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Messages - Vinic

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1
What environmental variables do I need to change when running DF in ncurses mode on a Linux VPS in order to get characters to display properly? With LC_ALL=POSIX (apparently ubuntu's default), I get missing characters in any terminal, doesn't matter what language that terminal is set to. Other than that it looks fine. When I set LC_ALL=en_US.UTF-8 things got much worse; extra newlines and other very odd spacing issues which makes the game definitively unplayable. Ironically it gets even worse when running PuTTY set to UTF-8.

Edit: With LC_ALL=en_US.UTF-8, I'm getting the game to display perfectly when ssh'd in through a terminal running on Linux. This points to a problem with PuTTY's configuration. But I have no idea what.

2
DF General Discussion / Re: FotF: Dwarf Fortress 40d19
« on: April 16, 2010, 04:29:03 pm »
I'm running Linux 40d with textmode enabled and ssh-ing into it from my netbook. Runs amazingly fast. I just want a fixed-width font that is square, as in the height matches the width. I can't seem to find a font that looks good, and if I find something close, Fedora's terminal won't center the characters properly. If it has whitespace, it shoves it to the left but leaves a gap to the right, keeping it fixed-width. So if I'm staring at my username in terminal it renders it looking something like "vi ni c". Game's certainly hard to play when it's looking like that.

Anyone using textmode found a way to get a square font working?

Edit: I've answered my own question. These rule.

3
I'm running the Linux version on Fedora 10 on an EeePC 1000.

On load it completely disregards anything I put into [FONT:], whether in the windowed or fullscreen sections, and looks for curses.png. I renamed my font sheet to that, and it will load it fine.

4
DF General Discussion / Re: Dwarf fortress on an Atom 1.6
« on: November 09, 2008, 06:07:49 pm »
It'd be interesting to try a nanofort on an eeePC. With wildlife turned off, perhaps.

Maybe i'll se if i can't get my mate to try it on his new one.

I'm getting an ASUS Eee PC 1000 this week, and plan to do some extensive testing. I'll probably report back with a thread.

5
quote:
Originally posted by goldminer:
<STRONG>My current method happens to be a gold arena over an active volcano with an enraged bronze colossus.  Goblins get dumped in through a hole from above.</STRONG>

Man, how did you build that arena?


6
DF Suggestions / Re: Sound request
« on: June 19, 2007, 10:18:00 am »
A temporary fix would be to grab the music file from the DF data files and open it up in an audio player with the sound turned down, since the only sounds in DF while you play is that song.

7
DF General Discussion / Re: Future of the Fortress
« on: August 17, 2007, 08:45:00 am »
quote:
Originally posted by Thallone:
<STRONG>All I really wanna know is: besides donating (Done!), what can we do to help get the next release out?</STRONG>

Toady's already dedicated himself to working on DF full-time, man. There's nothing we can do short of be patient or invent a time machine to see the release hit sooner. He's working as hard as he can, which is a lot more work than I think most people realize. I'm sure his hours spent per week working on this game is staggering compared to other freeware developers out there.


8
DF General Discussion / Re: Future of the Fortress
« on: August 03, 2007, 01:46:00 pm »
I placed a bet that the next version won't be released until September 16th. Feel free to wait until then to make me look like a badass if you'd like. Either way, it's a win-win for me.

9
DF General Discussion / Re: Future of the Fortress
« on: July 17, 2007, 12:06:00 pm »
quote:
Originally posted by Mechanoid:
<STRONG> Only if it's stagnant. If it keeps moving, it should be fine...</STRONG>

A channel that spins back around into the magma flow again would do the trick.

Try this out in the current releases for fun results!


10
DF General Discussion / Re: Future of the Fortress
« on: July 14, 2007, 09:41:00 am »
PunBB is much cleaner than SMF, more frequently updated that phpBB, and freer than vBulletin.

Back on a more respectable topic: Toady is slyly revealing that he uses all of the donation funds to purchase booze.

I wholeheartedly support this endeavor.

[ July 14, 2007: Message edited by: Vinic ]


11
DF General Discussion / Re: Future of the Fortress
« on: July 06, 2007, 01:39:00 pm »
Well, doesn't every upgrade to the game bring it closer to a "Version 1" and more realistic simulation?

In fact, here's the list of devs that are set to be completed before v1 hits: http://bay12games.com/dwarves/dev_v1.html

I don't know how much of this is still relevant in Toady's eyes, but I don't think a 1.x release is happening any time soon. Hell, this game is far more complex and developed than a lot of v1 games out there.

The nature of a game like this is many many updates and enhancements over time. I get the feeling it's less focused on a version number and more focused on what each release adds to the game as a whole.

In any event, it's fun to think about just how this game will be once the boys in charge decide it's time to call it version 1.x.


12
DF General Discussion / Re: Future of the Fortress
« on: July 03, 2007, 07:26:00 am »
Meet the Records Dwarf: meanders about the fort, feverishly writing down every minor happenstance.

"Kal Lagg quits job: Out of journals."
"Kal Lagg goes berserk!"
*save*
"Kal Lagg calms down."


13
DF General Discussion / Re: Future of the Fortress
« on: July 02, 2007, 11:28:00 am »
What. I never said it wasn't popular, hell I discovered the game on the SA forums.

I'm just saying that it would be neat if this thread reached 100 pages. That's 100 pages of dudes asking Toady if skeletal fish make logical sense in a fantasy game about midgets mining a mountain, 100 pages of a game designer discussing gameplay mechanics with a bunch of fans, and 100 pages of history, non-split into seven separate threads.

In any event, it's the ASCII graphics which sold me on this game. It leaves so much to the imagination, and I've had much more fun relating my game stories through my own interpretations than I ever would if this game had highly detailed 3D graphics.

In any event, to get this thread back on track, how would the auto-save feature work? User-defined intervals, or automatically every season? And do these autosaves replace the current save, create backups, or does whichever the user sets?


14
DF General Discussion / Re: Future of the Fortress
« on: July 02, 2007, 08:43:00 am »
All a new thread will do is make all of the unread posts on page 7 instead of page 57, etc. It would be the same amount of clicks to the user since all of the page links are located on every page anyway.

The only real reason to make a new thread is for server processing reasons, but I doubt this thread is causing that much strain on the server.

Besides, the thread length is a testament to the popularity of this game. I'd love to see this reach 100 pages.


15
DF General Discussion / Re: Future of the Fortress
« on: June 27, 2007, 11:31:00 am »
Slime, there's never an ETA for obviously understandable reasons, but you can watch this file, which is the list of items Toady is definitely going to do, along with considerations.

This list has drastically gone down since its inception.

Now he may work a bit faster the more donations he receives. I make no promises.

But you do get some rad ASCII art for it with a bitchin' story.


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