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Messages - Evergod41

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631
Forum Games and Roleplaying / Re: Survivors [D&D 3.5]
« on: February 05, 2011, 09:37:27 pm »
Been quite a while, any news?

632
Scavenge, scavenge, scavenge.
The whole day? or would you like to head back home this turn?

633
yea but a 17 roll and i heal everybody to full health?
well, other than yourself, and the guy with the infection, there wasn't anybody hurt, so the 'everybody' was just 120 health and an infection cure, not that much, especially for a 17... Just another reason as to why you should read the full turn posting before deciding on an action...

634
damn dude, i didn't even roll a 20...
20's are bad...

635
Spoiler: Players (click to show/hide)

Quote from: 10 Armed Civilians
10x Health: 100/000
10x Armour: Assorted Fabric (5)
10x Weapon: Makeshift [5 dmg]
10x Inventory: Weapon
10x Backpack: Pack of Rations [30], Canteen [3 Water]

Quote from: 3 Vigilanties
3x Health: 100/100
3x Armour: Assorted Leathers (10)
3x Weapon: Winchester Bolt Action Rifle [6/6] [15 dmg] [Medium Ammo]
3x Inventory: Rifle
3x Backpack: Pack of Rations [30], Canteen [3 Water], Medium Ammo [21]


3 Chicken Eggs [Will hatch Tomorrow]
12 Chicken Eggs [infertile]
210 Bottles [Empty]
A Fixed? Truck
A Broken Jeep
1 Jerry Can [20/20]
1 Jerry Can [10/20]
2 Jerry Cans [Empty]
3 Water Tanks [600 Water]
Raid Proofed Water Tank [600 Water]
Crate of Rations [185]
Crates of Rations [250]
Raid Proofed Crate of Rations [250]
2 Spare Sparkplugs
1 Working Radiator
50 Metal Plates
20 Elbows, T-joints
25 1cm wide Metal Pipes
52 Peices of Nylon Cloth
Lots more of Wireing
Small electric motor [1 KW/hr]
50 Wood Planks
3 Shovels
2 Clubs [2 dmg]
Rope-Ladder, 25m Long
All the glass you would ever need, EVER
Frame of Small Greenhouse
 - 24 Small planters [5 Have fresh earth]
Small electrical Heater [2 KW/hr]
Carpenter's Tools [+1 to rolls]
Metal Worker's Tools [+1 to rolls]
Farmer's Tools [+1 to rolls]
5 53m blocks of Stone
5 Sticks of Caulking
3 boxes of Light Ammo [50]
2 boxes of Medium Ammo [24]
2 Handguns [10dmg]
Pipe-Bow [15 dmg]
25 Metal Arrows

-----The Keep-----
Health: 5000/5000
Armour: Masonry & Plate (50)
 - Wooden Palisades (25)
Food For: I have lost track...
Water For: I have lost track...
Survivability Chance for a Lifetime: VERY small %
Entrances: Makeshift Gatehouse [2 Factory Steel Doors] [2500/2500]
 - Ground & Stairwell Palisades (500/500)
 - Roof Palisades (1000/1000)
 - Entry Palisades (0/100)
Weakest Points: Hole in the Roof
Lighted: Could Be
 - 100 ft of string lighting
Powered: Could Be
 - 1 Huge Generator [Produces 1 MW/hr] [20 Fuel/hr]
 - 1 Small Generator [Produces 5 KW/hr] [1 Fuel/hr]
 - 3 Large Batteries [0/500 KW]
 - Power Converter [Makes your sources of power accually useable]
Stable Food Supply: Yes
 - 3 Chickens [1 Egg/day] [5 Food]
 - 4 Rooster [1 Fertilized Egg/day] [5 Food]
 - 1 Rooster Young [4 Food]
 - 1 Chicken Young [4 Food
 - 3 Chicklet [2 Food]
 - 16 Seeds of unknown plant
 - 3 Corn Plant Saplings [1 Day] [Bearing 5-10 Corn]
 - 6 Garry Plant Saplings [1 Day] [Bearing 3-6 Garry]
Stable Water Supply: Yes
 - 2-Man Well, 20m Deep [500/5000 Water] [+50 Water/day] [Fortified Horribly]
Accessories: Fresh-Water Well, Basic Defences
Fame as Survivors: 25
Alliance: None
--------------------

Gunther [12] You take a few slaves assistants with you, and set off for ADVENTURE! the better scavenging places. You only travel about a half day out, but you think that the terrain has changed enough for even really badly lucked people to find something. (7) You just so happen to be one of those badly lucked people, you barely find anything before you have to make camp for the night.

