WTF, my initiative gets lower every turn. :-/ And yes, your fix is correct, Toaster.
[The highest numer that will land me on an empty tile. If impossible, the highest availible.] Actually, I just realized that since I am last, I cannot choose where I want to go. While trying to create an effect related to free will, I am stripped of it. Ah, delicious irony. :-/ Potion of free will: you move last next turn, but you can pick the direction and length of your movement (up to 6 tiles in either direction). EMP applies to moving forward.

It is possible to stay still.
Also, I'd like to make a couple of effects for the next turns:
GOTTA GO FAST: if you move the largest number of tiles among the ones rolled that turn, choose one of the effects: 1) You move a random number of tiles between X and 2X, where X is your roll. Nothing special happens (except being EMP affected

). 2) You move a number of tiles of your choosing between X and 2X, where X is your roll. You trigger two random tiles you passed, in additional to the one you land on. If you didn't move the largest number of tiles, you instead move backwards by the number you rolled. (thus, if the rolls were 1 1 1 2 2 3 5 5, you have to move 5 tiles in order to move forward. Any less and you'll move backwards.)
Deep shadows: for two turns, your movement is slowed by 2 tiles (to a minimum of 0), you cannot trigger any tile effects and cannot create new ones.