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Forum Games and Roleplaying / Re: Aftershocks-Suggestion Game
« on: August 16, 2011, 12:39:08 am »
Look out a window, try to find a fire-escape.
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Suggestions: If the convenience store is open 24/7, go to the bar, steal 2-3 meals worth of meat, and also a firearm, if one is kept behind the bar. If the store closes, break in and steal meat, 2-3 meals worth of fresh if available, as well as all of the jerky, several cartons of cigarettes (could be sold somewhere for cash), a few bottles of water and 2 lighters.I can understand the meat, and jerky, but we already have a gun. And we're stealing things already, why the suddern want for cash to purchase things we could steal?
(I'm just setting this up so you guys know what to expect with the lunar mining colony. The other shifts will be a lot more calm.)(Well, duh, you can only play the sleeping/trapped ancient moster with mind rending telepathy once. Then you usually just go with a space dragon or something...)
Last weeks aborted session bummed me out.Now you know how me and Jack feel, sitting in Maptool waiting for people to arrive...
About telepathic powers: you can do pretty much anything at "full energy" including turning a human brain into soup. This would likely drain most of your energy though. More minor tasks such as mind reading, sensing presences, short term memory wipes, etc, take less energy for individuals at least. Enslaving groups of humans would be considerably hard though. I'm thinking about having some kind of point system where 20 pts is full and each action costs a certain amount. When you perform something very draining, you increase your mental capacity or something, just an idea.Oh god a FF II level up system... but yes, having something a bit more defined on something that's generally very undefined would be nice for those of us who make plans.