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Messages - Psieye

Pages: 1 ... 163 164 [165] 166 167 ... 189
2461
DF Gameplay Questions / Re: good starting location to get shells?
« on: June 09, 2010, 04:36:53 am »
I haven't been able to embark with turtles in an 2010 fort yet... I'll just mod Shells into my cave lobsters.  They should have them anyway.  Granted Turtle and mussel shells are stronger IRL.
Embarking with turtles is useless because they're pre-cleaned turtles. You want raw turtles that you clean on-site to get shells. You don't get shells from eating turtles or lobsters anymore.

2462
DF Gameplay Questions / Re: Trade wagon - nobody will trade!
« on: June 09, 2010, 04:35:16 am »
In general, bringing stuff to the trade depot is higher priority than actually sitting around to trade. Hence why bins and early response are good. If you really must get trade done faster, temporary cancel all the pending trade items from being brought to the depot and your broker will go into standby for trade.

2463
DF Gameplay Questions / Re: Barrels?
« on: June 09, 2010, 04:32:33 am »
Try as I might, I can't seem to keep enough empty barrels in my fort to be able to brew consistently. I have MASSIVELY full food stockpiles that only keep getting more full - should I try cutting back on food production to free up some barrels?
Let me guess, you've got acres and acres of farming land all producing too many plants for you to know what to do with? Unless you plan to export food (which isn't lucrative unless it's with cooking), don't produce too much surplus of food yeah. Reserving barrels is important, but so too is not having a needlessly large reserve of food, for the sake of FPS.

2464
Hmm, flying fairies would certainly cause trouble. But technically the mini-suikas can fly in canon yet we don't let them fly in Suika Fortress. I don't see too much trouble with just saying fairies cannot fly and only have vestigal wings. Alternatively, maybe make a generic fairy yukkuri? One so pathetic even Daiyoukkuri outshines them.

Oh and I didn't mean introducing Genji himself, but to make Genjikkuris. Which is a mind-swirling concept I know... Well, you prefer shells being something earnt instead of brought along at embark/trade so... how about making an underground animal (that way, they show up no matter what the surface biome is) have shells on butchering? If I am to get morbid, Koishikkuri (and/or Satorikkuri) could be re-introduced as one of the underground animals that releases a shell - the casing for the 3rd eye.


On a tangent, I feel there ought to be Mahjong Sets and Shogi Boards as toys. For cooked food, instead of "biscuit", "stew" and "roast" how about "curry", "sukiyaki" and "sushi"?

Interesting idea you have there. I'm at least for the Satoris' 3rd eye having shells. That seems alright in my book.
I'll look into the toy thing....

And as for food.... I'm not sure... I know that would be accurate. I almost wanted to make Taiyaki since were dealing with bean paste...but there's still regular animals too... so it makes things a bit complicated... besides can you make bean paste curry?
The toy additions are easy:
Spoiler: item_toy.txt (click to show/hide)

Spoiler: entity_default.txt (click to show/hide)

As for food, since when have dwarves (and by extension, drunken mini-suikas) ever cared about the finer points of gastronomy? Dwarven cooking = "mince it all up, stick it together and hope it stays together". How you're meant to enjoy biscuits made entirely of fat or stews made entirely with sugar, we don't ask. What point there is in mashing various berries together and sticking it in the oven with no flour (at least you could say it's a pie otherwise), we don't ask.

In fact, here's what my personal item_food.txt file looks like:
Spoiler (click to show/hide)
Dwarves randomly choose one of those entries when making a cooked product. I don't ever question what cake with only mushrooms and fat must taste like, nor do I ask about sugar sushi - dwarves have invincible stomachs like Index and messed up tongues like Hisui.

I like the idea of Taiyaki, better than my curry idea I shoved in for an easy meal name. No doubt you'll end up with cucumber+brain taiyaki fillings at times, but will a drunken suika really care? It's masterfully minced, therefore it's gourment cuisine. It's up to the player to ensure cooked products use sensible ingredients for the sake of sanity.

2465
DF Gameplay Questions / Re: Can't assign traded weapons
« on: June 08, 2010, 04:15:01 pm »
I read recently that weapons in stockpiles can't be assigned. I know that ammo in bins cannot be assigned. Might be related.

