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Messages - Psieye

Pages: 1 ... 25 26 [27] 28 29 ... 189
391
DF Modding / Re: Fun with threats.txt
« on: March 13, 2012, 05:30:51 pm »
Who the hell do you think I am?
Whenever I see this reference, I feel I have to counter with "My hand is burning hot with power. It is telling me to defeat you!"

392
DF Dwarf Mode Discussion / Re: Safest way to get fell/macabre mood
« on: March 13, 2012, 05:17:19 pm »
So far a list of sources for bad thoughts have been provided but we haven't gotten an exact recipe for how much happiness to knock off to quality for fell moods. The 20 population requirement is the same as other moods and you'll probably want to wall yourself in (don't even bother with an exit) so the misery balance isn't knocked off by an ambush killing someone.

This gives you the "nauseated by the sun"
Only applicable for dwarves who have spent a considerable amount of time underground. Normal dwarves won't give a damn about being in sunlight.

393
I'm rather surprised you never hit this problem until now when running with scarcity that high. That's a string of good luck you've had there which just now ended. When the site finder says "metal", it means you'll run into something that gives the message "You have struck ___________". Be that sphalerite, cobaltite or even microcline.

394
DF Dwarf Mode Discussion / Re: Kobold Invaders Exist
« on: March 12, 2012, 02:33:56 pm »
Kobolds 'use' steel because the game handwaves that they must have stolen it somehow. They're a scavenger race, any civ their 'home cave' is situated near enough to handwave as 'within scavenge distance', they'll have access to equipment from that race. I once modded in gold and platinum ammunition, thinking I was safe as I removed bows and crossbows from goblins and other races. Kobold archers came with highly expensive and dense arrows to kill my adventurer.

395
DF Dwarf Mode Discussion / Re: 'Grand' Staircases
« on: March 12, 2012, 06:52:55 am »
Ramps here, for the purpose of wagons and safety (oh and less steps to move).

396
DF Dwarf Mode Discussion / Re: Refuses to Heal
« on: March 11, 2012, 02:07:37 pm »
What's his healing rate? Though well, there's not much you can do in-game for him at this point besides trying to deconstruct the bed he's resting on. You could mod the raws to make healing go faster or you could arrange for some suitable means of euthanasia.

397
3 green glass discs each. It's a long way down if they fall off the platform while dodging.

398
DF Dwarf Mode Discussion / Re: Water desalination
« on: March 11, 2012, 11:55:21 am »
Did you construct a floor and wall for the reservoir to hold the well? If the water touches any part of the land, it becomes salty again.

399
Mod Releases / Re: =-~Corrosion~-= [v1.1.4] _NOW IN 34.05_
« on: March 11, 2012, 10:55:06 am »
By the way, is it intended that shotgun shells make for better ammo capacity? Shells are produced in stacks of 15 which means a soldier will pack 2 stacks of 15 into his quiver whereas can only fit one stack of 25 bullets. Given shotguns hit harder than rifles, doesn't that mean the only reason to use rifles is the bayonet (and if you're resource-limited)?

400
DF Dwarf Mode Discussion / Re: Goblinite
« on: March 10, 2012, 05:18:13 pm »
http://www.bay12forums.com/smf/index.php?topic=15096.0

This is the thread for these posts. Not individual threads for each.

401
DF Dwarf Mode Discussion / Re: I need some rocs...
« on: March 10, 2012, 04:46:58 pm »
Well then, the solution would be to remove every other megabeast, then repopulate the raws with "Red Roc", "Blue Roc" etc etc - copies of the Roc but with minor differences in the name so you don't get duplicate raw issues.

402
DF Gameplay Questions / Re: 50+ Dwarves After 2 Waves?!
« on: March 10, 2012, 04:43:58 pm »
You won't have to build separate bedrooms. Make a dormitory!

They may not make the dwarves SUPAR HAPPEH, but they won't make them angry, because they're sleeping on the floor.
Go beyond that - build a dormitory arrangement of beds but assign every single one of them as an individual 1x1 bedroom. No need for walls, doors or furniture, dirt cheap bedrooms with no fuss and dwarves will be happy they have their own room instead of having to sleep in a dormitory.

403
DF Gameplay Questions / Re: Strand Extracting
« on: March 10, 2012, 04:28:02 pm »
One dedicated strand extractor = Many unskilled strand extractors, only in speed. Same with furnace operators
And most of the time, you have lots of unskilled workers that you're trying to find jobs for.

Legendary furnace operators have their use in melting objects, since it's economical to melt everything in just one smelter, having The One Melter dwarf speeds this up considerably.

404
disable all his jobs included cleaning
Hmm, does that also stop Clean Self?

405
DF Dwarf Mode Discussion / Re: I need some rocs...
« on: March 10, 2012, 02:24:03 pm »
He furthermore has the problem that he specifically wants rocs. Modding in trapavoid won't mean anything if he never gets rocs in his own games.

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