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Messages - Phoebus

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646
DF Modding / Re: [0.31.16v00] Phoebus' Graphic Set (Updated... again!)
« on: October 07, 2010, 01:12:55 pm »
This really _is_ excellent tileset, Phobeus! Moved back to using yours since Ironhand haven't had time to update to 31.16 just yet, and your ore/gem icons are very comprehensible and easy to read. Thanks!


Slight bug, dunno if it's related to the Olivine issue above, but glass portals show up as colored "O"s instead of doors.
Spoiler (click to show/hide)
Glass portals are hardcoded to use the 'O' tile. The material, Olivine, has nothing to do with the problem.

647
DF Modding / Re: [0.31.16v00] Phoebus' Graphic Set (Updated... again!)
« on: October 07, 2010, 04:24:22 am »
Thanks everyone, I really appreciate! :)

Is it possible to get this with the Mayday tileset?
The units (dwarves, goblins, dogs, etc.) and the tileset (walls, ground, objects, etc.) are separate.

You can replace the unit graphics by replacing the content of /raw/graphics/ with the content of another mod.

You can change the tileset by editing the init.txt file, there's many different options available in my graphic set.
If you want to use a tileset from another mod with my unit pack, install that other graphic pack first then copy my unit graphics over.
Unit graphics are only loosely tied to the game, so changing them very rarely cause conflicts with mod specific settings, but tilesets often are tightly tied to changes in the game raws, so install the tileset pack that you wish to use and replace the unit graphics as prefered.

648
DF Modding / Re: [0.31.16v00] Phoebus' Graphic Set (Updated... again!)
« on: October 05, 2010, 11:34:46 am »
Just wanted to pop in here with a bug report of sorts. In the .12 and .14 versions of the graphics set at least (Man, I'm never going to keep up to date with the rate Toady keeps pumping out releases...) doors made out of Olivine use the Masterwork/Gem symbol instead of the door symbol, and doors made out of most wood likewise don't resemble doors (though not a recognizable symbol to me).

Is this a bug? Necessary quirk in the way the set is implemented?
It's a bug with the engine, no solution has been found short of not making olivine doors.
I literally have no control over which tile is used for any doors, let alone rock specific doors.
Sorry. :(

649
DF Modding / [0.31.16v00] Phoebus' Graphic Set (Updated... again!)
« on: October 04, 2010, 12:05:33 pm »
*Updated* 0.31.16v00
Updated to DF 0.31.16

650
DF Modding / [0.31.15v00] Phoebus' Graphic Set (Updated)
« on: October 03, 2010, 12:09:55 pm »
*Updated* 0.31.15v00
Updated to DF 0.31.15

651
DF Modding / Re: [0.31.14v01] Phoebus' Graphic Set (Updated & Fixed)
« on: October 01, 2010, 02:16:44 pm »
Just curious, since I don't have time to dig through the raws right now ...

When I made some olivine doors (via j->m->q->rock door->6) in my current fort they show up as white uncut gems on a green background (the tile of mine you just added to the latest version).  Is that particular tile selection hardcoded into the game?
That's a weird bug with the game I think.
Someone had the same problem a few months ago and I don't think there's any solution to that problem short of not building olivine doors, sorry.

652
DF Modding / Re: [0.31.14v01] Phoebus' Graphic Set (Updated & Fixed)
« on: September 26, 2010, 09:19:41 am »
I'm looking for the 31.12 version of the tileset. Does it still exist? Where can I find it?
I've put 31.12 back on the MediaFire mirror.

653
DF Modding / [0.31.14v01] Phoebus' Graphic Set (Updated & Fixed)
« on: September 24, 2010, 02:43:39 am »
*Updated* 0.31.14v01
Fixed the color of Slade.
Fixed the object symbol for Bituminous Coal and Lignite.

654
DF Modding / Re: [0.31.14v00] Phoebus' Graphic Set (Updated)
« on: September 24, 2010, 02:30:14 am »
Was changing the color of slade from your previous version intentional?
FUUUUUUUUUUUUUUUUUUU

655
DF Modding / [0.31.14v00] Phoebus' Graphic Set (Updated)
« on: September 24, 2010, 02:13:06 am »
*Updated* 0.31.14v00
Updated to DF 0.31.14
Updated the custom tileset Kren. (Updated September 16th by krenshala)
Changed the default graphic mode back to 2D, this mode is much slower, but also more stable. Try changing [PRINT_MODE:2D] to [PRINT_MODE:STANDARD] to get the speed boost back.

(Sorry for the delay.)

656
DF Modding / Re: [0.31.13v00] Phoebus' Graphic Set (Updated & New Tileset)
« on: September 24, 2010, 01:47:34 am »
Sorry about the delay, I'm starting to work on the update now.

657
DF Modding / Re: [0.31.13v00] Phoebus' Graphic Set (Updated & New Tileset)
« on: September 20, 2010, 09:59:49 am »
Can anything be done about the upper ASCII letters in names becoming objects when applying the tileset to an existing save?
I don't think so.
But you could try enabling TrueType font to see if that helps with the problem.
Go in Data/Init/Init.txt
Change [PRINT_MODE:STANDARD] to [PRINT_MODE:2D]
Change [TRUETYPE:NO] to [TRUETYPE:YES]
Restart the game.

As a bonus, you are playtesting the new TrueType font support! ;)

658
DF Modding / Re: [0.31.13v00] Phoebus' Graphic Set (Updated & New Tileset)
« on: September 16, 2010, 10:32:01 am »
Any plans to put together an alternate tileset for TrueType mode that liberates the rest of the alphabet symbols for use with additional graphics?
The current TrueType support is not complete, it's the first thing I've checked from the new DF version. Creature description do not still use the TrueType font.
Once the TrueType implementation covers all text in the game, I will free the text characters and replace them with graphics, this will be particularly useful for symbols that hard-coded to use a text tile, like water levels (0-7), X for bins & crosshairs, I for supports, n and v? for hills and valleys on the world map and minimap, etc.

659
DF Modding / Re: [0.31.13v00] Phoebus' Graphic Set (Updated & New Tileset)
« on: September 15, 2010, 10:04:03 pm »
Toady is retroactively editing his comments on you!

init.phoebus.txt says "As of September 2008, ..." and the original init.txt says "As of September 2010, ..."

The fiendishness of it all!
I'm a Chronowizard! Do not invoke my wrath!

660
DF Modding / [0.31.13v00] Phoebus' Graphic Set (Updated & New Tileset)
« on: September 15, 2010, 11:19:41 am »
*Updated* 0.31.13v00
Updated to DF 0.31.13
Changed the Rough Gem, Web & Masterpiece tile.
Added the custom tileset Kren to the list of alternate tilesets. (Made by krenshala)

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