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Messages - Max White

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226
Guys, you're all awesome. Especially Descan.
If I had to guess, assuming voting patterns are any indicator, homophobic people tend to live in rural areas, where there is less access to quality health services. Education is also a factor I would look at, where educated people are both less prone to group biases and tend to live longer.

227
General Discussion / Re: What "Is" an RPG game?
« on: February 19, 2014, 05:16:14 pm »
Well yea, I agree it can go either way, depending on what sort of experience the devs want to model. Both are valid options, from "Build your character and live with it" to "Start as a perfectly generic being and go from there" and anywhere in between, but the statement was that character creation should be very significant, so why?

228
General Discussion / Re: What "Is" an RPG game?
« on: February 19, 2014, 04:55:51 pm »
By character creation I assume you mean the initial choosing of race/class/gender/shit like that...

The choices made in character creation and developement should make big difference to how the game plays out.
Why? Why should the choices you make at the start of the game have a significant impact compared to the choices you make through the game?

229
General Discussion / Re: Bay12 Census, via Google Forms
« on: February 19, 2014, 02:37:47 am »
So... Would it be too great a disservice to give joke answers?

230
Other Games / Re: Twitch plays pokemon!
« on: February 19, 2014, 02:35:04 am »
Yeah, like someone mentioned, it has to not only be a game that you can't lose in... but controlled via simple controls like the d-pad + a b start.
Well that is several NES or Gameboy games... Can't think of any that would be as good as the Pokemons, but I'm sure there are some.

231
Other Games / Re: Twitch plays pokemon!
« on: February 19, 2014, 02:20:58 am »
Twitch Vs Dungeon Crawl Stone Soup would be interesting. For a day or two. A week of deaths would get boring. The reason pokemon works is because you can actually advance, with enough force...

232
Is a man a troll because he wants to preserve the value of what is good in this world and strike down those who would see it reduced to so much mediocrity?
Yea, pretty much by definition. Normal people just get desk jobs and do paperwork, and any deviation is just being a dangerous anarchist. Terry Gilliam taught me that!

233
THe slider bar attracts the trolls away from useful input.
The problem is that as soon as it goes into democracy mode, people who want to get somewhere start focusing on commands, instead of shouting democracy, and the trolls roll it back towards anarchy, and if people stay focused on democracy then the trolls just jam the system with start9. The entire setup is doomed...
It is scary just how much it is like real life.

234
Would these also be know as rngs? Those are attempting it as well.
RNGesus is freaking pro at pokemon... But seriously, that stream is nothing but nerds shouting 'democracy' and trolls shouting 'anarchy' over and over, and nobody getting anywhere.

235
http://www.twitch.tv/twitchplayspokemon
I have literally seen experimental computer AIs play pokemon better than that, and they weren't even told what the objective was.

236
General Discussion / Re: What "Is" an RPG game?
« on: February 18, 2014, 11:16:19 pm »
Ok, so in response to that first quote: The reason they don't have several ways to get through each dungeon is because why would they? Because you want it? So what? For the effort it takes for them to implement all those features, they could do other things that appeal to their audience. Just because it doesn't offer the options you want it to, doesn't make it bad. Devs need to make choices about what they implement, this is just a fact of life. Those that just want to do everything either end up with a very mixed and convoluted game, or stuck in development hell forever. I assure you if you read the docs for any good game there will be long lists of features they wanted, but never did, because it would have had little impact on their target market.

Second: I don't see a problem with the linear quest design. This is a problem that you seem to have with the game, not a problem the game has. As for 'shallow', that is subjective, your own opinion, not fact.

237
Ok so in about 30 seconds outside went from sunny day to horizontal rainstorm. How do I know it changed to quickly? I was checking if my laundry was dry.
But max, if you are trying to dry clothing shouldn't rain be a sad?
No screw being sad, it is god damn raining! Time to open the windows on the side of the house facing away from the wind and let some cool air in!

