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Messages - Zaerosz

Pages: 1 ... 99 100 [101] 102 103 ... 140
1501
DF Community Games & Stories / Re: Fill Up The World
« on: December 22, 2010, 03:00:10 pm »
Labyrinths?

1502
DF General Discussion / Re: This has gone too far!
« on: December 22, 2010, 01:49:31 pm »
Upon reading this thread, I produced a sound of horror so high-pitched it made the neighbour's dog have an accident. I sincerely hate this thread.

1503
DF Dwarf Mode Discussion / Re: Titan Composed of Water.
« on: December 22, 2010, 01:28:37 pm »
Well, if it's made of sunshine, just arm your military with tankards, mugs or bendy straws.

1504
DF Modding / Re: Spore mod
« on: December 22, 2010, 01:26:50 pm »
fffffffffstop stealing my brainwords dammit.

1505
Forum Games and Roleplaying / Re: Do not trust the Rainbow Snail
« on: December 22, 2010, 11:52:08 am »
I started reading this, right from the beginning, at one in the morning. It is now very nearly six in the morning. I stayed up to read the whole thing, partly because it was absolutely incredible in several ways, partly because every time I closed my eyes some THING was behind my eyelids.

1507
Forum Games and Roleplaying / Not A Game, But Advertising A Game Forum
« on: December 22, 2010, 05:57:38 am »
So. I'm a founding member of another board, the Spore Games Board. I'm... well, I'm rather ashamed to say it, but I kind of abandoned it for a while. Some time late last year, in fact. And it's in a rather sorry state at the moment. About seven active members left out of 60-something. There have been a couple of attempts to revive the board by drawing members from other sites, but so far, no luck.

Most of the games on the site are similar in style to the ones found here - especially Evolution, or whatever it was called, the one with the mind-controlling fungus? Like that, and often just as awesome. And the people there are fun, too. Pretty sure they'd make good DFers, actually. They're certainly creative, in any case. One evolution game ended up with an electric scorpion thing, and another with a tentacled rock dinosaur about 10cm tall.

It used to be an awesome place, and I want to go some way towards reviving it. Maybe that'll help make up for abandoning it so long ago. Is anyone interested?

1508
DF Community Games & Stories / Re: Daaaugh! - The Story of Zon Mezbuthfoker
« on: December 22, 2010, 04:53:52 am »
*dorfy tears*

1509
DF Community Games & Stories / Re: Drunkendonkey - THE PARTY MUST GO ON!
« on: December 22, 2010, 04:48:58 am »
DORF MEH. I shall soak rat weed in booze and smoke it. I shall call it... uh... hell, I dunno, I'll probably have someone else name it after they get high and drunk at the same time.

1510
Forum Games and Roleplaying / Re: YOU ARE WIZARD! - Musical Indecisiveness!
« on: December 22, 2010, 01:21:29 am »
He's got you there.

1511
Spoiler: New World (click to show/hide)

wolfchild: Sarin, Crafter
Craft get my emerald orb and my opal lanter orbiting eachother with an iron rod from the group inv
Attempt roll: 53 + 20 = 73
Quality roll: 31
Influence roll: 78 + 31 + 75 (lantern) + 72 (orb) = 256

You fix the two objects together in some mind-boggling fashion so as to make them orbit each other using only an iron rod. Physics just scratches its head and gives up.
+73 metalworking exp
BONUS! +50 physics-breaking exp

Spoiler: Details (click to show/hide)

Criptfeind: Jorn, Gatherer
I will gather.
Attempt roll: 46 + 20 + 3 = 69
Quality roll: 94
Quantity roll: 32

Somehow overcoming your near-crippling fear of blue, you venture out into the gooey world and promptly trip over a rock. Looking up, you see that the rock in question is actually a large cluster of blue diamonds! You grab it and chuck it back into the ship, then look for more interesting things. All you are able to find, though, is this strange blue powder that puffs out of the 'ground' every so often. It makes you kind of sleepy. You grab some and head back to the ship, thoroughly sick of blue.
+35 gathering exp (LEVEL UP)
+1 blue diamond boulder !base influence 80!
+750g blue spice !base influence 1/10g!