[3 Armed Civilian, 1 Vigilantie] [+1 Crate of Food [250] ] [+.2 Scavenging]

Alex [17] Having just awaken from the dead, you reclaim your equipment from Sally, who says that she was just going to give it back anyway. Then you use some weird etheral powers to heal everyone to 100%.

[Medic +1]

Maximum [6] You do so, though the wakeover from yesterdays party starts to get to you...

Steven [13] You are the only one who seems to not be affected by the wakeover... hmm... HRMMMMMM......... You dance a little jig, then fall asleep due to the wakeover...

Alek [15] You needn't help anyones medical needs, because of your nemesis, Alek with an extra 'SS' sound at the end! It's such a girly name too...

Sally [9] You are aprehended by Alek with an extra 'SS' sound at the end, and he demands his bow back, you give it to him and relate your entire life story about how you were just going to give it back anyway. He scoffs and does a weird etheral power thing healing everyone, making 2/3 of the things you were going to do today pointless, you sulk around like its 2016...

Nick [1] You make it home, and all the temporal distortion between PC is now solved.

--------------------

Mostly Destroyed buildings litter your immediate surroundings, everything here has been looted in the fullest. There is a foot deep layer of snow upon a foot deep layer of soot, everywhere. The Keep is very visable as a landmark from a while around. There is a trail going from one direction to the other, across the front of The Keep; There is another one coming from the south, in and out. The new plant, is now called Garry. All of your bottles are now empty.


Spoiler: Factions (click to show/hide)

636
There needs to be a vote option to form your own major alliance.
But would you REALLY want to do that? If anything, your just get 0/20 relations with all, and you wouldn't get any traders...

637
Grab a handgun. Call together a few other NPCs and go forging for stuff. (I'll have to spend a turn to travel, right?)
For the minimal distance traveled to have an RNG's possibility of finding things, yes, half turn out, turn scavenging, half turn back.

638
Forum Games and Roleplaying / Re: Adventure Guy! - Final Round 16.7
« on: February 03, 2011, 09:51:23 pm »
In a perfect move of martial arts, draw STOVEBRAND from the ground, leap at GENTLEMAN, and cleave his arms off. Use the power of anger and other emotions to strengthen your strike!

639
Spoiler: Players (click to show/hide)

Quote from: 10 Armed Civilians
9x Health: 100/000
1x Health: 80/100 [Has Infection]
10x Armour: Assorted Fabric (5)
10x Weapon: Makeshift [5 dmg]
10x Inventory: Weapon
10x Backpack: Pack of Rations [30], Canteen [3 Water]

Quote from: 3 Vigilanties
3x Health: 100/100
3x Armour: Assorted Leathers (10)
3x Weapon: Winchester Bolt Action Rifle [6/6] [15 dmg] [Medium Ammo]
3x Inventory: Rifle
3x Backpack: Pack of Rations [30], Canteen [3 Water], Medium Ammo [21]


3 Chicken Eggs [Will hatch Tomorrow]
12 Chicken Eggs [infertile]
30 Bottles [2 Water]
180 Bottles [Empty]
A Fixed? Truck
A Broken Jeep
1 Jerry Can [20/20]
1 Jerry Can [10/20]
2 Jerry Cans [Empty]
3 Water Tanks [600 Water]
Raid Proofed Water Tank [600 Water]
Crate of Rations [245]
Crates of Rations [250]
Raid Proofed Crate of Rations [250]
2 Spare Sparkplugs
1 Working Radiator
50 Metal Plates
20 Elbows, T-joints
25 1cm wide Metal Pipes
52 Peices of Nylon Cloth
Lots more of Wireing
Small electric motor [1 KW/hr]
50 Wood Planks
3 Shovels
2 Clubs [2 dmg]
Rope-Ladder, 25m Long
All the glass you would ever need, EVER
Frame of Small Greenhouse
 - 24 Small planters [5 Have fresh earth]
Small electrical Heater [2 KW/hr]
Carpenter's Tools [+1 to rolls]
Metal Worker's Tools [+1 to rolls]
Farmer's Tools [+1 to rolls]
5 53m blocks of Stone
5 Sticks of Caulking
3 boxes of Light Ammo [50]
2 boxes of Medium Ammo [24]
2 Handguns [10dmg]
Pipe-Bow [15 dmg]
25 Metal Arrows

