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Messages - Max White

Pages: 1 ... 1166 1167 [1168] 1169 1170 ... 1207
17506
DF Dwarf Mode Discussion / Re: Flying antmen now? Wha?
« on: April 19, 2010, 12:51:24 am »
Makes you want to mod the raws to play as a flying antman now, doesn't it!

17507
DF Modding / Re: BOOM SCHAKALAKA
« on: April 19, 2010, 12:50:00 am »
I'm thinking HELL YEA!
Could we use coal instead though? I don't feel right about burning booze...

17508
DF Dwarf Mode Discussion / Re: Plump helmet man, you are mine now!
« on: April 19, 2010, 12:48:38 am »
someday blood and booze will follow fluid definitions

and then.... BEER OCEAN

Better yet, deadly beer rain!
Its beer, so its dwarfy, but its deadly, so its dwarfy!

17509
DF Dwarf Mode Discussion / Re: Spelunking Elves
« on: April 18, 2010, 11:45:50 pm »
I thought adventure mode qualified as being 'special' in that it will connect caves and such for you when you visit the site, but if you go there before hand in fortress mode it is sealed off.

At least that's how 40D worked.

17510
DF Dwarf Mode Discussion / Re: Possible flaming swords?
« on: April 18, 2010, 11:41:01 pm »
Note to self: Mod dwarfs to attack with beards.

17511
DF Modding / Re: Fun With Syndromes
« on: April 18, 2010, 11:39:51 pm »
Well something making a dwarf go beserker is as easy as calling up a function, as everything is already built in.

Personally I would be over the moon if toady separated civilizations that live in caves with those that are 'hidden', that was I could have groups of evil knights living in dark towers within attack range, and you would never know they were there.

It would be easy as anything to do, but who knows if he will.

17512
DF Modding / Re: Fun With Syndromes
« on: April 18, 2010, 11:28:25 pm »
Well I'm sure toady doesn't care how pushy we are.

If I were him I would read through suggestions, and if I thought they were cool I would do it and everybody else be dammed!

17513
I have managed to do this with a bit of modding of ant people, and making an entity for them, HOWEVER that was done by cheating.
I made the only cast of females to be female drones, and declared that the ant queen had to be female, so therefor she MUST come from the drones, but I don't know how else to do it.

17514
DF Modding / Re: Twelve Monkeys
« on: April 18, 2010, 11:15:26 pm »
Just change the population ratios so you have a lot more females then males.

17515
DF Dwarf Mode Discussion / Re: Spelunking Elves
« on: April 18, 2010, 11:12:12 pm »
Surface caves can connect to the caverns?

Well this IS a breakthrough! I will have to remember that...

17516
DF Dwarf Mode Discussion / Re: Spelunking Elves
« on: April 18, 2010, 11:04:01 pm »
Well I can tell you for certain that caverns are connected to the surface.

While playing as a fire imp in adventure mode, I had fun diving down a volcano, swimming under the ground then coming up a magma pipe that opened into the caverns.

Something the elves might use? No idea...

17517
DF Modding / Re: BOOM SCHAKALAKA
« on: April 18, 2010, 10:50:55 pm »
But once the gate burns away the opposing army can just waltz through.

 Gentlemen, flammable bridges.

Wow, this reminds me of the time my girlfreind asked me to get a vasectomy...

17518
DF Dwarf Mode Discussion / Re: Spelunking Elves
« on: April 18, 2010, 10:49:20 pm »
The thin line between modding and cheating is weather it makes the game easier or not.

As for the fun, if shaving the elf is all you can think of, you need to mod your own raws to be a little more creative! But then again, that would be cheating...

17519
I'm tempted to mod cave swallowmen to have beards, in honer of Asax...

17520
DF Dwarf Mode Discussion / Re: It is obvious what I must now do
« on: April 18, 2010, 10:38:03 pm »
And unquestionable Han solo in carbonite comes into the conversation.

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