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Messages - Paul

Pages: 1 ... 185 186 [187] 188 189 ... 226
2791
DF Modding / Re: Making goblins hostile again
« on: September 07, 2008, 11:07:05 am »
[SIEGER] makes them wait around a camp fire a while before attacking during a siege. It has nothing to do with causing them to siege, they do that anyway.

To make them hostile, you need: War (occurs randomly during worldgen based on ethics), [BABYSNATCHER] tag, or to remove their ability to speak (no speak = no treaties = inability to make peace, so it shows a red -------- and they fight without ever declaring war).

To make them actually come, you need at least one of the PROGRESS_TRIGGER_ tags to go off. Production is probably the easiest one to trigger, since you can just make some things and cause it. This is also required for the peaceful civs to send caravans, and is the reason that humans never come on the first season. Trade triggers them, so until you trade with the dwarves or elves the humans won't come. Elves cannot come since they are set to Spring and you start in spring, but if you set them to summer and produce enough goods to trigger them they will come in the first year.

The seasons that they come are controlled by ACTIVE_SEASON tags. If you set them only active in winter, they'll only siege in winter. If it's year round, they will likely come every single season - sometimes stopping the caravans from coming due to the siege.

2792
DF General Discussion / Re: Dtil - Updated August 22nd 2008 - 40c
« on: September 07, 2008, 10:50:16 am »
Just the embark editor.

2793
DF Gameplay Questions / Re: DF Won't Start
« on: September 06, 2008, 02:22:15 pm »
ZA Firewall or ZA Antivirus? Antivirus has things like On-Access scanning that can mess with programs. I don't believe the Firewall does anything to programs unless they attempt to access the internet, while the Antivirus constantly checks *all* programs for viruses when you run and close them and can stop them running if it thinks they are a virus. I could be wrong, but I have never had just the firewall portion mess with a program that doesn't try to access the internet.

This is what makes ZA slow down switching users and such, since it's scanning every single file that Windows alters (quite a few during the logging off process).

2794
DF General Discussion / Re: Dtil - Updated August 22nd 2008 - 40c
« on: September 05, 2008, 11:04:38 pm »
I went ahead and posted my tileset on the character sets page of the DF Wiki, so you can use it if you like.

It's basically curses_800x600 smushed into a 10x10 size with some resizing and adjustment as necessary, a few of Tocky's tiles, and a few of my own making.

2795
DF Gameplay Questions / Re: DF Won't Start
« on: September 05, 2008, 01:25:31 pm »
Maybe try turning the intro off? It could be failing to load the videos and crashing or something.

2796
DF General Discussion / Re: Dtil - Updated August 22nd 2008 - 40c
« on: September 05, 2008, 01:22:19 pm »
Yea, I have always used BLACK_SPACE:YES. I can't STAND the stretched tiles, nothing looks right. Right now my setup is a 1000x720 window, with 100x72 squares. I use a custom 10x10 tileset.

2797
DF Gameplay Questions / Re: unmovable rocks
« on: September 05, 2008, 01:17:45 pm »
You don't need holes to make a garbage dump. The only thing that you need holes for is pits/ponds to dump animals or water in.

2798
You could transfer him to a bed at the gates to your fortress, as a sort of sentry. If anyone attacks they have to get past the dwarven cripple.

I actually had one fort with a big hospital beside the main hall, and during one long string of bad timing EVERY SINGLE soldier went off drinking or eating or what have you when a goblin siege came. They ran right into my fort and I thought I would lose a bunch of dwarves before my soldiers finally went back on duty, but my crippled dwarves jumped them and tore them all to shreds, with aid of the one soldier who finished eating and came to join in.

2799
DF Gameplay Questions / Re: unmovable rocks
« on: September 05, 2008, 01:56:35 am »
Did you make sure that dwarves are collecting outside refuse? Thats (o)rders (r)efuse and o again to toggle it. They won't dump items from outside unless they are told to gather refuse from outside.

As far as not being in the list, did you unforbid and unmark them for dumping before trying that? Having them set forbidden or to be dumped makes them unusable in constructions.

2800
DF Gameplay Questions / Re: DF Won't Start
« on: September 05, 2008, 01:53:55 am »
By default, DF should give you a popup asking whether or not you want to run the program full screen. Are you getting that? If not you might try changing [WINDOWED:PROMPT] to YES or NO. It's in the data/init/init.txt file.

Speaking of which, have you modified the init.txt file?

2801
DF Bug Reports / Re: [40c]Disappearing Caged Elf
« on: September 05, 2008, 12:40:46 am »
You should be able to use the stocks screen to mark it for dumping. I can't remember if you can mark it for dumping from the cage's contents screen or not, but it should definitely be in the stocks screen.

2802
Training them to legendary wrestlers does improve their survivability even with weapons. It's not that noticeable in standard DF (everything dies SO fast anyway), but if you mod creatures to be stronger you'll notice it. I'm not sure exactly what it does, but I've always believed it helped when enemys try to grapple them and allowed them to dodge better. It could be just that they do better if they get disarmed.

2803
DF Gameplay Questions / Re: Disassembling stone blocks
« on: September 04, 2008, 11:35:20 pm »
Theres a "deblocker" mod floating around somewhere, I believe. It has reactions to de-block all stone types.

Personally I just made a little file of reactions that deblocks things that I need for other uses, all the ores and the fluxes. That way I don't get forge clutter for deblocking every single type of rock I happen to have made into blocks.

Theres also an 'uncut' mod out there too, it's the same thing for gems.

2804
DF Modding / Re: Stand alone reveal.exe?(not friggin tweaks)
« on: September 04, 2008, 10:22:43 pm »
Dtil has a reveal function. It also has several other nice features.

2805
DF Gameplay Questions / Re: Economy :-(
« on: September 04, 2008, 05:02:58 pm »
You're obviously just complaining to be complaining. You like the game without the economy? Then turn it OFF, as you already knew how to before you posted. ONE FORT is miniscule compared to what you can do with the game. Spend another couple hours and build the fort again, this time without whatever you dislike.

MANY MANY MANY games and products and all kinds of things in the real world have bad default settings. The camera that I bought didn't live up to its full potential until I did some serious work on the settings. Did I just give up and say "The fact that settings that don't work exist mean this camera sucks!" and trash it? No, I set it correctly and have used it for years, it's a really nice camera.

The settings are there, everyone has explained how to use the settings, and yet you still complain just because things that you don't like EXIST in the game. Oh NO, the game isn't exactly and completely and 100% fully perfect in your eyes? It's the end of the world! Everyone delete the game and jump off the nearest bridge!

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