to put this under gameplay questions, but i figured the answer might be opinion based, please correct me if this was misplaced

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DF Modding / CREATURE_CLASS and other Position token questions
« on: August 28, 2011, 03:05:41 pm »
Hello everybody, i'm currently modding in gnomes into dwarf fortress and have some questions about position tokens

I added an extra caste to the gnomes, called mystic that 1 in every 20 gnomes will be born with the ability to shoot fire.
the question i have is, is it possible to make a position in their entity that requires the gnome to be one of that caste?
I read it was possible with CREATURE_CLASS but im quite unsure how to use it

also i have made many of the positions elected positions and positions that are appointed by the lower position
IE the General is appointed by his lieutenants, and the King is simply [ELECTED]
how would this effect the game?

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DF Modding / Getting Migrants in Kobold Camp
« on: August 25, 2011, 02:54:44 am »
Hello, my game of kobold camp is going rather well, I found a perfect site and my camp is getting physically larger,

However since i technically have no exported wealth from the way kobold caravans "steal" everything i trade to them, i never really attract migrants

I know i can mod this out by getting rid of the right tag, however im rather attached to my current camp and would hate to have to restart it.

My question is how can i attract migrants without any exported wealth? I'm willing to modify things or cheat,

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DF Gameplay Questions / Hunter Cancels Hunt: No ammunition problem
« on: December 08, 2010, 12:00:55 am »
hello all, I'm currently playing the Kobold Camp Mod, and with bone carn, i need all the meat i can get

But i've got a problem that my Kobold Hunter will get a deer, the dear will pass out and the Hunter will sit there and unload on the deer,
Normally i wouldn't care, ammo is easy to come by, however 3 times my hunter has run out of ammo doing this and cancels the hunt, only a few moments later the deer dies of blood loss,

I set my butchery to butcher a dead animal but its reported that it needs a corpse, and since my hunter canceled the hunt, he doesn't bring back the corpse, Is there anyway to solve this problem? i would try hunting dogs, but from my experience, Hunting dogs usually die on the first or second hunt

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DF Gameplay Questions / Ammo Issues
« on: October 09, 2010, 01:21:03 am »
My fort is currently being ambushed by a bunch of elves, unprepared I quickly draft my legendary hunter Crossbowman
Previous i had no bolts, so i have my craftsdwarves craft 5 groups of bone bolts
yet he does not pick up ammo, and the ammo is sitting in my stockpile
I unassigned all my ammo from the hunters, Assigned the ammo to his group,
and yet he still sits there, I have tried changing his alert level and he ignores it still i can station him places but he still just sits there
I have tried it with other dwarves and the problem persists,
I'm currently playing the newest version

EDIT: I finally get him to do something, I told him to head off a crazed metal smith hoping that his metal crossbow would be enough of a club to kill him cus Armok knows he wont grab ammo, at this point to throws away his clothing, his iron crossbow and quiver goes and grabs a bone crossbow and proceeds to get mauled by my angry metal smith

EDIT EDIT: Looks like this solved itself somehow when i was away from the game one of my guys to pick up ammo and the works, maybe its because i didn't have a barracks at the time still dont know why my first hunter ditched his iron crossbow though, considering he was "attached" to it

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DF Gameplay Questions / Gigantic descriptor?
« on: October 08, 2010, 05:24:47 am »
I dont know if this is a common thing but while i was looking around my fort, i went over my animals and looked at their description,
First my horse, He is apparently gigantic,
Then A nearby Elk, also gigantic,
then a kitten, Gigantic
And if in the description they are not gigantic, then it says they are huge and fat
This is all very strange and im just wondering if this is going to impact gameplay at all

10
DF Gameplay Questions / Advanced world Generation X and Y variance?
« on: October 06, 2010, 10:01:16 pm »
Hello all i'm currently attempting to make DF generate a world that is almost entirely Deserts and very savage, and i've gotten pretty close
My question is how does the X and Y variance on things like savagery, Temperature, and Rainfall works?
Ive pumped it up to 2000 and dropped it to 0 and even after reading the wikia i'm still pretty confused about it

11
DF Modding / Wood Reagent?
« on: April 07, 2010, 05:37:16 pm »
Hello im making a reaction that requires wood, however i am very unsure what im supposed to put in the
[REAGENT:<Identifier>:<Quantity>:<ITEM_TOKEN>:<ITEM_SUBTYPE>:<MATGLOSS_TOKEN>:<MATGLOSS_SUBTYPE>]
Part,

12
just about 20 minutes ago i started a goblin adventurer as a joke and spent all my points on swordsman, he started with iron chainmail and an ion double handed sword, and a iron shield. I immediately got a mission from a armadillo demon to kill a dragon, i decided why not, i figured i'd die i went in the cave and found the dragon, he tried to burn me but my shield blocked that, and a few turns later his blood was everywhere and every one of his attacks glanced off my armor (i have no skill in armor user or shield user) i thought it was just a fluke, then the demon told me to go kill a hydra, same story cut him up nicely no damage to me, am i right to assume that armor is bugged currently?

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DF Gameplay Questions / Random dead animals on the unit list?
« on: March 27, 2010, 04:35:53 pm »
Hello on my fortress i was checking my unit list to look for some goblin thief that i misplaced, and i came across at the bottom of the list a dead cave crocodile, along with 4 dead fire imps, a dead lizardman, and somewhere it says there is a magma man in the wild, i am next to a volcano, but ive searched the entire thing there is no magma man within the volcano and too my knowledge we have only killed one imp, and i dont have an underground river (that i know of) so idk where the croc came from,

*edit*Nvm found the magma man in the volcano, but i would still like to know if it shows hidden dead animals

14
DF Modding / equiping megabeasts?
« on: March 24, 2010, 02:49:10 pm »
hello i am wondering if it is possible to equip megabeasts with weapons and armor, i know the bronze colossus have the [EQUIPS] tag but I've never actually fought one as they all die in world gen, so i am wondering if there is a way to just have a megabeast simply start with a weapon and armor, or if i use the [EQUIPS] tag on a megabeast that is the same size as a human will they be able and will they use a humans weapons and armor?

15
DF Gameplay Questions / specific war with goblins?
« on: March 24, 2010, 02:58:09 am »
Hello fellow foremen, I have a question i am hoping you can answer for me, i just recently generated a very large map and while i was picking which of the dwarven civs i was going to play as while checking who they were at war with, instead of the basic red ----- next to the goblin's tag it was specifically WAR but only for certain civs and for certain locations so i'm assuming that that dwarf civ is specifically at war with the goblins in that area, however i want to know if being specifically at "WAR" with the goblins is any different then "-----" with them,

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