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Messages - Lytha

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1
I very much prefer alpacas for milking and shearing. Peafowls for eggs. Dogs for leather industry.

As gray langurs love to invade my fortress, I prefer them for gelding and for leather industry now too.

2
DF Dwarf Mode Discussion / Re: Finding Sedimentary Layers
« on: January 04, 2015, 07:21:35 am »
I usually get sedimentary layers and iron near the oceans.

3
DF Dwarf Mode Discussion / Re: Strange dwarven baby without parents
« on: January 04, 2015, 07:19:24 am »
Dwarven civilizations interact with goblin civilizations. Sometimes in such a way that you end up with goblins making up the vast majority of your civilization's nobility. Sometimes in such ways that the goblin civilization seems to consist mostly of dwarves.

I one time had a world where both happened, which was looking rather odd in the legends mode of that world.


Anyway, when such intermingling happens, dwarves and goblins often adopt the name pattern of the other species. An "Urist Demonclaw" wouldn't surprise me under such circumstances.

4
DF Dwarf Mode Discussion / Re: Human diplomat is a vampire. Does he bite?
« on: December 24, 2014, 05:13:01 am »
Hm. They named a new diplomat/lawgiver - a normal human being for once, at least that's what legends mode from the start of my fortress claims, but that is 20 dorf years ago so who knows.

The next summer, caravan appeared, then this new diplomat.

She complimented my fortress, told me some news (amongst other things, guess what? The old diplomat/lawgiver had been replaced!), and hurried off. Interesting enough, this new one didn't have any bodyguards.

Maybe they'll siege me next year, who knows.

Or maybe even though they're idiot humans, they noticed that it's weird that one of their short-lived kind could've been the lawgiver of their civilization from 264 to 526 and is memorialized as "slayer of humans" on the slab I made for that fiend.

Or maybe it paid off that I tended to throw prepared food pots and worn clothing at them in the range of a few million dorfbucks, partially as even as offerings.

Or maybe the fiend Senre Deathentranced (no kidding) was a member or a different human civilization than the newcomer Sathar Hoofhole, and Senre's human buddies are very upset indeed but didn't want to siege while their kind was already on site.


There were no witnesses to her sudden demise, by the way. Her bodyguards were not in the room with the drawbridge and they scurried off without any fuss.

I'll just wait and see. :)



For now, I imagine wild parties about the death of their evil overlord, over there in Burnlong.

5
DF Dwarf Mode Discussion / Re: Human diplomat is a vampire. Does he bite?
« on: December 23, 2014, 09:06:01 pm »
Ugh. Took him a few years, but then he started nibbling on my dorfs. Or at least I think he did - when the vampire left, one of my dorfs was suddenly suffering from a "major blood loss" and some fainting for a while.

I took matters in my hands with a diplomat trap and a drawbridge.


Ehm. Next summer, they'll send humanite instead of a caravan?

6
DF Dwarf Mode Discussion / Re: How Deep Do You Build?
« on: December 21, 2014, 11:34:42 am »
I usually start out very shallow in the soil layers, maybe some rock layers too. Then I initiate the "let's move further down" project, which involves several things (getting some light and muddy tiles for enhanced farming down there; getting some magma up; getting some water down; getting a treefarm up; moving the trade depot and trapped hallways further down...). In the process of doing that, I usually get bored with the fortress. :p

The current fortress prevailed a bit longer than usual, because the vampires, necromancers and wereeaters are rather amusing.

7
DF Dwarf Mode Discussion / Re: Human diplomat is a vampire. Does he bite?
« on: December 20, 2014, 06:07:46 am »
Yes, she must have some high social skills. Legends mode says that she had to flee from her home town about a dozen times, but she always returned there quite quickly and got back into society flawlessly.

Only a dozen times discovered while murdering about 700 humans of that town though! Quite artful.


Locking her and her guards up, eh? I need to look into that. Preferably before she gets hungry while visiting my fortress. Hrm.

8
DF Dwarf Mode Discussion / Human diplomat is a vampire. Does he bite?
« on: December 19, 2014, 08:55:09 pm »
Hrm... in that fortress with particular bad luck (I swear it's not my fault! The location looked nice enough!), the human diplomat turns out to be a vampire. Legends mode from my clean backup of the world says she killed 817 people before my fortress was founded.

So far, I took great care to not have her chase my duchess around for months as it sometimes happens in busy times with other diplomats. Let's say that I forget to do that some time because I am busy with some stupid project, and the vampire gets hungry. Will she eat my dorfs then?


I am worried. She already has one dwarf bone earring. And she has always some armed guards standing at her back, looking menacing.

Ever since that one wereanteater just zoooooomed to that wood hauler and just butchered him, I am somewhat afraid of the creatures of the night.

9
DF Dwarf Mode Discussion / Re: Will siegers go away because they are bored?
« on: December 17, 2014, 09:42:42 am »
I have a backup of this world from before I started and checked it out. No, the tower is on the eastern part of the small island, I am on the right side of the island. It's a very prolific (hah) tower with 471 books or something though.

The goblin town is in the middle between tower and my fortress; the hills where all the vampires fled to are in the southern east of the island. Haven't seen them yet at least, but maybe they only migrate into fortresses with more inhabitants.


My own civilization was basically destroyed but some dunderhead from elsewhere (Damsto Dabbax AKA Damsto Autumnightmare, a truely dwarven name!) declared herself queen in the year 500. Oh dear, that freak queen (former administrator of  The Scraped Plague, by the way) is obsessed with her own mortality and thinks about how to extend her own life for a couple of years now.