-----The Keep-----
Health: 5000/5000
Armour: Masonry & Plate (50)
 - Wooden Palisades (25)
Food For: I have lost track...
Water For: I have lost track...
Survivability Chance for a Lifetime: VERY small %
Entrances: Makeshift Gatehouse [2 Factory Steel Doors] [2500/2500]
 - Ground & Stairwell Palisades (500/500)
 - Roof Palisades (1000/1000)
 - Entry Palisades (0/100)
Weakest Points: Hole in the Roof
Lighted: Could Be
 - 100 ft of string lighting
Powered: Could Be
 - 1 Huge Generator [Produces 1 MW/hr] [20 Fuel/hr]
 - 1 Small Generator [Produces 5 KW/hr] [1 Fuel/hr]
 - 3 Large Batteries [0/500 KW]
 - Power Converter [Makes your sources of power accually useable]
Stable Food Supply: Yes
 - 3 Chickens [1 Egg/day] [5 Food]
 - 3 Rooster [1 Fertilized Egg/day] [5 Food]
 - 1 Rooster Young [4 Food]
 - 1 Chicklet [2 Food]
 - 1 Rooster Chicklet [2 Food]
 - 16 Seeds of unknown plant
 - 3 Corn Plant Saplings [2 Days] [Bearing 5-10 Corn]
 - 6 'Garry' Plant Saplings [2 Days] [Bearing 3-6 'Garry']
Stable Water Supply: Yes
 - 2-Man Well, 20m Deep [450/5000 Water] [+50 Water/day] [Fortified Horribly]
Accessories: Fresh-Water Well, Basic Defences
Fame as Survivors: 25
Alliance: None
--------------------

Gunther [1] [20] You 'help fix' the palisades alright! [-100 Integrity]

Alex [17] Just when all senses where gone, and the darkness was about to consume you, the light grows brighter, and brighter, eventually dissapating all the darkness around you. You regain conciousness, there is a demonic looking '1' on your sternum, this befuddles and frightens you... But hey, the raiders are gone, and there's a party!

Maximum [18] [18 6] [6 6] [18] [1 13] You charge out to nothing, the enemy has fled, but you do set up the celebration party afterwards!

Steven [7] [15] All palisades are at their fullest, and besides, theres a party going on!

Alek [1] [1] Sally running up with blood spurting out of her neck really messes up your shots... (9 10 5 8 7 10) (-1) Though all of your shots indeed hit (6 10 1 10 11 4) (-1) one of your shots simply seems to bounce off of the guy it hit though...

Sally [12] [1] You just barely manage to get the bow off of Alex, (11) getting hit in the neck (10) for heavy damage! [-37 Health] Though you get up-top, you only fire off a few of your arrows before tireing out and stoping. (2 12 4) (8 11)

Re-Roll [17]

Nick [4] Blatantly ignoring your persuiters, and leaving most of your stuff behind, you start making your way back home. [Still one day out]

[Items Lost: Canteen, Backpack, Food Rations, Spike, Hollow Peice of Wood]

--------------------

Mostly Destroyed buildings litter your immediate surroundings, everything here has been looted in the fullest. There is a foot deep layer of snow upon a foot deep layer of soot, everywhere. The Keep is very visable as a landmark from a while around. There is a trail going from one direction to the other, across the front of The Keep; There is another one coming from the south, in and out. (3 15) You have two more additions to your chickens, it's a small rooster, and a chicklet! It will mature in 2 days. Those of you who manage to sneak away from the victory party to check on your plants find that they have grown pretty well without any caring at all. The corn seems to be odd looking, but should be fine; and one of the survivors thinks that the unknown plant is a breed of squash, a mix between an apple, a pumpkin, and a potatoe... They want to call it 'garry'...

