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Messages - Seconis

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16
DF Gameplay Questions / Hospital Stockpile
« on: August 06, 2010, 04:25:10 pm »
I've recently created a hospital with a heft number of chests in it for the dwarves to store things in.  Unfortunately, they don't seem to be abiding by the limit that I set for each item.  So, it looks like my hospital is going to have 1,000,000 bandages, but no crutches or splints, even though cloth is set at 140,000 and crutches and splints are both set at 10.

Any suggestions?

17
DF Gameplay Questions / Mac and Backspace
« on: July 29, 2010, 05:14:30 pm »
Every time I hit my backspace key -- delete key on the mac -- a triangle comes up on the text string instead.  I've searched the forums and found comments related to it along with statements approaching "Paste:
[BIND:STRING_A000:REPEAT_SLOW]
[SYM:0:Backspace]
[SYM:0:Delete]
into your interface.txt and it will work!"  But it doesn't.  Little triangles are populating all of my dwarves' names and I find it quite irritating. Could someone please explain to me exactly what I should do? 

Thank you.

18
DF Gameplay Questions / 4x4 Embark Smaller?
« on: July 28, 2010, 11:35:33 am »
I took a two-month hiatus from Dwarf Fortress and recently started up a game yesterday.  The first thing that I noticed is that the normal 4x4 area that I choose at the beginning seemed smaller than it used to once I embarked.  Is that just my memory being weird or has Toady made the areas smaller?

19
DF Gameplay Questions / Re: Farming in Caverns
« on: May 26, 2010, 09:27:37 am »
Is there anyway to delete a thread?  I figured out what my problem was.  For some reason all of my seed bags were TSKd even though no one was doing anything with them.  I ended up forbidding the bunch of them and then unforbidding.

20
DF Gameplay Questions / Farming in Caverns
« on: May 26, 2010, 09:23:44 am »
So, I wanted to spice things up a bit by embarking in the tundra. So far, so good, I planned on simply tunneling down until I found a cavern with muddy soil on which I could start a farm.  I eventually found a nice cavern with an almost perfect area for farming, so far, so good. 

Unfortunately, the game doesn't seem to want to let me farm in my fancy new cavern.  There are no creatures around to scare away my dwarves, but my dwarves simply refuse to do certain jobs in the cavern.  An example is, the mason refused to set up a mason's workshop, but was more than happy to build constructed walls, in the cavern.  A more pertinent one is, my farmer was more than happy to construct farms in the cavern, but refuses to plant anything.  And it's not so much "refuses to ..." but he doesn't even acknowledge the fact that I'm asking him to farm.

Does anyone have any idea why this could be?

21
DF Gameplay Questions / Fortress and Royal Guard Question
« on: May 20, 2010, 01:37:40 pm »
In the previous version you assigned dwarves in your military directly to the fortress and royal guard, but in the new version you seem to assign them under the Captain of the Guard, yes?  I have two main questions:
Do you still give them orders like you do any other military squad?
Will they go about dispensing justice by default or must they be activated?

I couldn't find the answers for these questions in the forum or in the wiki, but maybe I was looking in the wrong place.  Thanks for all of the help.

22
DF Dwarf Mode Discussion / Re: Military System
« on: May 17, 2010, 01:54:44 pm »
My only problem with the military system, besides the intermittent equipment issue, is that my dwarves rarely get around to actually training if they are ordered to train.  They simply sit around for 3 months -- my general allotted time for any one particular order -- waiting for the captain to organize a demonstration and then never actually train.  Due to this, I'm left with giving them no orders when I actually want them to train and this gives me mixed results at best with some dwarves training the entire time and some dwarves not training at all. 

The way that I view it, the military system is broken in a few ways AND people are generally only dabbling users of the new military system.

23
If by "new features" you mean the fixed versions of features that are already somewhat in the game, e.g, the military running smoothly and the damned dwarves training when I tell them to train, then you'll probably be looking  at a 1-4 week wait.  It probably would have been out by now but the Linux/Mac conversions have taken quite a bit of time.

24
DF Gameplay Questions / Re: Optimized food industry
« on: May 15, 2010, 10:47:44 am »
I noticed that you said, "Cooking plump helmets destroys the seeds."  Does that mean that cooking cave wheat doesn't destroy the seeds?  Or is it just that you process cave wheat before you cook it?

25
DF Dwarf Mode Discussion / The Rationale for Bronze and Iron
« on: May 13, 2010, 02:45:48 pm »
It's my understanding that Bronze is now better than Iron for weapons and armor.  Now, I've come to love Dwarf Fortress for its quirks, but it usually makes sense when it comes to things like this.  I know that pure Iron crystals are rather soft, but pure iron is a rather uncommon find in nature.  Bronze being a better choice for weapons and armor when dwarves obviously have the know-how to make good iron weapons, since they know how to smelt steel and adamantine, simply doesn't make sense to me. 

Can anyone explain the rationale for this please?

26
DF Gameplay Questions / Re: Training War Animals
« on: May 07, 2010, 02:16:32 pm »
Well, it started working for no reason that I could discern. Thanks for all of the suggestions though.

27
DF Gameplay Questions / Intelligent Training?
« on: May 06, 2010, 10:48:09 pm »
Up until now, I've had my dwarven soldiers training with training weapons.  To do this, I told them to equip Training <Weapon Type>.  I've recently had a dwarf go on a rampage punching dogs and civilians alike and to deal with him I sent my dwarven soldiers to kill him.  Unfortunately, I forgot to tell them to equip real weapons so they pummeled him for quite some time with their training weapons.  My question is, if I tell my dwarves to equip Battle Axes, will they also equip Training Battle Axes for when they're sparring?  Or do I need to have them equip both Battle Axes and Training Battle Axes and they'll intelligently switch between the two?  Or must I go about forbidding/claiming weapons based on what each dwarf should be using?

28
DF Gameplay Questions / Re: Training War Animals
« on: May 06, 2010, 10:45:43 pm »
Yep, they're all wandering around my fortress.  Though I now have quite a few dead dogs due to a Berserk Bonecarver.

29
DF Gameplay Questions / Training War Animals
« on: May 06, 2010, 03:10:35 pm »
I have about a dozen stray dogs wandering around my fortress and I'd like to put them to good use.  Thinking that having a dozen war dogs would be a better way of using them than having a dozen dog meat meals I decided to build a Kennel.  Luckily, a migrant came in with the Animal Training skill so I thought that I was going to soon be having war dogs patrolling every nook and cranny of my fortress.  Unfortunately, the game doesn't seem to want me to have war dogs, or hunting dogs for that matter.  Whenever I go to the Kennel and say Train War Animal, the game says "<name> cancels Train War Animal: no creature."  I went to the Animals section and made some Available and some Unavailable, but that still didn't fix the problem.

Any ideas on what I'm doing wrong?

30
DF Gameplay Questions / Re: Undumpable Rocks
« on: May 02, 2010, 04:34:04 pm »
The stones in question are below ground in my fortress proper.  Channeling underneath them worked for all but one of them.  One of them is positioned above my major stairwell and channeling down would do nothing but make it fall down one z-level.  I still tried it once hoping that it would become unstuck, but they still don't seem to want to pick it up properly.  I also tried forbidding everything and trying to put them in stockpiles, but they all continued to ignore them.  Any other suggestions?   Would abandoning the fortress again make it work?  I'm only in my third season, so it wouldn't be too upsetting.

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