Ah yes. Goblins destroyed my dwarven civilization, The Ring of Cacti, in 61 (439 years before the foundation of my fortress). They renamed it to The Scraped Plague and put initially a goblin in charge. However, the way goblin groups are... administrators changed frequently, and in the end, they apparently declared a bunch of goblins as their enemies. Anyway, Damsto apparently thought that we're not wiped out. Huzzah.

Her obsession with mortality aside, I see no obvious connection to all these zombies in the legends mode yet.

Except that the main fortress of the Ring of Cacti, Letterstrife, is apparently filled with goblins who live there and do their yearly murder events. Uhm. The other nobles of my civi have more normal dorf names.

Odd history. lol.

10
DF Dwarf Mode Discussion / Re: Will siegers go away because they are bored?
« on: December 17, 2014, 08:21:09 am »
Yes! That's what I observed now as well. Another necromancer (don't remember his name, but it wasn't Vabok) arrived with some other zombies. He reanimated a giant tortoise skeleton and a honey badger head and they did stick around.

The honey badger head in particular proved to be a problem. Not because he dealt tons of damage, but because he dodged attacks of the caravan guard like a pro. Well, the giant tortoise, if left to his own devices, just insta-gibbed everything, but he could at least be killed.

So, after some savescumming, I now have a cute honey badger head and an impressive giant tortoise skeleton in a very pretty wooden cage in my dining hall.



Anyway, this is problematic, because there are now SO many partial or complete skeletons on the outside map that my dwarves just can't grab them all and pull them into safety between the very frequent necromancer sieges. Fun times.

I also just saw my very first goblin invasion (half humans, half goblins). They also seem to have brought some undead with them, because they appeared at the same time and are friendly with each other...

This is so weird, because I just embarked on a sweet, relaxed and good looking tropical savanna without anyone really nearby - I just wanted to try damming that river and do some other tiny projects of the building type.

I am not even in range of that Tower. And still always under attack. Fun. :) A bit weird though, because whenever I embarked seeking trouble (like right next to a goblin town), nothing ever happened.

11
Something must have changed then, originally an unskilled grower could fail to grow anything, resulting in a reduction in crops.  I've always embarked with a grower, however, so *shrugs*
Well, no. Okay, I only know DF since it went 3d, so I can't speak of the very early versions of DF. But I never embarked with a grower and I never had a farmer fail the planting, thus diminishing my seeds.

I do run into seed issues with some aboveground plants in 40.19 (Alfalfa and Onions were difficult, IIRC), but that's probably because the wildlife grown as crop produces something that can only be cooked instead of eaten raw or brewed. Of the more normal crops, Quarry Bushes can be a bit low on seeds sometimes, if the farmer's workshop got stuck too long doing other things than processing them to bags.

12
Eh... how would that happen? Farmer uses 1 seed for the farming plot tile, and then there's at least one plump helmet guaranteed to grow. No loss even with an unskilled derp.

13
DF Dwarf Mode Discussion / Re: Will siegers go away because they are bored?
« on: December 16, 2014, 01:25:18 pm »
Nope. That won't work if the couple is stuck in the "lover" state and simply refuses to move on to breeding. I just burrowed both "lover" couples for 2 seasons somewhere and they just would not move on. They had nothing else to do but to feel tenderness about having spoken to a lover and to admire a fine statue and table, but nope. Nothing. Stuck.

Used Putnam's invitrofertilization script to fix that issue for now. *grmbl*

14
DF Dwarf Mode Discussion / Re: Will siegers go away because they are bored?
« on: December 16, 2014, 08:17:01 am »
Yeah, I am a wuss. :) These zombies just freaked me out a little because I was used to only be "attacked" by buzzards stealing food that was lying around forgotten on some outdoors trade depot or stuff. Never saw a goblin or even a necromancer since moving to the latest versions. 


Vabok didn't reanimate the fallen giant tortoises and rhinoceroses and all the other trash, so the mussel test wouldn't have done anything except opening my walls for the zombies. He seemed genuinely only interested in animating "sentients", if you can call 2 humans and 1 goblin "sentient". :p

The zombies left about half a year after Vabok walked away, so yay. Building floors over my meager defenses for now for the next siege adventures... uhm yeah.

15
DF Dwarf Mode Discussion / Will siegers go away because they are bored?
« on: December 16, 2014, 05:48:36 am »
Hm... so I was so used to not being attacked at all anymore that I became rather careless concerning my fortress defense.

Suddenly, a new fortress (2 years old) with a grand population of 10, no military, traps, magma access, ores, armors or weapons to speak of, got visited by a necromancer and his 3 zombie friends. I did the only sensible thing: Pulled the drawbridge, prayed that they won't climb over the 1 z-level high grand walls, and placed walls in the access points just in case that they do climb over the 1 z-level high grand walls.

So, now I am walled in and produce some cotton clothes, yak cheese roasts, mill some wheat and work slowly on the magma access and tree farm projects. Meanwhile, the zombies harass or rather wipe out the surface dwelling wild animals.

The "u"nit menu claims that Vabok Alathmurder has already left the map, but his 3 zombie pets are still out and about.

Will they go away on their own or am I now doomed to sit there with my 10 dwarves until I trained some of them up until I think I am ready to kill the rotting fiends?

Not that I mind. I think caravans provide too many goods for a fortress to remain interesting anyway. A breeding pair of immigrants would be nice though, as the 10 of mine seem reluctant about getting at it once again.

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