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Messages - Paul

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631
Other Games / Re: Mount and Blade
« on: November 23, 2012, 12:03:22 pm »
I'm making my own little submod of Brytenwalda, thinking I'll release it once I have things changed around to how I like them.

Mostly fixing errors and changing some aspects I didn't like. Thinking I might try troop and equipment balancing a bit too maybe.

What I've done so far (since I started day before yesterday):

Spoiler (click to show/hide)

I love the mod and the setting, it's just a bit frustrating sometimes as is, like you said heh heh.

632
Other Games / Re: Mount and Blade
« on: November 23, 2012, 11:26:46 am »
The realistic casualties code in Brytenwalda is funny. It does things so strange.

Effectively what it does is this:

IF $g_realistic_casualties is 1 (OFF) it takes 1/3 of the enemy troops killed and sets them as wounded in the total enemy casualties instead so you get them as prisoners if you win the fight. If you lose the fight the enemies are still dead, since it only healed them in the casualty list that's used for prisoners.

IF $g_realistic_casualties is 0 (ON) it takes 1/3 of ALL troops killed, including your own, and tries to heal equivalent troops in the enemy casualties. So if I have 75 aillts killed in my own party and the enemy has 25 killed aillts in their party, their 25 aillts will be miraculously revived as a prisoner just because my guys died. I guess my surgeons are taking body parts from my guys to patch up the enemy troops and keep them as prisoners. ;D

I was wondering why I got so many prisoners when fighting other Britons with my Briton troops, and so much less when fighting other factions.


Stuff like this is why I like digging into other people's code. Coding mistakes can be so entertaining.

633
If you're not having fun reviving, why do it? Forget certs, just play to have fun and get certs along the way. Standard guns work well enough, slap a decent sight on a basic gun and go with it.

634
So 480 certs and I'd have a good one. Maybe another 100 for the compensator too... 580. Heh, maybe in a couple months? lol
Hmmm??? Even without the bonus EXP I have been getting due to Alpha and stuff...
Thats like maybe... 3 - 6 days of just taking bases...
Just made like 30 or more in the last half hour of the server today just from cleaning up Aremish for a full NC Control...

I haven't been playing that much, though. Since release I've gained about 50 certs, most of which I spent on other little things like nanoweave armor. At my current rate of playing and saving extra certs it will probably take a month or so :P

635
I don't really have a problem killing people. The paid for guns might be a bit better, but the default ones are OK. I agree on the beginning scopes sucking though. I like the reflex sight on the LMGs and the 2x reflex sight on the other guns.

I even manage to take people out from a distance pretty regularly. Crouch and fire a few bursts and they're dead. Medic's gauss rifle is great for this, but the heavy's LMG can pull it off too (albeit at shorter ranges, gauss is way better at long range).

Haven't played a whole lot yet though. Spent a few hours here and there. Only racked up around 50 certs so far. Thinking I might save up for one of the heavy assault LMGs. The 250 point one with soft point looks nice, although to trick it out to the point that it's better than the basic one would probably require 450 points for the gun + the soft point + the extended magazine. Plus 30 for a sight. So 480 certs and I'd have a good one. Maybe another 100 for the compensator too... 580. Heh, maybe in a couple months? lol

636
Other Games / Re: Mount and Blade
« on: November 22, 2012, 02:16:27 am »
Heh, I've been modding Brytenwalda so much, maybe I should release a fix pack of my own. So far I've fixed the loot wagon issue, fixed the issues with the realistic casualties system, modified the random scenarios and the map so the battle maps aren't so dang hilly, fixed the castle income thing being super low (maybe intended by them, but whats the point of a castle that pays you 200 and costs you 1000+ in troop wages).

The realistic casualties system is basically a free prisoner system as it stands. It didn't actually save troops, it just added them to prisoner lists if you won. If you lost or retreated they were still dead. I modified it so that it keeps them in the enemy party, so if you kill 150 guys 50 of em won't be reported as dead and will either come up as prisoners if you win or remain in the enemy party as wounded if you lose.