The heavy damage you are inflicting is getting to the enemy... (6) (-1) They quickly scamper away like dogs with tails between their legs!

Your fame as survivors has grown to the point where you think that it would be wise to make a pact with one of the major factions around the area, that way you wont have to worry about trust issues from traders, and less so about threats of raiders...

Spoiler: Factions (click to show/hide)

640
Coulda done this yesterday...

USEC_OFFICER
Tellemurius oh, wait, your still 'dead'...

641
The game post is getting rediculously long... and I cant think of anything to condense it... other than cutting out stuff...

642
how am i supposed to pull this one off?
Your just basically down for the count, I never really thought anyone would die before I considered a death mechanic. My origional plan was to just delete you off the roster... now your just KO'd for a day or two...

(( when I get there dont shoot me ))
In your time, the battle is already over might accually still be going on... Again, never really thought of a mechanic for this, but I guess what I'm doing now might work...

643
Spoiler: Players (click to show/hide)

Quote from: 10 Armed Civilians
9x Health: 100/000
1x Health: 80/100 [Has Infection]
10x Armour: Assorted Fabric (5)
10x Weapon: Makeshift [5 dmg]
10x Inventory: Weapon
10x Backpack: Pack of Rations [30], Canteen [3 Water]

Quote from: 3 Vigilanties
3x Health: 100/100
3x Armour: Assorted Leathers (10)
3x Weapon: Winchester Bolt Action Rifle [6/6] [15 dmg] [Medium Ammo]
3x Inventory: Rifle
3x Backpack: Pack of Rations [30], Canteen [3 Water], Medium Ammo [21]


2 Chicken Eggs [Will hatch Tomorrow] [1-8 Male; 9-20 Female]
12 Chicken Eggs [infertile]
60 Bottles [2 Water]
150 Bottles [Empty]
A Fixed? Truck
A Broken Jeep
1 Jerry Can [20/20]
1 Jerry Can [10/20]
2 Jerry Cans [Empty]
3 Water Tanks [600 Water]
Raid Proofed Water Tank [600 Water]
Crate of Rations [55]
2 Crates of Rations [250]
Raid Proofed Crate of Rations [250]
2 Spare Sparkplugs
1 Working Radiator
50 Metal Plates
20 Elbows, T-joints
25 1cm wide Metal Pipes
52 Peices of Nylon Cloth
Lots more of Wireing
Small electric motor [1 KW/hr]
50 Wood Planks
3 Shovels
2 Clubs [2 dmg]
Rope-Ladder, 25m Long
All the glass you would ever need, EVER
Frame of Small Greenhouse
 - 24 Small planters [5 Have fresh earth]
Small electrical Heater [2 KW/hr]
Carpenter's Tools [+1 to rolls]
Metal Worker's Tools [+1 to rolls]
Farmer's Tools [+1 to rolls]
5 53m blocks of Stone
5 Sticks of Caulking
3 boxes of Light Ammo [50]
2 boxes of Medium Ammo [24]
2 Handguns [10dmg]
Pipe-Bow [15 dmg]
25 Metal Arrows

-----The Keep-----
Health: 5000/5000
Armour: Masonry & Plate (50)
 - Wooden Palisades (25)
Food For: I have lost track...
Water For: I have lost track...
Survivability Chance for a Lifetime: VERY small %
Entrances: Makeshift Gatehouse [2 Factory Steel Doors] [2500/2500]
 - Ground & Stairwell Palisades (500/500)
 - Roof Palisades (1000/1000)
 - Entry Palisades (100/100)
Weakest Points: Hole in the Roof
Lighted: Could Be
 - 100 ft of string lighting
Powered: Could Be
 - 1 Huge Generator [Produces 1 MW/hr] [20 Fuel/hr]
 - 1 Small Generator [Produces 5 KW/hr] [1 Fuel/hr]
 - 3 Large Batteries [0/500 KW]
 - Power Converter [Makes your sources of power accually useable]
Stable Food Supply: Yes
 - 2 Chickens [1 Egg/day] [5 Food]
 - 3 Rooster [1 Fertilized Egg/day] [5 Food]
 - 1 Chick [4 Food]
 - 1 Rooster Chicklet [2 Food]
 - 16 Seeds of unknown plant
 - 3 Corn Plant Saplings [5 Days]
 - 6 Unknown Plant Saplings [5 Days]
Stable Water Supply: Yes
 - 2-Man Well, 20m Deep [400/5000 Water] [+50 Water/day] [Fortified Horribly]
Accessories: Fresh-Water Well, Basic Defences
Fame as Survivors: 14
Alliance: None
--------------------

Gunther [13] You re-structure the fallen tower into a ramp onto the roof, you even break away the former boarding that was being used to seal it up.

