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DF Dwarf Mode Discussion / Re: Noir's second fortress! And a couple of questions
« on: April 21, 2011, 08:38:13 am »
Yes, you want a floodgate. At some point, you may do experiments with magma further down ("what happens if I poke a fortification here into this wall?" / "I want to cleanse cavern layer #3 with magma, because a Forgotten Beast has left its poisonous goo all over the place!" / "I want to have an obsidian farm!"), and that might drain the magma pipe's contents a bit. If there was no floodgate, then your magma workshops will become dysfunctional as the magma would be drained from below them then as well. Or you can also seal off your little magma plumbing by channeling out a tile at the start of it, and then having a dwarf empty a bucket of water into the magma. This creates an obsidian wall and seals off the magma below your workshops from the rest.
The hole in the ground below a magma workshop can be anywhere you like, but I really prefer to have it below the impassable tile of the workshop. So yes, the weaponsmith would need the magma below the centre row. You can of course just have a 1 tile wide magma plumbing and just put little dents into it where you will probably channel out the holes. This give a vaguely comb-like appearance and can look quite neat.
The hole in the ground below a magma workshop can be anywhere you like, but I really prefer to have it below the impassable tile of the workshop. So yes, the weaponsmith would need the magma below the centre row. You can of course just have a 1 tile wide magma plumbing and just put little dents into it where you will probably channel out the holes. This give a vaguely comb-like appearance and can look quite neat.

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