I might put together a mod of their mod with all my little changes. Thinking of rebalancing their weapons a bit, right now axes are OMG AWESOME and swords are meh. To the point that the low tier troops with hand axes kick the asses of the higher tier troops with swords and armor. Thats how my armies of low tier Bonheddwr troops are mopping the floor with top tier Briton troops - the awesome power of hand axes. I even had a squad of follower women wreck a group of elite Briton Campgwyr with their awesome handaxeness.

Checked out the brytenwalda mod and it looks epic, but I can't figure out how to install it. The only guide says to write a run command or something. I am clueless as to how to get this to work. Any help?

I just double clicked their installer and it came up with buttons, one of them was install. I seem to recall that launching an installer. I forget. I personally prefer a simple zip file, but I guess they wanted to fancy it up.

637
It did that to me the first time, but subsequent logins put me at the warp gate as expected.

Dropping in as an LA right on top of a whole platoon or more of TR was fun though. I maneuvered my pod onto a building and flew around building to building shooting people. By the time some of them got over the shock of me just appearing on a roof top among 50 or so of them I had killed enough to get a few certs and was able to immediately buy some of the cheap upgrades.

I can definitely see it going bad for a newbie though. I've had a few occasions where I saw a drop pod coming down and shot the light infantry standing there the second he landed, so I assume I kind of screwed up some people's first steps in the game lol.

638
Other Games / Re: Mount and Blade
« on: November 20, 2012, 08:28:37 pm »
The 1.153 version is the latest in terms of module systems, 1.154 was just an update to make it compatible with the Napoleonic Wars DLC. All the 1.153 mods should work in 1.154, unless the devs really messed up (especially since the 1.153 module system is the only one available!). I haven't had any problems with the 1.153 mods on 1.154.

639
My download finished. Which server were we planning on playing on?

Looks like the US servers are: Waterson (East), Mattherson (East), Genudine (West), and Connery (West).

I started on Genudine, since it was the lowest NC pop percentage out of the four at the time I created the char. I can change if I need to though.

640
Other Games / Re: Mount and Blade
« on: November 20, 2012, 02:37:40 pm »
Just got back into playing this in the Brytenwalda mod.

The siege system they have in that one is pretty fun. I just completed a three week siege of Caer Maunguid. They only had food for a week when I started (which was why I thought sieging them was a good idea, heh) so I kept them without food for about two weeks.

I started with 250 men, mostly Bonheddwyr (the tier 2 Briton troops). My ally (I was Marshal, with the faction leader following me around) had 350 men. The enemy city had about 760 men - 460 in the city itself and their faction leader was inside with about 300. So I was outnumbered, 600 to 760. I had my personal engineering skill at 7, so stuff wasn't too hard to build. I started with setting up a circumvallation, then built sanitation. After that was done I just camped out. The first week was mostly uneventful, I lost 20 men to an attack while building the circumvallation but not too bad. Then as soon as they ran out of food they made a desperate sally against me, but I formed my troops into a thick line and managed to wipe them out without too many losses.

After that little fight, I kept waiting day after day. It threw an event at me every day or two, asking to choose things - a few let me pay money to help my men's morale, some were choices that mostly affected honor. After the second week the enemy women, children, and old men abandoned the city and wandered out to the circumvallation begging for food - I paid 400 to get them some food for an honor boost, although it hurt morale (not sure why, my men must be cruel). I had a few more sallies by the defender, but I was still going pretty strong.

The third week they sallied a few more times and hit me pretty hard since now they had more elite troops coming out (early sallies seemed to be mostly lower tier like mine, so it was more evenly matched - these were the heavier infantry and they hurt), leaving with me down to 60 men and my allies down to 200. The enemy side was still showing 500 defenders, so I was getting a bit worried. Then on the 20th day an enemy lord party of 100 came up and got in a battle with my ally, leaving me with a mere 60 men (who were now all tier 3 and 4 from the experience of all the fights). against the 500 defenders in the city. On the dawn of the 21st day they sallied out and attacked again, at which point I figured I was doomed - 60 vs 500? But the enemy only had 40. 500 men in the city, but the starvation had left a mere 40 able to fight.

