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Messages - Dariush

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301
This is why having us make the piloting actions secret probably makes sense.
I agree completely.

302
Mafia / Re: Toon Mafia VII - But I Don't Want To Re:Love! [Day 5]
« on: July 23, 2013, 01:58:10 am »
Best death ever.

And I trusted you, Tiruin! :'(

BAH

303
Dariush:  Turn us left and slow us to speed 1.  We'll get some shots off (At the front, but it's still a shot.)
Shush, I know what I'm doing.

Vowel: turn left (SW), keep speed.

"If you blue... uh... blueberrylubbers don't hit with at least one shot, I'll LOAD THE CANNONS WITH YOUR BODYPARTS. This applies specifically to Damien, whose bodyparts I'll load while he's still alive. And the bodyparts are still attached. Get moving, is what I'm saying. And aim at the cockpit and its nice glass wall. And man the machineguns while you're at it."

304
Were the rules changed in any way?

305
Quote
Soul Jar: The soul stars.
Uh, WTF? Did I miss (a lot of) something or did the author misunderstand the trope meaning?

Also, was the power in the underside explicitly fixed or did we just come back to find it working? And in either case, when did this happen?

306
Hm, then maybe only use sails as an auxiliary propellent (in addition to the engine), as I originally suggested?

307
I like the way you're thinking. :D

-I've thought about wind and sails and...well they don't make sense in the world. Sails make more sense for balloon  like craft. I mean, the ships are already hovering for god sake, I would hope that they could scrape together a propeller. Wind might play a roll for some things, but not sails.
But can't you modify the way the world works a liiittle bit to add a bit of depth to the navigation? So that, for example, lodestones serve to actually hover the ship (destroying one means less stability and lower attitude (thus more difficult aiming rolls and easier shots by the enemy), destroying two is a crash), engines propel it (or turn, if they're situated at correct angles to the hull) and the sails turn?

308
What I'd like to see:
- a greater diversity of roles beyond piloting, shooting and boarding. For example, some sort of single-person 'fighter' boats that separate from the main ship and harass the enemy.
- a sort of crafting system for the engineers - they take resources (both material and magical) from the supply hold and create situational improvements, such as anti-boarding spikes, improved sights for the pistols or whatever they decide to.
- a wind and sails system (sails can be put in one of the four directions - parallel to the ship length, perpendicular and two diagonals) and depending on their position they transfer a different portion of the wind speed to the ship (so if a sail is perpendicular to wind, it pushes the ship additional two tiles in the corresponding direction, if it's at 45 degrees, one tile, if it's parallel or folded, no effect).
- a limit on weapon range and/or a penalty to the roll depending on the speed of both ships (because it's harder to shoot a moving target, and doubly harder to shoot a moving target from a moving ship).
- more skills, several of which affect different aspects of the same occupation. For example, a separate ballistics skill that reduces the above moving penalty, aiming skill that generally improves accuracy and maybe some magic to steer the cannonball while in flight.
- more personalization. That means perks (bonuses to rolls in specific conditions, optionally with tradeoffs (example: mathematician: when firing cannons, improves accuracy, but lowers firing rate)), equipment, wounds and so on.
- more different weapons. Floating mine balloons, slow-moving torpedoes, sniping rifles, fireballs, what have you.
- optionally, fog: crew can only see, let's say, five tiles away. To see any further, you need a separate mechanism that fires laser beams and detects what they reflect off. However, turning it is slow and the enemies can see where the laser came from and calculate the position. Also floating debris that may cause a false positive.

309
BTW, is several teams (or several ships per two teams) a possibility for the future game? I'd definitely like to see that.

310
Aww, no fourth-wall-breaking minmaxing. I am disappoint.

Vowel: demote this sack of uselessless straight down the stairs and tell him to get to work. Also turn left aka west and slow down to 2.

311
Oh my goodness guys, I'm so sorry. I didn't realise i made a grammar mistake, I meant it as to check all the dice menu.
realise i made
i
Consider yourself sacrificed to the Gods of Grammar.

312

I love how this confirms that Slog is dead forever.

Try to use one of the dice as an additional 1d6 attack bonus.

313
Dariush:
Rolled less than two minutes before posting.  Does that seem a little quick to anyone else?
Seems as nervous about being on the team as Remutha, but doesn't press the people who would have thrown him on the team rather jumps on Sheep (who filled in for Ranger) who wasn't one of the group that was throwing him on the second team.
...Spy.
Moving on.


Either you're exceptionally drunk, high or all the signs of intelligence you have been displaying so far have merely been a fluke by a brain-dead cretin you're looking like right now.
Yes, I rolled immediatly before posting. Was I supposed to meditate on the results? Think a bit more about their sufficient randomness? Maybe reroll them a couple of times to ensure that the resulting team is sufficiently random?
Yes, I didn't 'jump' on people who said they want to see me on the team. Now how does this matter and how the fuck does this fact coupled with the previous one lead to an offhand verdict of 'spy', thus discarding the absolute entirety of everything else I've done this game and everything you said so far?

314
You jump over the wreckage of the forward right cannon and take up position at the middle one.
[T4. R6. S2]
You fire, the recoil of the gun pushing you back despite its bindings to the deck. You don't see it hit; you don't see the shell hit the blue ship. You must have missed. You move to the next gun.
[T4. R6. S3.]
Another miss. You pound your fists on the cannon.
Uhhh. Why did he shoot twice?

Also, what about my suggestion about limiting speed change to a single level per turn?

Vowel: realize the effect of my singing on morale. Try to take out another point out of singing (for a total of -1) and put it into piloting. Also, turn left aka NW and speed up to 3.

315
Tough...On one hand, I don't want to anger our healer, but on the other hand...wait.

Pause game to explain to Cherish that each time we've faced these things, someone--not just a random someone, but a named someone--has died.

To pause the game and safely talk between yourselves, you must initiate Tactical Persuasion. Initiate Tactical Persuasion Y/N?

YES!
-1.
At our current HP, they have a 50% chance or greater of OHKO any given party member. If they focus their attacks, that means it's more like 75% they kill somebody. CIRO THE STATISTICIAN GO!

For a longer-term plan, I propose we return to the main hub of this dungeon. Not only will we be able to heal, but these things have been hostile to everything they've come across, so there's a good chance the arena guards/shopkeepers will draw aggro and/or help us fight them.
+1 if we do this right now.

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