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Messages - Zaerosz

Pages: 1 ... 19 20 [21] 22 23 ... 140
301
The first boss battle is FINALLY complete! The reward is TM05 Roar.

302
hahahhaa
my OW sprite editor is broken
so i have to manually write each OW sprite in hex
one 16*32 sprite takes about 6 minutes to do
and there's nine to a set
so that's almost an hour per set
and i have two sets left to do

:')

303
Uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuugh.

Okay so I'm putting off finishing this script in order to get the new overworld sprites in. I'm not sure which is more tedious, because on the one hand I've lost track of what i was doing in the script after I added six extra blocks of dialogue, while on the other hand I have to type out 36 blocks of things like this.

Also once I've finished up to Route 5 I'll be wanting playtesters to assess the difficulty curve. Stay tuned.

304
Goddamn but this is a long script. Hoovestone Caves are nearly done, just writing the boss battle script now. After that I need to do Route 3, Route 4, Everfly Forest West, Everfly Town, Everfly Forest East, and Route 5, in that order, before I catch up with the maps we have.

305
Update: the problem was that I'd set up the applymovement commands incorrectly, and they were pointing to the wrong people. That's been corrected.

Unfortunately, the NEW problem is that the checktrainerflag command does not appear to work, or at least not as I understood it.

Here's the updated script.


Second rival battle is working! Depending on your gender and starter you will face one of six battles:

As male, you battle the female rival with:
(Scareel) Flarat, Nidoran F and Cacnea
(Flarat) Sparcub, Nidoran F and Corsola
(Sparcub) Scareel, Nidoran F and Vulpix

As female, you battle the male rival with:
(Scareel) Sparcub, Nidoran M and Growlithe
(Flarat) Scareel, Nidoran M and Shroomish
(Sparcub) Flarat, Nidoran M and Psyduck

306
The sign text before the cave is also crapped up.

Really enjoying this however! :D I can't code but I'm looking thru yours to check for obvious (i.e. spelling errors, null declarations etc.) to see if I can help. :)

EDIT: #org @girl's set of commands doesn't have an END on it like the other three do.
Any signpost event without an associated script has that problem, don't worry about it. And thank you for pointing that out, I'll fix that and see if it works.

307
Okay, folks, after having no internet access for four days I'm finally able to answer.
Currently playing this now. First impressions:

I really like what you've done, all of it. :D Is there anything that inspired this, or is it just your own "alternate pokeverse"? So far all the new mons seem of anywhere between 1st and 3rd gen quality (if you are on oldie and believe each generation gets more and more boring).

Just grinding before meeting the other dude! :)

Edit : Camper Aeron's text flows outside his box if you talk to him after he's beat.

The next trainer (a hiker) also spouts foreign - sounding syllables in his defeat text.
The general story outline was vaguely inspired by FiM, in that there are two crazy-powerful immortal beings who embody day and night, and the day-goddess sealed away the night-goddess for a thousand years, but other than that no, nothing particularly comes to mind.

The script issues for Camper Aaron and Hiker Rob have also been corrected. However, I'mhaving no luck getting the level script for Route 2 working, so the rival battle there doesn't happen yet. The script consistently stops the instant you get onto the map, and nothing happens. I can't find any issues with the setup, so the problem is almost guaranteed to be in the script itself. If anyone knows what the problem could be, let me know.

EDIT: FINALLY found and fixed the heroine's backsprite palette.

308
216mb, actually. And I haven't a goddamn clue, to be honest. It zips down to a little less than 5mb, in fact.

309
hahahaahaha

inserting overworld sprites is pain and suffering

:')

310
Creative Projects / Re: Pokemon Canterbury (Pokemon FireRed romhack)
« on: November 21, 2012, 12:46:00 am »
For folks who want to see what we've got so far, here's the most current version of the ROM. I'd advise using VisualBoyAdvance to play it.

Known issues:
-Pokémon Centers DO NOT WORK. The script has been disabled, and you can instead heal your Pokémon by talking to the shady-looking man next to the entrance in the Foalgate and Maresden Pokémon Centers.
-Many scripts are missing, mostly signposts.
-Everything past Route 2 is currently blocked off by a construction worker while I finish making said areas.
-Hoovestone is virtually empty, as I haven't gotten around to writing/placing anything for it yet. The only current resident (the old man in the second house) will give you fishing rods if you show him the first, fourth and eighth gym badges, but since the first gym battle hasn't been implemented he currently only talks.
-The rival battle in Route 2 hasn't been scripted yet, so there's just a guy that looks like the male character standing there. That's my next priority.
-Female character's backsprite uses an incorrect palette.
-Intro needs to be reworked entirely, currently lets you name the wrong rival.
-Battle dialogue vs. rival needs to be rewritten.
-Several Pokémon sprites need to be moved up/down.
-Pokédex lists incorrect habitats and footprints.
-Pokémon cries need to be replaced with new ones.

311
Creative Projects / Re: Pokemon Canterbury (Pokemon FireRed romhack)
« on: November 20, 2012, 02:13:49 pm »
Yay, Route 7!

312
Creative Projects / Re: Pokemon Canterbury (Pokemon FireRed romhack)
« on: November 20, 2012, 12:48:10 am »
Created and inserted the tiles for Route 7, the Terra Range and Windiguard. SNOW. EVERYWHERE.

313
Creative Projects / Re: Pokemon Orthoclase & Microcline: Back to work!
« on: November 19, 2012, 08:51:26 pm »
just gonna bump/hijack this thread again: Does anyone in here have any skill with ASM? Because if so I need your help with my own hack.

EDIT: Also, how does one change which maps have flying positions?

314
Creative Projects / Re: Pokemon Canterbury (Pokemon FireRed romhack)
« on: November 18, 2012, 01:24:25 pm »
Two more maps have been added - Maresden and Route 2.

New Pokémon:

Weedle
Meowth
Cleffa

Zubat
Onix
Baltoy

Now to figure out a level script for the second rival.

315
WAHAHAHAAAAA

MY POKEMON HACK IS PLAYABLE
...But can you finish it?
Well it's not finished yet anyway, but I sure as hell intend to.

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