Spoiler: Details (click to show/hide)


LAAT501legion: LAAT, Gatherer
I will gather
Attempt roll: 34 + 20 = 54
Quality roll: 88
Quantity roll: 70

You step outside the ship, and almost dive into the gel again.  However, you pause, wondering how, if it behaves like liquid, you can stand on it. You tap the 'ground', and it ripples, but feels solid enough. You think for a second, then cut a circle in the surface.

The circle detaches.

You pick it up, and it feels rubbery, yet smooth. You cut a large square of this surface off (a safe distance from the ship, of course) and fold it up. Strangely, it doesn't seem to become any harder to fold no matter how many times it's folded. Weird. You scoop up some more gel before you go.
+27 gathering exp (LEVEL UP)
+2L blue food gel !base influence 25/L!
+25m2 ever-folding gel membrane !base influence 30/m2!

Spoiler: Details (click to show/hide)

RAM: Ramington, Trader
I'll take the 2 blue potted shrubs !base influence 18 each! and the 1L viscous blue fluid !base influence 26/L!, along with 1 of the geode fragments, back to group inventory,
pick up the 1 clumsily crafted teak statuette !base influence 73!, 2 lamprey eggs !base influence 20 each!, 2m2 of sandworm hide !base influence 25/m2!, and 1kg black sand !base influence 3/kg!,
buy some trading equipment,
And go out trading again, offering everything that I've got.

Attempt roll: 38 + 3 + 20 = 61
Economy roll: 48
Haggle roll: 49

Again, you deposit your spoils from yesterday, then buy a trader's cleaning kit from the ship, take a few things from the group inventory, clean them, and return to the pit village. They greet you warmly, and the children cluster around you, cheering and chanting. It seems you're quite popular. They seem faintly disappointed when you show them your goods (most likely because they're not very colourful, for the most part) but they hide it well, and offer you a wide selection of items in return.
  • 1.5kg dark blue ore !base influence 34/kg!
  • 3 luminescent blue gel-filled glass orbs !base influence 30 each!
  • 7 blue sparkling jewels !base influence 25 each!
  • 3.5kg blue meat !base influence 17/kg!
  • 4 large blue leathery fins !base influence 20 each!
  • 1 bag of blue herbs !base influence 22!
  • 2 fibrous blue plants !base influence 19 each!
  • 1 intricate blue wooden carving !base influence 40!
  • 1 fist-sized blue seed pod !base influence 23!
  • 2 spiralling blue horns !base influence 32 each!
You can choose any five options to keep. Your influence bonus will be (75 + (2.5x average of choices)). Influence is only given for one item per stack.
+38 trading exp (LEVEL UP)
Spoiler: Details (click to show/hide)

Spoiler: Group inventory (click to show/hide)

Machine parts: 1

Spoiler: New World (click to show/hide)

Spoiler: Comments (click to show/hide)

Spoiler: Special Rules (click to show/hide)

1512
Meteoric iron should be just slightly above regular iron, I believe.

1513
DF Dwarf Mode Discussion / Re: A very dwarfy embark. with save download!
« on: December 20, 2010, 05:34:04 pm »
damn, this map lags even while the game is paused. Good work finding this.
Your sig seems very appropriate for this.

1514
DF Dwarf Mode Discussion / Re: So, uh, I accidently a tiger
« on: December 20, 2010, 05:31:52 pm »
Yeah, war animals will follow their trainer around unless they're assigned to a squad, chained or caged.

1515
Yeah, but the thing about those other stones is that either the metals are in such tiny amounts it's not worth it, or there's more or less no use for them (magnesium, antimony etc.), and if you have too many ores you clutter up the smelting menu.

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