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Messages - Evergod41

Pages: 1 ... 138 139 [140] 141 142 ... 158
2086
LOOK AWAY, LOOK AWAY!!

I cant, it's, too, BEUTIFUL!

2087
DF Dwarf Mode Discussion / Re: I've been away to long
« on: August 08, 2010, 06:38:18 am »
except for blunt weapons, then it's the heavier the better, lead is what i use...

2088
Deploy the holy hand grenade!

2089
Im better than you, reason? none, im just better than you...

2090
DF Dwarf Mode Discussion / Re: Never enough dorfs. :(
« on: August 08, 2010, 04:33:14 am »
or 12 billion talc mugs...

2091
DF Dwarf Mode Discussion / Re: Ownership & Economics, or Fun With Money
« on: August 08, 2010, 04:31:58 am »
which is why the dollar bills we carry around are completely worthless... untill the exhange for gold comes back...

2092
this needs some album art...

2093
"Let's head towards that small moon, thats clearly a small moon and couldn't be anything else."

2095
woah, i hope nevyn can do everything from now on, though there may be a problem...

2096


Quote
Team 1:
-Haspenius, Swordman, 24/35hp, 1/0, [4/14ap] (Wall of Flame - Irony) (Enchantment - Irony)
-Criptfeind, Heretic, 11/25hp, 0/1, [15/25ap]
-Irony, Conjujer, 11/30hp, 0/1, [7/13ap] (Aura'ing) (Defender - Haspenius)

Team 2:
-Sir. Killalot, Conjujer, 24/30hp, 0/1, [8/13ap] (Defender - Nevyn) (Aura'ing)
-Wolfchild, Sapper, 0/35hp, 0/0, [6/14ap]
-Nevyn, Paladin, 30/40hp, 2/0, [5/8ap] (Wall of Flame - Sir. Killalot) (Enchantment - Sir. Killalot) (Poison)

I do da aura!

2097
Forum Games and Roleplaying / Re: Caveman - Turn 2: Monotonus
« on: August 08, 2010, 01:11:26 am »
though you ARE giving the best commands...
or at least not diving into metallugry before you even have food...

2098
DF Modding / Re: Modifying adventurer loadout- how?
« on: August 08, 2010, 12:58:41 am »
You could always do PLAY NOW!

2099
Roll To Dodge / Re: The Future is Yours Turn 1: On a Team
« on: August 08, 2010, 12:47:24 am »
Put on the watch check the time then head to the armory!

2100
Forum Games and Roleplaying / Re: Caveman - Turn 2: Monotonus
« on: August 08, 2010, 12:32:43 am »
well, i think we got plenty of actions to finish off this cave-day...


Find the deepest part of your cave where you can still see, where the air is coolest, use some stones to build a small container like area which has a good sized volume, this should allow you to be able to carve up the Wolf Meat and store it safely without it going bad, keeping it in this area will keep it cooler then out in the air...

When skinning the animal, start at the neck by cutting around from the throat to the spine, then slowly cut another line down the chest of the animal. then from the spine area, slowly shift the axehead into the meat below the pelt and wiggling it slightly as to allow the pelt to be removed from the meat. Take your time in doing this, we want a good amount of Pelt to hang to dry later. Try your best to keep as much of the pelt in one shape...

When cutting the meat, keep the bones, anything that looks broken put aside for when feeling peckish, put the bone into the fire for a few moments, then carefully break it off and suck the marrow out of it. You can do it raw if you want, but it will taste better cooked. Store the slabs of meat into your Cave Box. Make sure no animals can enter your cave and steal your food. You don't want that do you...

When at the back of your cave, tell us, is it small and only allows one exit (where you have been coming in and out from) or does it get dark and you can't see anymore. If so, grab some moss, split a solid stick at the top and put the moss into the split before lighting it from your fire. Don't touch the flames remember. Hold it away from face. Looking into your cave with this light source, if the flame gets halfway to your hand, turn around and head back, when its about to burn your hand, drop it and kick some dirt onto it or roll a stone over the flames. Don't rush but make sure you get back outside before you run out of light...
Your cave isn't that deep but it does get colder towards the rear, you build a small wall like the incomplete one outside, and dump the wolf carcases into it. You skin the second wolf using this technique you use your more precise tool, the pointed blade, and cut up the wolf, getting a complete hide out of it, you hang it next to the strips out on the rack. You also completely butcher the two wolves, just so that if they dont rot, it's enough to last you for months... you seperate the bones and get some ideas on what to do with them... You examine your cave, but as you dug it yourself it's not that much the mouth is big enough for you to get in and out, but not much more, the new (coldbox) thing you just built takes up a bit of the cave, but still allows you to sleep and have the fire inside.

Use Wolf Strips to hold the double ended stone so you don't cut yourself, carefully attach it to a solid branch with some vine which you should go collect, get extra and store them by hanging them near the Drying rack...
You do just that, gathering more vine takes a while but making a better spear it all the worthwile.

While you were building the (coldbox) thing in your cave, the fire almost went out, but you stopped to feed it some, but you couldn't get it to light back up, there is dark powder all over your firepit...

Must. Have. Nice. Bedding.Find something in the wild for use as a bed.
You would love some bedding, you think the wolf pelt could suit that plan, but it's too wet and goopy to sleep in at the moment.

Spoiler: Things your holding (click to show/hide)

Spoiler: Things your wearing (click to show/hide)

Spoiler: Things at your home (click to show/hide)

Spoiler: plant type a (click to show/hide)
Spoiler: plant type b (click to show/hide)
Spoiler: plant type c (click to show/hide)


Spoiler: Things you've observed (click to show/hide)

Evaluated Wounds
 - Some Wrapped large scars over your body
 - Some scars over your body
 - Wrapped Wolf bite scar on left arm

The bright glowing thing in the sky is almost out of view.

What shall you do next?

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