1
Tilesets and Graphics / Re: [0.40.24v00] Phoebus' Graphic Set
« on: December 18, 2015, 08:28:19 pm »
The tileset is design around contrast, not brightness.
Floor and soil is dark. Walls, creatures and objects are bright.
This allows for an overall dark screen that doesn't strain the eye, and the contrast makes it easier to find creatures and objects, which further reduces eye strain.
And the creature/objects/walls are bright so the tileset is a bit cheery.
And I've not picked a successor. I would suggest that volunteer(s) colaborate with eachother to maintain the tileset until one of them picks up the torch, so to speak. I'd rather the tileset branch out in a few direction, than it be constrained to one 'official' successor.
Floor and soil is dark. Walls, creatures and objects are bright.
This allows for an overall dark screen that doesn't strain the eye, and the contrast makes it easier to find creatures and objects, which further reduces eye strain.
And the creature/objects/walls are bright so the tileset is a bit cheery.
And I've not picked a successor. I would suggest that volunteer(s) colaborate with eachother to maintain the tileset until one of them picks up the torch, so to speak. I'd rather the tileset branch out in a few direction, than it be constrained to one 'official' successor.
