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DF Modding / Re: [0.31.25v22] Phoebus' Graphic Set (Tileset update & Beefmo update)
« on: July 02, 2011, 11:40:40 am »
I've tried a 24x24 rescale of the tileset. (I still have no intention to release a 24x24 tileset anytime soon.)
Creatures are still at 16x16, they get scaled by the game, that's why they are more blurry.
I had to split the image in 3 horizontal sections because imgur wouldn't take such a large png without greatly degrading the image quality by converting it to jpg.
If the image is broken up on your side that's the reason why.
Take note that it's not really different from using the 16x16 tileset and zooming in.
Currently the game is seriously limited because it's scaling the hud with the viewing area, so using a large tileset (or zooming in) results in a huge section of the screen being filled with the minimp & command window.
Spoiler: My current best version of a 24x24 tileset rescale (click to show/hide)
I had to split the image in 3 horizontal sections because imgur wouldn't take such a large png without greatly degrading the image quality by converting it to jpg.
If the image is broken up on your side that's the reason why.
Take note that it's not really different from using the 16x16 tileset and zooming in.
Currently the game is seriously limited because it's scaling the hud with the viewing area, so using a large tileset (or zooming in) results in a huge section of the screen being filled with the minimp & command window.









