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DF Dwarf Mode Discussion / Re: New player here: no seeds available for this location
« on: April 18, 2011, 04:19:23 am »Is there a way to automatically set tresholds of seed availability, so that my dwarves won't extinguish the seeds of a given plant when they start to run low? Or people just forbids to eat or cook the seeds, and they keep piling up forever?Seeds are not eaten or cooked by default. If you enable the cooking of them, they will all be used up by the cook after a while. If you don't, dwarves will collect 200 of any seed and store them in bags. Any further seeds above 200 won't clutter up your game, they just don't appear.
Can the same be done with clothes? I have clother workshop now, but haven't bothered to produce clothes yet. How long will my starting clothes last?
And lastly, my Carpenter produced a few masterpieces. How can I see which one it is right after it's done and I get the message?
Clothes rot away after approximately 8 years. First, they turn into "x Trousers x" indicating that they are worn. Then they turn into "xx Trousers xx" indicating that they are in rag status. Then they are finally gone after a while. I would recommend caution with the clothing industry, given that dwarves claim clothes, but won't actually don them unless you use the military interface for it.
Immediately after the carpenter has created a masterpiece, it is in the carpenter's workshop. "t" over the workshop to check it out. After a few seconds, it's probably hauled away into your furniture stockpile. You can look at the items there with the "k" key. Also, you can use "z-Stocks, scrollscrollscroll, tab to expand view" to check out your furniture piles. Stars around the barrel (huge stars, not simply the multiplication symbol) identify masterpieces. In that z-Stocks list, you can then "v" view the item directly, or zoom to it and look at it as it sits in the stockpile.
This is all assuming that you know what your carpenter is currently producing. If he does a wild mixture of furniture, it may be a bit hard to find it in the z-Stocks menu.
I've put the picture of the unconstructed cistern into the right column to save some space.