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Messages - twichyboy

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46
I saw the [nothings] on the embark choose items screen, i think its when it tries to give you some sot of meat and its unavailable, but it for some reason doesn't just remove it,

47
is it only me or is everyone elses fur's catching fire and burning away at embark? oh and in order to let kobolds have embark pets is you have to add the [COMMON_DOMESTIC_PET] to their entity_default entry also made two new reactions, i havnt tested the create stone bullets one but the wooden club one works
Code: [Select]
[REACTION:PRODUCE_WOODEN_CLUB]
[NAME:make wood club]
[BUILDING:<whatever the buildings name is>:CUSTOM_S]
[REAGENT:A:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_CLUB_PRIMITIVE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:WOODCRAFT]

[REACTION:PRODUCE_STONE_BULLETS]
[NAME:make stone sling bullets]
[BUILDING:<whatever the buildings name is>:CUSTOM_S]
[REAGENT:A:1:STONE:NONE:NONE:NONE]
[PRODUCT:100:15:ITEM_AMMO_SLING_BULLETS:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:STONECRAFT]

48
DF Modding / Wood Reagent?
« on: April 07, 2010, 05:37:16 pm »
Hello im making a reaction that requires wood, however i am very unsure what im supposed to put in the
[REAGENT:<Identifier>:<Quantity>:<ITEM_TOKEN>:<ITEM_SUBTYPE>:<MATGLOSS_TOKEN>:<MATGLOSS_SUBTYPE>]
Part,

49
The dragon started combat with fire and i blocked it, and i'm looking at the combat log turns out i never dodged even once and every single time either enemy attacked it hit it just was blocked, and i didnt spend any points on shield user

Edit: on counting the dragon attacked, and i subsequently blocked 12 times, the hydra 17 times never getting hurt

Edit Edit:: Just killed a second hydra, same results every shot blocked,

50
just about 20 minutes ago i started a goblin adventurer as a joke and spent all my points on swordsman, he started with iron chainmail and an ion double handed sword, and a iron shield. I immediately got a mission from a armadillo demon to kill a dragon, i decided why not, i figured i'd die i went in the cave and found the dragon, he tried to burn me but my shield blocked that, and a few turns later his blood was everywhere and every one of his attacks glanced off my armor (i have no skill in armor user or shield user) i thought it was just a fluke, then the demon told me to go kill a hydra, same story cut him up nicely no damage to me, am i right to assume that armor is bugged currently?

51
DF Gameplay Questions / Re: Dwarves stuck on seemingly nothing
« on: April 06, 2010, 02:14:08 pm »
I just had the same problem in my fortress, i saved the game and reloaded it and it made all of my dwarves start doing things again

52
they drown, just very slowly or at least thats the problem i had with my drowning chamber, i dont think mine filled up very fast and thats why, but they definitely drown as they did eventually for me

53
DF Gameplay Questions / Random dead animals on the unit list?
« on: March 27, 2010, 04:35:53 pm »
Hello on my fortress i was checking my unit list to look for some goblin thief that i misplaced, and i came across at the bottom of the list a dead cave crocodile, along with 4 dead fire imps, a dead lizardman, and somewhere it says there is a magma man in the wild, i am next to a volcano, but ive searched the entire thing there is no magma man within the volcano and too my knowledge we have only killed one imp, and i dont have an underground river (that i know of) so idk where the croc came from,

*edit*Nvm found the magma man in the volcano, but i would still like to know if it shows hidden dead animals

54
DF Modding / equiping megabeasts?
« on: March 24, 2010, 02:49:10 pm »
hello i am wondering if it is possible to equip megabeasts with weapons and armor, i know the bronze colossus have the [EQUIPS] tag but I've never actually fought one as they all die in world gen, so i am wondering if there is a way to just have a megabeast simply start with a weapon and armor, or if i use the [EQUIPS] tag on a megabeast that is the same size as a human will they be able and will they use a humans weapons and armor?

55
DF Gameplay Questions / specific war with goblins?
« on: March 24, 2010, 02:58:09 am »
Hello fellow foremen, I have a question i am hoping you can answer for me, i just recently generated a very large map and while i was picking which of the dwarven civs i was going to play as while checking who they were at war with, instead of the basic red ----- next to the goblin's tag it was specifically WAR but only for certain civs and for certain locations so i'm assuming that that dwarf civ is specifically at war with the goblins in that area, however i want to know if being specifically at "WAR" with the goblins is any different then "-----" with them,

56
DF Modding / Re: ITEMCORPSE Question
« on: March 23, 2010, 11:17:32 pm »
Would [ITEMCORPSE:BAR:NO_SUBTYPE:METAL:STEEL] work for making an enemy drop a metal bar? and what for stone blocks? sorry i'm  a newbie at modding D:

57
DF Modding / Re: ITEMCORPSE Question
« on: March 22, 2010, 04:31:55 pm »
Thanks it worked i had a possessed kobold and no ability to cut gems, but now i need metal bars and Stone blocks, what would i put in for these?

58
DF Modding / ITEMCORPSE Question
« on: March 22, 2010, 04:26:06 am »
If i wanted to make a cut gem drop from a body using ITEMCORPSE, what exactly would i put in the raw?

59
DF Modding / Re: Kobold Camp question
« on: March 21, 2010, 02:40:42 am »
It works! thanks for the help, the only problem is that just about every civ is at war with each other not but that's really not a problem as it really doesnt effect me

60
DF Modding / Re: Kobold Camp question
« on: March 20, 2010, 11:45:38 pm »
If i ran the worldgen with the ITEM_THIEF on, then after it was done removed it, and then started my camp would it work?

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