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Roll To Dodge / Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« on: July 23, 2013, 04:05:55 am »This is why having us make the piloting actions secret probably makes sense.I agree completely.
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This is why having us make the piloting actions secret probably makes sense.I agree completely.

Dariush: Turn us left and slow us to speed 1. We'll get some shots off (At the front, but it's still a shot.)Shush, I know what I'm doing.
Soul Jar: The soul stars.Uh, WTF? Did I miss (a lot of) something or did the author misunderstand the trope meaning?

-I've thought about wind and sails and...well they don't make sense in the world. Sails make more sense for balloon like craft. I mean, the ships are already hovering for god sake, I would hope that they could scrape together a propeller. Wind might play a roll for some things, but not sails.But can't you modify the way the world works a liiittle bit to add a bit of depth to the navigation? So that, for example, lodestones serve to actually hover the ship (destroying one means less stability and lower attitude (thus more difficult aiming rolls and easier shots by the enemy), destroying two is a crash), engines propel it (or turn, if they're situated at correct angles to the hull) and the sails turn?
Oh my goodness guys, I'm so sorry. I didn't realise i made a grammar mistake, I meant it as to check all the dice menu.
realise i made
iConsider yourself sacrificed to the Gods of Grammar.
I love how this confirms that Slog is dead forever.
Dariush:
Rolled less than two minutes before posting. Does that seem a little quick to anyone else?
Seems as nervous about being on the team as Remutha, but doesn't press the people who would have thrown him on the team rather jumps on Sheep (who filled in for Ranger) who wasn't one of the group that was throwing him on the second team.
...Spy.
Moving on.

You jump over the wreckage of the forward right cannon and take up position at the middle one.Uhhh. Why did he shoot twice?
[T4. R6. S2]
You fire, the recoil of the gun pushing you back despite its bindings to the deck. You don't see it hit; you don't see the shell hit the blue ship. You must have missed. You move to the next gun.
[T4. R6. S3.]
Another miss. You pound your fists on the cannon.
-1.Tough...On one hand, I don't want to anger our healer, but on the other hand...wait.
Pause game to explain to Cherish that each time we've faced these things, someone--not just a random someone, but a named someone--has died.
To pause the game and safely talk between yourselves, you must initiate Tactical Persuasion. Initiate Tactical Persuasion Y/N?
YES!
At our current HP, they have a 50% chance or greater of OHKO any given party member. If they focus their attacks, that means it's more like 75% they kill somebody. CIRO THE STATISTICIAN GO!+1 if we do this right now.
For a longer-term plan, I propose we return to the main hub of this dungeon. Not only will we be able to heal, but these things have been hostile to everything they've come across, so there's a good chance the arena guards/shopkeepers will draw aggro and/or help us fight them.