I charged with my men, and together we wiped them out - including the enemy lord. After that little fight I captured the enemy lord, and was able to take as many prisoners as I could hold (which wasn't many, since my party size had shrunk so much - but I got all the expensive ones).

So that's how I got credit for single handedly capturing 500 men with a party of 60. I must have gained 150 renown from all the victories during the sallies. My faction leader gave me the city too.

The first few caravans to arrive must have made a killing too due to all the price hikes during the siege. Just the tariffs are going to give me 15,000 at the end of the week.

641
I'll tell you the same thing I tell people who bitch about shotguns in every other game: KEEP YOUR FUCKING DISTANCE. You want to run-and-gun? You'll lose to shotguns every time. Doubly so in this case, as going toe-to-toe with a human tank makes no damned sense.

That's not really applicable when you're talking about infiltrators with shotguns. Have you actually played the game yet? Running around as an infil with a shotgun is hilariously OP. You can sneak around behind enemy lines and just run from cover to cover shotgunning all the people trying to 'keep their distance.' Occasionally you'll not notice someone facing your way and they'll see you moving or unstealthed and shoot you, but for the most part if you're decent at sneaking around you can just run from group to group blasting people. My K/D ratio for the time I spent playing shotgun infiltrator the other day was 15, and it would have been even better if I hadn't been running into ridiculous situations like trying to shotgun 10 people at once (and successfully getting 6-8 of them before going down - shotgun headshots blam blam blam).

642
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: November 14, 2012, 08:37:06 pm »
Unless it has changed since the last time I tried stealth, using active sensors may give away your position but it does not allow them to lock onto you with weapons. So you could fly in, activate sensors, and fire off missiles. Even if their missiles outrange yours, they can't fire them at you unless they get their own active sensor contact on you. The EM from your sensors lets them see where you are and move toward you, but as long as you're around the same speed or faster than them you can keep out of their range and fire away then deactivate sensors and be undetectable again (assuming they aren't spotting your thermal). At which point the AI tends to go to your last known location to look for you, but if you move away they'll never find you.

You could even have missiles with their own sensors and just fire at where their EM or thermal contacts are and let them lock onto their targets once they get there. In that case you would never need to activate any sensors, so they'd never even see your ship at all. In one game I had a JP make a new link (created after all their own JPs were explored, so they never knew it was there) to an NPR system. I was able to send stealth ships in with low thermals and a small cross section and harass them with impunity, nuking their ships without them ever seeing where the missiles were coming from.

Just don't get so close that you move into their missile sensor range, since those will see you no matter how small your ship's cross section is.

643
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: November 14, 2012, 01:30:06 am »
The command line method isn't working. I'm getting-
The module "msstdfmt.dll" failed to load.
Make sure the binary is stored at the specified path or dependent .DLL files.

Access is denied.

I got the same thing on my Admin account.

Like nogoodgames said, you have to actually run cmd as administrator. Go into Windows/SysWOW64 and find cmd.exe, right click it, click run as administrator, then type in regsvr32 msstdfmt.dll

I was thinking the setup installed that dll. I'm on win 7 and haven't had the issue, I must have picked it up from another program install somewhere.

644
Other Games / Re: Gimbal: MP space shooter with player-built ships
« on: November 13, 2012, 07:26:20 am »
You could, but where's the fun in that? Working your way up the ranks with improvised ships is half the fun.

645
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: November 12, 2012, 10:14:41 pm »
Did you follow the install instructions?

http://aurora2.pentarch.org/index.php/topic,1830.0.html

The setup.exe is an old Microsoft install program, it should install and register all the required dlls. Just make sure you click YES to KEEP all the dll files it finds you have that are newer.

It's one of those old crappy MS install programs that makes it easy to screw up your system by having a "no to all" button when what you really want to click is a "yes to all" because "no to all" is like saying "yes please screw up my Windows install."

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