238
General Discussion / Re: What "Is" an RPG game?
« on: February 18, 2014, 10:26:08 pm »
"the carefully constructed, structured and guided experience, enjoyed by other players" is shallow piece of shit.
Is a very, very different statement from
I was pointing out why so many long time TES fans are pissed, that Bethesda is chopping away RPG elements they liked with chainsaw to make it more easily digestible to larger audience.

No you were not pointing out that they are removing some aspects to appeal to a larger audience, you were making ridicules claims about how sandboxes shouldn't have linear story aspects and removing conflicting features is just appealing to the devs emotions.
If I could backpedal like that, I would never get off my bike.

239
General Discussion / Re: What "Is" an RPG game?
« on: February 18, 2014, 09:56:10 pm »
Again, it was you who brought "all powerful god mode stuff like flying and ultimate weapons and all that bullshit" in to this discussion. That mod list was to show the opposite to be true, that Skyrim needs more challenge and choices, because "the carefully constructed, structured and guided experience, enjoyed by other players" is shallow piece of shit. Even when compared to Oblivion, Skyrim character developement is barebones, story handholding on *Archivement Unlocked: You Have Access Your Inventory* level. And player enjoyment? Then tell me why are there so many mods? Why is every aspect of the game overhauled ten times and each downloaded several thousand times on nexus alone? I think it's because after the first ten or twenty hours vanilla Skyrim doesn't offer anything new, you've seen it all. It's that fucking shallow.

Now please, stop misinterpreting and put some effort into reading comprehension. I understand that you might enjoy game where featureless mannequin walks down empty corridor while handheld by dev team avatar that tells you what button (singular intended) you need to press to progress in the story, but some of us like some challenge in our games. Not just for our characters stats, but for our own creativity as well.
No, this is wrong. What you mean is it needs more challenge and choices for you to enjoy it, but so what? Who the fuck cares if you don't enjoy a game? Woop-de-fucking-do! Just because you don't like a game and need to change it to enjoy it, doesn't make it a bad game. Just because the audience isn't the same as for prequels doesn't mean it needs to change. Yea, there are mods out there, because that audience exists, but so what? Just because one audience exists doesn't mean another does not. Just because you feel like changing the game doesn't mean everybody does. Just because people like what you don't doesn't make it a shallow piece of shit.

If you want to talk about reading comprehension, tell me where I even said I enjoyed skyrim, despite your implications. I never did, because I don't but it doesn't matter. Who the fuck am I? I am one man, just because I didn't enjoy a game does not make it shit. Skyrim was a good game, just not for me, or yourself apparently.

So. The Stanly Parable. Better or worse then Skyrim?
As a game? better, but for satire rather than gameplay. Had the narration not worked it would have been a failure. That game was carried on wit, in the same way a Monty Python movie might lack any narrative structure, but still be great.
As an RPG? Fuck that is a hard one...

240
General Discussion / Re: What "Is" an RPG game?
« on: February 18, 2014, 08:49:25 pm »
If you look at the fanbase in Morrowind and Skyrim you'll notice there's major difference between them. People who liked Morrowind remember it from it's story and world more than anything (epic abuses notwithstanding). Oblivion was dumbed down Morrowind with better graphics and combat system, made easier to get into at the expense of story and complexity of character developement. Skyrim turns that up to eleven, with story shorter than Morrowind side quest, in paper thin world, played with characters identical to one another. "Casual" is the word of the day here, and yes it sells. Just like CoD and Battlefield sequels and WoW clones sell year after year, but don't confuse these with earlier TES games and their fans. Their reasons for liking these games are completely different.
Ok, so what? It is appealing to an audience that isn't you, so it is bad? The reason for liking the games might be different, but what does that matter, people still do like it.
Look, if you are allowed to like things then other people are too, and shouldn't be dismissed as just "Casuals" for enjoying something you don't.

TL;DR: Skyrim is more hack and slash than RPG and great example of how not to do storytelling in RPG.
Your initial complaint was that it favored structured story telling over unstructured! You are literally just flailing around looking for any reason to complain, and justify why people shouldn't like something you don't like. "Look at all these mods I need to enjoy this game!", so what? How does that lessen the experience, the carefully constructed, structured and guided experience, enjoyed by other players?

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