Just wanted to ask, i'm still on .12 and i used the quick install, and the tiles show up fine for the game i've been playing since before - however i've tried genning new worlds and they show up in the default graphics tileset. How do i get new worlds in the phoebus tilesets?
I'm not sure I understand, but I'll try to answer:
Answer #1:
You need the use pre-installed package, then copy your old savegames over.
The 'Package without game' is for those that download the official DFv0.31.16 game and then install the package over it. If you install that package over the 0.31.12 version of the game it will break.
Answer #2:
If you installed the pre-installed package, it's going to be unpacked in a new directory. Any old shortcut will be linked to the location of your old version of DF, so it's likely you could be have been trying to gen new worlds with the old version.
Answer #3:
*scratches his head*
Just a heads up -- the first page still lists a link "with" 31.15, even though the link itself brings ya to a 31.16 page.
Edit: And now it's fixed. Thumbsup.
Thanks.
I've been investigating how doors react with the Phoebus tileset. It's... odd. It looks like there are four different door tile characters, one each for metal, stone, wood, and glass.
When in the stockpile, doors behave normally -- Olivine appears as a door, metal doors have bright colors, etc. But when you install a metal door, the tile changes to that of a stone door, and the colors likewise mute or warp to something possibly completely different.
I'm not sure if this is something fixable (installed metal doors using the stone door tile) or related to the unfixable glass portal / olivine door issue, but I thought I'd mention it anyway, on account of its weirdness.
A while ago I've investigated the same myself, and I've found the behavior to be similar/identical in vanilla DF.
The game has been designed to work with the ASCII tileset, and in that symbolic tileset these kind of shenanigans are reasonable due to the heavy abstraction. In graphical tilesets, not so much.