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Messages - Phoebus

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1
Tilesets and Graphics / Re: [0.40.24v00] Phoebus' Graphic Set
« on: December 18, 2015, 08:28:19 pm »
The tileset is design around contrast, not brightness.
Floor and soil is dark. Walls, creatures and objects are bright.
This allows for an overall dark screen that doesn't strain the eye, and the contrast makes it easier to find creatures and objects, which further reduces eye strain.
And the creature/objects/walls are bright so the tileset is a bit cheery.

And I've not picked a successor. I would suggest that volunteer(s) colaborate with eachother to maintain the tileset until one of them picks up the torch, so to speak. I'd rather the tileset branch out in a few direction, than it be constrained to one 'official' successor.

2
Tilesets and Graphics / Re: [0.40.24v00] Phoebus' Graphic Set
« on: December 18, 2015, 02:26:40 pm »
Wow, I did not expect this reaction! I'm very touched! Thanks everyone for the support, I feel a lot better now that I've read all your replies!
I won't be replying to specific replies, but to you all, so much thanks!

PS: RIP my inbox.

3
Tilesets and Graphics / Re: [0.40.24v00] Phoebus' Graphic Set
« on: December 16, 2015, 08:14:03 pm »
The pouch of secrets contains most of the content that I used to make the graphic pack. It's in the GIMP format, and most file contain multitudes of layers for different object, to separate foreground from background, and to create complex foreground/background graphic effects.
You can't directly use it for the game, but other people can use them to more easily add things to the graphic packs without my help.

On that subject, yes you are free to add things to the graphic pack, or make your own version of the graphic pack. Most of the art in the pack has been, borrowed, from the community, and I've created to pack for the benefit of the community. Feel free to use or improve it as you wish.

Sadly, I will no be able to update the graphic pack myself. I suffer from anxiety/dread issues, and working on this pack is one of my triggers (download GIMP and study the graphic files to quickly understand why.) I'm sorry I can no longer support the pack. I will visit/lurk once in a while, like I did for the past year, to keep up with what's happening with DF.

In the spirit of the winter season, I wish you all some happy goblin slaying and elf forest lava flooding!

4
Tilesets and Graphics / Re: [0.40.24v00] Phoebus' Graphic Set
« on: December 14, 2015, 08:14:34 pm »
*Phoebus snatches the treats and replaces them with his precious Pouch of Secrets*

5
Tilesets and Graphics / Re: [0.40.24v00] Phoebus' Graphic Set
« on: December 13, 2015, 09:41:06 pm »
Hmm, hello everyone...
*scurries back under his rock*

6
Tilesets and Graphics / Re: [0.40.24v00] Phoebus' Graphic Set
« on: December 13, 2015, 09:13:01 pm »
Hey, what's going on in here?

7
Tilesets and Graphics / Re: [0.40.24v00] Phoebus' Graphic Set
« on: January 10, 2015, 04:24:37 pm »
I have installed the graphics into 40.24 just as the instructions say, yet when I attempt to gen a new world, this white rectangle comes up and the game freezes completely.  Said rectangle covers everything on the screen underneath it.

This is a fresh install, no DFHack or anything, and without the graphics this doesn't happen.  It happens whether or not I use the phoebus_nott version.  What's going on here?

EDIT: And for once I haven't modded a single thing.  I also tried to install Phoebus on a fresh second installation, and the exact same thing happened.  The intro movie is off in d_init.  I seriously cannot think of anything that could be causing this.  The last time I "resolved" this by just using the MacNewbie pack, but 40.23 turned out to have so many bugs that it was intolerable, and Mantis was no help at all.  I'm starting to despair of ever moving past 40.19.
I can't even.
This kind of situation is the reason why I'm not releasing an OSX version. I can't test the OSX release, or reproduce and fix OSX specific problems.
I wish I could help. Sorry. :(

Edit: I don't even have a clue what could be the cause of the problem. I'd have to debug the hard way, by installing every modded file, one by one, on a fresh install, and test the game after installing each and every single file, to find which file(s) cause the crash. Then try add/remove every modification in the file(s), one by one, until I find which line(s) cause the crash. Then try to guess why that file/line makes the game crash. Fun times.

8
Tilesets and Graphics / [0.40.24v00] Phoebus' Graphic Set
« on: January 07, 2015, 11:29:51 pm »
*Updated* 0.40.24v00
Updated to Dwarf Fortress 0.40.24.

9
*Updated* 0.40.23v00
Updated to Dwarf Fortress 0.40.23.

10
*Updated* 0.40.22v00
Updated to Dwarf Fortress 0.40.22.
(No RAW changes)

11
where can i get the old 34.11v01 ? all the "old version" links have only up to 34.11v00.
I've just uploaded 0.34.11v01 on the MediaFire 0.34 archive. Enjoy.

12
*Updated* 0.40.21v00
Updated to Dwarf Fortress 0.40.21.
(No RAW changes)

13
*Updated* 0.40.20v00
Updated to Dwarf Fortress 0.40.20.
(No RAW changes)

14
The 40.19 Phoebus /data/init folder has two sub folders, plain "phoebus" and "phoebus nott".  Which one should I copy/paste into the df_osx files?

EDIT: Tried to paste in the regular phoebus inits, and when I got "Not found: data/art/Phoebus_16x16.png" and then it immediately crashes before the game even starts.  What's going on?

EDIT:EDIT: Seem to have the graphics working fine, but I haven't got the Phoebus font.  It was not letting me put the Phoebus font file in because it was "in use" for whatever reason, but when I did get it in, it just made this real small, ugly font.

I think I might just want to re-install both the game and the graphics entirely,
The difference between the two subfolders is "phoebus nott" has TrueType disabled.

Maybe OSX doesn't like the truetype font, you might want to try the "nott" inits.

15
DFFD seems down. I could only upload the packages to the Mediafire mirror. Sorry for the inconvenience.
Edit: DFFD is back up. The latest version is now available on both DFFD and MediaFire.

As for the reason it took me so long to do this update? I downloaded 0.40.19 the day it was released, then I got distracted by a squirrel, or a tree falling on my house, or something, and completely forgot that I had to update the graphic pack. I blame the elves.

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