Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Ma88hew

Pages: 1 ... 5 6 [7] 8 9
91
Yeah, they had a forum before, according to the google cache.

92
Other Games / Re: FantasyScape - The new Minecraft?
« on: February 26, 2011, 05:33:08 pm »
It would be cool if we could get in contact with this guy, I wanna know what direction he wants to take this.

He apparently hasn't gotten on youtube since posting the video.
I believe he has answered some questions on reddit. (http://www.reddit.com/r/Minecraft/comments/fqcze/i_just_added_realistic_water_to_my_new_game_it_is/)

93
DF Modding / Re: Isolating a World from it's embarks?
« on: November 12, 2010, 11:24:37 am »
If you want to remove all of your fortresses from the world, and make it how it was right after worldgen, you can get its seed and regenerate it. In Legends mode, you can export the world gen param (including the seeds) and copy the world-gen information into worldgen.txt. Then, you can generate a new world, exactly as before, brand new, without any of your fortresses on it.

Other than using the seed to create an identical world, however, there is nothing you can do. Forts are saved into the world itself.

94
DF Announcements / Re: Dwarf Fortress 0.31.17 Released
« on: November 11, 2010, 10:20:51 pm »
I just got beaten by bandits. I thought elves were supposed to have wooden weapons! I guess they stole the bronze ones or something.
Adventure mode is now a proper game. :D
And it also has dwarven difficulty. Yay.


Incidentally, how do I locate a shop? I have yet to see one.
You have to be in one of the yellow colored towns. The shops will have signs next to them.

95
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: November 11, 2010, 04:56:35 pm »
Boogymen and night creatures are very difficult. I love this. It makes you actually want to have followers who are not just meat-shields.

Also, when playing around in the arena, it seems that elves are now represented by "e". (as apposed to "E") Is there a reason for this? Not that I dislike the change.

96
DF General Discussion / Re: Aimed shots in the coming update?
« on: November 01, 2010, 12:04:27 pm »
Ooh, we can finally kill people in their sleep without having to chop them all up. Just their head.

97
DF General Discussion / Re: Aimed shots in the coming update?
« on: November 01, 2010, 11:48:03 am »
Since enemies do it too, maybe Fortress Mode people will do it too.

If so, WOOT.

Even if not, this will be a very awesome release.

98
Created an account a while ago, and have 2 towns now. I don't know what to do with the second one though...
My name is Uristn?m. (The game doesn't have the accented o character. :\)
Towns:
    Crazyhammers (-5|-361)
    HelmsAssaults  (-8|-361)

99
DF Dwarf Mode Discussion / Re: Deadly Migrants
« on: September 19, 2010, 12:00:57 pm »
Getting "drunks", "master thieves", and other strange professions is a glitch in 31.13, maybe because DF now pulls migrants from existing populations. It'll probably be fixed in 31.14.

100
I would use squads of ambushing goblin marksmen. ONLY.

Pick off all the woodcutters/plant gatherers!

101
DF Dwarf Mode Discussion / Re: New strange things in 31.13
« on: September 16, 2010, 04:24:40 pm »
I had the 'Some migrants have arrived at this fortress, knowing it may be their doom' message too, before anyone died, and a Drunk showed up. The drunk died shortly after from a yeti that was terrorizing my fort. I guess they were right about the doom part. Maybe they sensed the yeti that had just destroyed my wagon and trade depot.

I also got a legendary migrant. He's a blowgunner, but with other cool fighting skills as well. He is the first legendary migrant I have ever received across all versions, and I made him my military commander.

...should I wait until 31.14 before my next migrant wave?

102
DF General Discussion / Re: The duplicate raws thread
« on: September 06, 2010, 11:04:44 am »
Floating guts town.
Crashed when I entered it though. :\

103
DF Dwarf Mode Discussion / Re: Charging Downwards (spoiler)
« on: August 29, 2010, 05:07:08 pm »
They infinitely spawn (in 31.#), but you can certainly try to reduce the population as much as possible. In legends, they are listed as "unnumbered", same as some insects are listed, so you need to kill at least 28 million per demon type as you put in your world gen parameters,, and hope that you don't have any unkillables(i.e. demons made of steam). OR, you could floor over hell.
If you try it, good luck. I don't think it has ever been done before.

104
DF General Discussion / Re: You might be a dwarf fortress player if...
« on: August 29, 2010, 12:40:08 pm »
YMBADFPI you have a crippling fear of ampersands.
YMBADFPI you believe in the power of bunnies.
YMBADFPI you have the aspect of one fey!
YMBADFPI you are unafraid of fire.
YMBADFPI you need alcohol to get through the working day.
YMBADFPI you grab clothing off of the deceased and claim it for yourself.
TMBADFPI your bedroom's small and crummy, but you have a REALLY NICE dining room.
YMBADFPI once in a while, while off the computer, you look around, and say, "Dang, this is great FPS!"

105
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: August 15, 2010, 08:40:04 pm »
Sites with huge amounts of people should make it more fun and tougher to destroy a civilization as an adventurer. ~4000 people in a large town? Try fighting all of them. A REAL adventurer challenge.

Pages: 1 ... 5 6 [7] 8 9