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Messages - Encased in burning magma

Pages: 1 ... 18 19 [20] 21 22 ... 47
286
DF Modding / Re: Wagon Fort
« on: November 23, 2010, 03:54:48 pm »
Add the [UNDEAD] tag.

That didn't save the poor wagons :(.


287
DF Dwarf Mode Discussion / Re: Post Quantum Artifacts
« on: November 23, 2010, 02:17:53 pm »
Last time I did this, I set 50 cage traps on the entrance corridor.

Goblins came.
But, like, a lot of goblins. That must have been pretty much their whole civ.
They scoffed at the cage traps, and then pretty much steamrolled the fort.

Lost about 150 dwarves out of 170, and all my military but one badass female.

288
DF General Discussion / Re: what does smoothed stone look like?
« on: November 23, 2010, 01:08:04 pm »
The first one looks like a... uh...


>.>

Throat?

289
DF Modding / Re: Wagon Fort
« on: November 23, 2010, 01:02:45 pm »
Okay, so I genned a pocket world.
Find site, tab, tab, civs... what's that?

Wagons War.

Legends: the wagons switch general and king every year. They get trounced by dwarves very frequently.
"The defenders were lead by the wagon Ineth Luckstricken".
Oh, so goblins joined on the wagon hating... bandwagon.

Aaaaand all my wagons peasants scuttled on embark. Logs everywhere. Oh well.
And how would you play an undead wagon civ?

290
DF General Discussion / Re: Please tell me, what do you see on the picture?
« on: November 22, 2010, 05:09:06 pm »
[I see] attack ships on fire off the shoulder of Orion...

All those moments will be lost, like tears in the...

WHY IS MY FAT MELTING

291
NVM, the fort just got wiped out by a goblin ambush.

I guess outfitting your 3 dwarf army completely in adamantine isn't enough to stop them from being killed instantly by a swarm of goblin archers.

You do not understand warfare.
First, cheesemakers.
Then, war animals.
Then, military.

292
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 22, 2010, 04:38:53 pm »

EDIT: ONE OF THEM IS AN ADEQUATE STUDENT.
NOTHING MORE.
*throws a tantrum*

This is surprisingly realistic.

293
DF Modding / Wagon Fort
« on: November 22, 2010, 03:53:39 pm »
So... we have this
Spoiler (click to show/hide)

Any way to make them into a playable civ?

294
DF Dwarf Mode Discussion / Re: Sanitizing the caverns
« on: November 22, 2010, 03:17:25 pm »
Lots of traps near the entrance, turn off refuse hauling, and send several squads in there.

295
I had a 3 line conversation.

JW:Do you know much about engines?
ME:DWARF FORTRESS.
JW:The answer is magma.

We already had 4-5 "the answer is magma".
We are training it well.

296
DF Dwarf Mode Discussion / Re: War dogs suck
« on: November 22, 2010, 01:36:44 pm »
Spoiler (click to show/hide)

297
DF General Discussion / Re: Dwarf Fortress Talk #10: Feedback
« on: November 22, 2010, 01:34:16 pm »
Well a lot of the druid types are and were obsessed with fertility and reproduction, so maybe the elves are too. Of course that conjures images of elven forest retreats where the trees have all been carved into elven effigies with enormous...ears.
She likes elves for their enormous ears.

298
Don't worry, he's no threat.

299
DF Dwarf Mode Discussion / Re: Good news, everyone!
« on: November 22, 2010, 06:52:39 am »
And flood it. They need to learn to swim.

300
DF Dwarf Mode Discussion / Re: War dogs suck
« on: November 22, 2010, 06:25:55 am »
War elephants suck. I ended up training like 20 of them, and then I unleashed them upon a squad of goblin lashers and the elephants were pretty much decimated without killing a single one.
There's your problem.

While I really wish whips and scourges would get a crude fix (size reduced to 'size of the business end, i.e. before there's any slack') until the game can account for the flexibility, lashers are actually a good thing to sic your elephants on: Whips don't really do any better against fleshy targets than goblin-quality edged weapons, but they defeat the finest dwarf-made armour with absurd ease.

Whips != scourges.

Also, when I get the time, I will try modding in war dwarves.

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