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Messages - Nakanja

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16
DF Modding / Re: Export to Oblivion / Morrowind
« on: March 27, 2010, 01:41:04 pm »
That'd be a interesting way to see a fortress.  And appropriate, since Elder Scrolls characters are just as good as dwarves at falling into water, hating goblins, dispensing hammer justice for minor infractions, and being on lunch breaks when you need their services. :D

17
DF Modding / Re: Stonesense - Official thread -
« on: March 27, 2010, 01:11:09 pm »
A bit taller version:
Spoiler (click to show/hide)

I wasn't sure what size would be best since the "X" made me think crates, but they'd have to be small enough for one dwarf to carry and they don't block movement.  I thought a stockpile all full of big boxes but with dwarves walking through them might look odd.

18
DF Modding / Re: Stonesense - Official thread -
« on: March 27, 2010, 10:43:03 am »
Cool program. :)

I tried making some sprites:
Spoiler (click to show/hide)
(barrels & bins)

19
It'd be neat if you could place your large gems around with the build menu like statues and have a gem museum.

20
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: March 23, 2010, 11:08:42 am »
Some dwarves were complaining about the well going dry, so I opened the floodgates to let some more water into the tank from the brook.  Then I went to bed, and in next morning I had forgotten I left the water on.  The well was on the same line as the waterfall generator for the dining room, which was turning from a pleasant mist into a dwarf aquarium.  So I sent a miner to punch a hole in the water tank to drain it a bit.  I was expecting it to just leak out and the miner could leave before the tunnel filled up, but instead I got a rushing torrent that submerged the miner before he could take a step.  Luckily the impact washed the miner down the tunnel past an open floodgate, so I could seal it without trapping the miner inside.  Amazingly no one died from that, but it left me with a muddy mess in the dining room and water-filled storage yards.

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