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Roll To Dodge / Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« on: July 25, 2013, 01:48:47 pm »The game rules are an abstraction. They also don't implement, for example, us having internal organs, but that doesn't mean we don't have them.It's an abstraction, but that doesn't change the fact that we turn and then move straight. If it makes any sense, I take it as an abstraction on one level, but a reality on another. ... To put in another way, it is conceptually an alternative to constant turning, but the game rules don't treat it that way in any way, shape, or form, except for the part where our ship continued turning after having the controls busted.The reason I'm okay with what we have now, is that I imagine it would be really difficult to aim cannons as the ship is rapidly turning. You kind of want to have some stable view as you aim.Huh. I was under the impression that we were more or less constantly turning (except when going in straight lines, obviously) and that going in straight lines in between turns on two consecutive turns was merely an abstraction.
The ranges would be indicated either by sectors (for MGs) or by straight lines (for cannons). Is the enemy ship inside this sector? If yes, it can be fired upon. Pretty easy, if you ask me.Actually, there's also the machine gun arcs which will have to be measured. The gun and cannons ranges, and how their difficulty increases with range. It gets even more interesting with obstacles, when they are added into the game. And god save you from having to determine if a cloud/smoke/special effect covers only half of a ship. So if Piecewise says it's too much for him, I an taking his word.But there's only one distance to be measured (the distance between ships). Everything else (such as moving distance) can be used merely by drawing a sector in front of the ship to indicate how far it is possible to move and turn.QuoteAlso, have you thought about scrapping the grid entirely and just placing ships on a plain board, with two separate values for linear and turning speed? That should get rid of any physics inconsistencies.Yes, he already answered it. It's because measuring everything is more difficult and time-consuming than grid space.