2466
The active job one as in dwarves never ever doing civilian work again once they start training in the barracks? The one glaring one is official group training not working - sparring and group classes. Without those, you can't train defensive skills. The other glaring one is marksdwarves refusing to shoot - you can get them to train marksdwarfship but you'll never get them to shoot in live combat. There also happens to be the occasional (and seemingly random) "crash when you use the 's' screen to command squads" which I've been hit by a number of times.

2467
DF Gameplay Questions / Re: Armor Basics
« on: June 08, 2010, 04:09:48 pm »
Are you certain that hammerdwarf actually got credit for all 6 kills? Could be that some died from blood loss due to previous wounds from sharp attacks. This is where combat reports are really useful.

2468
DF Gameplay Questions / Re: Handful of questions
« on: June 08, 2010, 04:07:08 pm »
#2: From what I've read there is no nice way to get rid of down stairs/ramps without simply constructing a floor above it, is this true?
Channel those stairs out. Ramps can be removed by designating the up ramp below to be removed. Alternatively, perform a cave-in - no way is it nice but it'll do the job.

2469
DF Gameplay Questions / Re: good starting location to get shells?
« on: June 08, 2010, 04:03:28 pm »
I don't think anyone has a working "produce shells" reaction. Bodyparts don't work the same ways they used to. Note the lack of ability to make Shell stockpiles.
Darn that's a point, I was sure it was there but stringdump doesn't have it. Very well, plan B: mod cats to have shells. More readily available than trying to find hair/cartilage/hoof (though they're available in common domestic animals too).

2470
If you're that concerned, switch invaders off and start your first fortress. Get used to all the new stuff. Then you can worry about learning to tread around the military bugs (which never bothered me as I like melee and steel armour gives good survivability to offset the lack of defence skill training right now). You'll have to learn how to handle a hospital anyway which will take time.

2471
DF Gameplay Questions / Re: Armor Basics
« on: June 08, 2010, 03:55:01 pm »
Yes, bludgeoning damage gives you insta-kill crits... but so too does sharp damage. I guess having some leather caps might theoretically reduce chances of a shatter-skull crit but we'd need extensive testing to be sure.

2472
DF Gameplay Questions / Re: Masterful and decorations.
« on: June 08, 2010, 03:52:51 pm »
Lock them all up either physically or with burrows so that the target object is the only thing they can reach. Then see if you still can't decorate it. Also note that you may only stud 1 decoration per metal, so see if that object already is decorated with whatever metal you're trying to stud it with.

2473
The only benefit to using separate up and down staircases for your main shaft is that it's easier to seal back up if you happen to breach the underground caverns accidentally.

2474
DF Gameplay Questions / Re: Worldgen advice
« on: June 08, 2010, 03:49:14 pm »
The old dilemma of "I want my volcano next to other terrain" is solved by maximising the elevation and volcanism variances. Tweak the mesh of elevation so as to bias the middle to upper elevation levels. Get rid of or vastly reduce the "minimun number of [biome] tiles" checks so you don't face unnecessary rejects. All previous advice from Dr. Hieronymous Alloy still apply.

2475
Hmm, flying fairies would certainly cause trouble. But technically the mini-suikas can fly in canon yet we don't let them fly in Suika Fortress. I don't see too much trouble with just saying fairies cannot fly and only have vestigal wings. Alternatively, maybe make a generic fairy yukkuri? One so pathetic even Daiyoukkuri outshines them.

Oh and I didn't mean introducing Genji himself, but to make Genjikkuris. Which is a mind-swirling concept I know... Well, you prefer shells being something earnt instead of brought along at embark/trade so... how about making an underground animal (that way, they show up no matter what the surface biome is) have shells on butchering? If I am to get morbid, Koishikkuri (and/or Satorikkuri) could be re-introduced as one of the underground animals that releases a shell - the casing for the 3rd eye.


On a tangent, I feel there ought to be Mahjong Sets and Shogi Boards as toys. For cooked food, instead of "biscuit", "stew" and "roast" how about "curry", "sukiyaki" and "sushi"?

Pages: 1 ... 163 164 [165] 166 167 ... 189