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Messages - Zaerosz

Pages: 1 ... 130 131 [132] 133 134 ... 140
1966
DF Announcements / Re: Dwarf Fortress 0.31.11 Released
« on: July 23, 2010, 07:48:12 am »
(*)restricted shell moods to dwarves with shell prefs

*commences worship*

1967
DF Dwarf Mode Discussion / Re: Missing Leg
« on: July 18, 2010, 11:58:16 pm »
Red to greyed-out...was it a dark grey or a light grey? If it was dark, your leopard's leg is no more. If it was light, that is a damn fast healing.

1968
Build a ramp on every level. The summit must be reached!

1969
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 17, 2010, 01:23:56 am »
I think he meant you should make green glass with magma. Masterwork giant serrated green glass blades are worth 3402DB each or so.

1970
DF Dwarf Mode Discussion / Re: How do you start your fortress?
« on: July 17, 2010, 01:15:31 am »
I like to embark on the highest cliffs I can find, and I've modded my dwarves to essentially be [SPEED:0] automatons, so I dig a 2x2 stairwell down through the cliff. 2-wide hallways, 11x11 workshop rooms, couple floors cleared out for stockpiles. I be a dirty cheater, but I don't particularly care.

1971
DF Suggestions / Re: Differing Reaction times
« on: July 14, 2010, 10:13:01 pm »
For example, making a chair out of rock is going to take longer than making a chair out of stone (at least for a human).
What?

1972
DF Modding / New to modding races, any tips?
« on: July 13, 2010, 05:38:46 am »
So I'm building a race of spider people called the Arac. However, I'm rather inept at modding and have no idea what I'm doing. I've used the GCS raw entry as a base, and all I've changed so far is the top line, the description and the NAME: fields. What's different between modding creatures and races?

I'm also open to suggestions for race features and such, so feel free to come up with whatever.

1973
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 13, 2010, 03:30:15 am »
The only modding was [SPEED:0] and the NoExotic utility. Also, only one of them is male. Hmm.

1974
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 12, 2010, 09:41:56 pm »
My legendary blacksmith just gave birth to quintuplets. What.

1975
DF Dwarf Mode Discussion / Challenge thread?
« on: July 12, 2010, 07:38:49 am »
Is there a specific thread on here for collecting challenges so people can find something to do when they're bored? If not, should we make one?

1976
Just patched up the FAQs section a bit.

1977
DF Dwarf Mode Discussion / Re: Dwarven Stasis
« on: July 11, 2010, 05:02:21 pm »
So far I've had no problems with the medical system (though there were some odd bits like a splint and cast being applied to a broken skull). All dwarves that go in come out in two months or less.

1978
I love this place so much.

1979
DF Dwarf Mode Discussion / Re: Whats your favorite embark biome?
« on: July 04, 2010, 02:32:11 am »
Deserts. My main exports are clear glass goblets studded with all sorts of wonderful things.

1980
DF General Discussion / Re: Architectural Styles
« on: July 03, 2010, 10:55:31 pm »
I now need to create a new fortress.

4x4 embark. Left half of the map, the Big Room. Industry everywhere. Roof 3 Z-levels high. No caverns. A set of ramps on the top right going down to the magma sea, where all the magma-operated buildings get planted.

Right half of the map, there will be virtually no layer stone mined. Following ore veins and gem clusters as closely as possible, downward ramps in random locations in attempts to find ore on the next level. Hopefully I'll eventually close off my fortress and make the only entrance through one of these veins. Perhaps a trade depot in an ex-magnetite cluster?

And when I eventually turn invaders back on, the veins will be littered with weapon traps. Full of wonderfully sharp *enormous steel corkscrews* and other wonderful stabby-rippy-cutty things. And cage traps for the lulz.

Pages: 1 ... 130 131 [132] 133 134 ... 140