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DF Dwarf Mode Discussion / Re: How do you get started in a Freezing embark point?
« on: August 05, 2010, 06:34:19 pm »
forget medical equipment, and use the extra to bring about 160+ booze, the first time i played a glacier i forgot the migrants now come in summer and fall, i died of thirst before the caravan...
No animals
No ax's
A pick for every miner
No seeds, unless you want something other than plump helmet
just make shure you can last till the caravan, theyll bring you food and booze, and so will the elves, just buy them both out of every consumable item, and strengthen your fortress, line the entrance from the caverns with traps, never fully live in them until you think you can handle it, and be shure to wall yourself off, this prevents the stupid things from causing trouble, and only the flying things would then be able to get in, unless you cover it and seal off the opening...
I would have to say that glaciers are one of the hardest places to live, even deserts are better cause of the soil layers, and the occational saguaro or even the chance of a river.
No animals
No ax's
A pick for every miner
No seeds, unless you want something other than plump helmet
just make shure you can last till the caravan, theyll bring you food and booze, and so will the elves, just buy them both out of every consumable item, and strengthen your fortress, line the entrance from the caverns with traps, never fully live in them until you think you can handle it, and be shure to wall yourself off, this prevents the stupid things from causing trouble, and only the flying things would then be able to get in, unless you cover it and seal off the opening...
I would have to say that glaciers are one of the hardest places to live, even deserts are better cause of the soil layers, and the occational saguaro or even the chance of a river.
, nobody is trying to cast magic
or cause planet-wide mayhem by punching everything in the nose to assume dominance...