Alex [9] You aim out the front gates, and fire off a few rounds (12 1 5) (+1) one swings off wildly, (6 5) another hits a guy in the face, and the third in another guys arm. They get shots off at you as well (2 7 2 2 11 7 3 6 11 5 1 9 3 12 7) (-1) Most of them pellet the gates around you, but some make through and hit (10 2 8 12 3 4 7 8 2) all over the place, some going in deep, some just grazing your skin. [-149.5 Health] Your senses go dim, light begins to blur, you drop your weapon and collapse to the ground, you see a bright light, you are compelled to go towards it, all around you is nothing but darkness, that light being the only thing other than you.....

[+.2 Ranged Weapons] [+1 Death Tally]

Quote from: Evergod41
HE IS NOT DEAD, DO NOT PANIC

Maximum [4] You run arouns all willy nilly not really knowing what to do, but you follow Stevens example, and just barely manage to stay out of the way...

Steven [16] You find no armour to fix, instead turning to the roof-top palisades being pelted upon, repairing a few of the holes is simple work, even with Maximum just standing in the way. [+20 Integrity]

Alek [17] Using the new exit, instead of being dumb and using the front gate, you clamber onto the roof, taking shots out onto the group. (4 3 12 9 12 6) (+1) All your hits strike true! (4 10 8 10 8 3) and do some considerable damage to the masses. They can only get off a few shots, which are all abosrbed by the palisades. [-20 Integrity]

[+.5 Ranged Weapons]

Sally [16] You successfully manage to calm all the people down, and get the people with rifles up to the top, where they can do some good without being killed. (5 9 8) They get true hits (5 10 3) dealing great damage. You stay with the clubbers, and rig up some inside barricades, not much, but something to duck behind. One of the civilians runs up and drags Alex in from the barrage, managing to not get hurt in the process. With what little medical abilities you have as a group, you stabilize him, but find a strange mark on his sternum, it's a demonic looking '1', it does nothing, but cannot be removed.

--------------------

[Turns here take less than a day]

Nick [9] You manage to break free of your non-existant bonds, and grab the closest thing resembling a rope, strangling the guard takes a bit, and he makes alot of noise, but the job is done, and nobody has come rushing in to see what happened yet. You grab his rifle and (14 +1) manage to not get seen while sneaking out of the place, (3) very soon though panic is stricking the compound and everybody is running about looking for you.

[Distance from Home: 2 days]

--------------------

Mostly Destroyed buildings litter your immediate surroundings, everything has been looted in the fullest. There is a foot deep layer of snow upon a foot deep layer of soot, everywhere. The Keep is very visable as a landmark from a while around. There is a trail going from one direction to the other, across the front of The Keep. (2) You have another addition to your chickens, it's a small rooster! It will mature in 2 days.

A raider's party of 15 Adults and 10 Children, along with 5 Pack-animals, are entrenched outside The Keep, Nick left before they dug in, and wont be back for some time, most likely he'll only show up when the raiders are gone. They dont know much about you, so they dont even really know how many of you there are.

Based on what you caught glimpses of before you were shuffled inside were that they are armed with:

5 Rifles
10 Handguns
15 Daggers

They are all dressed in heavy leather armour (10) and have enough supplies for a week, you on the other hand, only have enough for a few days, especially with them in control of both your greenhouse and well.

Spoiler: Raider Party (click to show/hide)

You get lucky, and due to all of their damages, they dont attack. (5) But they still look as veracious as ever...

644
Is it possible I could join?
Just post a character, and I'll put you on the waiting list.

645
If you guys kill them plz come help me or I might have to kill all of them and my luck sucks this month
You were doing good on your sneak-rolls, just not your luck-rolls... you could sneak out, so long as you dont make a floorboard creak...

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