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Topics - ssfsx17

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Creative Projects / Unmapped 2 - a Darklands-like party RPG
« on: July 16, 2013, 11:41:13 pm »
This will be a rewrite of a previous project: http://code.google.com/p/unmapped/

You control a party of up to six characters, adventuring through the land and eventually saving the world. There is no graphical map of any kind, hence the name "Unmapped", although there is still a lot of room for randomness in many other areas. The game will never show you the numbers in the underlying system, so you have to figure out which encounters are difficult and which ones are easy all by yourself. And, whether an encounter is helpful or dangerous can also be random, e.g. if you meet a blind musician then she may either give you something or murder the party horribly.

The interface will be a standard windowed one, although mostly text and buttons and menus. There is a possibility for character portraits, music, and other such things, although this depends on a webhost that can handle lots of ~500MB files.

One comment I got on Unmapped 1 was that the main plot wasn't revealed immediately, so, here's a story:

Story

There is a recurring pattern: a rough bearded prophet in the wilderness calls for equality and pacifism, but is brutally repressed. The survivors become more extreme and turn to violence, and are therefore eradicated in an even more cruel manner. Such uprisings grew exponentially with the printing press. One of the biggest examples was the Cult of Soult, which was contained by a siege for ten years, all the meanwhile turning to strange practices like polygamy and child marriage.

The great foreign powers saw an opportunity to divide and conquer the land, but of course they eventually started fighting each other directly. Some of them claimed to protect the Mono-Temple, others gave refuge to the New Prophets, but they were all basically the same in the end. Even the great foreign powers themselves were felled, giving rise to new atheist princes who systematically burned holy books and religious leaders at the stake. The princes believed that if there were no more religion, then nobody would have anything to fight about anymore. Once they had successfully cleansed all major cities, they turned on each other.

By the time the wars were over, over half the population was dead and at least a quarter of the land was scorched. Roving marauders and mercenaries scraped a living as best as they could, with a few settling down on burned land to try to make right what had gone wrong. Many villagers tried to continue on as best as they could, trying to get back to the normal farm life, but they found the scars of war everywhere they went. Refugees flooded the great foreign cities, especially Saint-Frank.

The worst is yet to come. The corruptions of the true faith, the loss of religion, and especially the destruction of holy books translated to the vernacular has greatly weakened the boundaries between Hell and the World. There is an evil power in Hell, named Lightbringer, that seeks to make all living things serve it, and to drain all happiness and love from the world. Only Lightbringer will be happy, while everything else will be in darkness. It believes that it is the most beautiful and worthy thing that has ever existed, and everything else is inferior to it. It feels no empathy - if it were to see millions of people eviscerated before its very eyes, it would not care. However, if it were to suffer even the slightest scratch, it would become hysterically-emotional and exact revenge thirteenfold.

Lightbringer has sent four powerful servants to scout out the world and prepare it for imminent conquest:
- Akuma-sama the mighty - a vicious cannibal who lusts for blood
- Baphomet the corrupter - the twisted goat-snake-man who desires to devour souls
- Lillith the seductive - who takes the desires of men and turns them towards destructive ends
- Samael the oblivion - lonely and afraid, but also projecting death and disease all around the world

2
Creative Projects / Unmapped - a plain text Darklands-like RPG
« on: January 14, 2013, 04:39:41 pm »
http://code.google.com/p/unmapped/

----

You gather around the comfortable fire at the tavern, in a remote town where adventure is to be found.

"Then we are agreed?" asks Roswitha, a priestess who has decided to go out of the sheltered cloister and into the big wide world. "We will swear this pact of loyalty, to achieve justice and glory for all?" Everyone nods.

You all swear a pact as blood-brethren, to seek good and avoid evil, and to bring everlasting honor and glory to your names.

You look around at each other. One of you, Zeni, is a battle-scarred veteran who has seen the full horrors of what humans are willing to do to each other. "Now taht we have a goal," Zeni remarks wryly, "how shall we achieve it?"

"Let's visit the market and the guilds in search of better equipment and more training," suggests Sugihara. She has studied and scribed for her whole life, and loathes risk. Above all, she fears that someone will accuse her of making a mistake. "I've also heard that the churches and monasteries may take on students. Once we find some teachers, we can just stay here and work at various things until the money runs low!"

Everyone nods, even Rory the Rascal. "A wise plan," remarks Rory, "but why not take action now? Lowlives infest the back streets here at night. We can gain repute, experience, and a bit of plunder by eliminating these scum. Let us also listen to rumors and visit the villages to learn about opportunities to advance ourselves."

There is an unhappy look on Sugihara's face. "Don't we need fine armor and good weapons? Maybe the sale of one or two valuable items would give us the funds to help everyone here. I am loathe to venture into the dangerous countryside without good equipment."

After discussing these issues, you decide to...

...look at the downloads
...ask the tavernkeeper about his younger days of adventuring
...consult the scholars who are also experts in dwarven craftsmanship
...converse with other adventurers who have tried many kinds of quests
...enjoy the ambient music at this tavern
...search for more choices
...discuss unrelated topics to pass the time

----

Unmapped is a Darklands-like "role-playing" game with a minimal pure-text interface, powered by the Lanterna GUI library ( http://code.google.com/p/lanterna/ ). The combat is based on The Bard's Tale series. The game has no visual map whatsoever, hence its name.

It requires Java to run. If you can run PCGen, MegaMek, MekHQ, etc., then you should hopefully be able to run this.

Current things to see:
  * Party of up to 6 characters
  * Go to the Guild Street or the Garment District for shopping
  * Go to the temple at the Central Plaza
  * Go to the slums and pick a fight
  * Go outside town and explore the countryside, visit a village, or march towards a raubritter's (robber-knight's) tower
  * Holy Book system, roughly analagous to the Roman Catholic saints systems of Darklands
  * Source code available under the GPLv2 on Google Code - if there is enough demand then I may also put the source on GitHub

New in 0.0.8:
  * Random encounters in the countryside - currently, only two are implemented
  * Main menu is accessible from outside town
  * There is now a benefit to going to villages that are not evil
  * Running away from a fight will remove shock damage ("stumbled", "staggered", "totally rocked", etc). Also, shock damage is also always removed while camping/resting, even if the character does not choose to rest.
  * Bugfixed savegames so that they will keep track of character damage

Planned:
  * Training non-combat skills - the really good training will require Norton Coins
  * More encounters of many kinds
  * More possible encounters when picking a fight in the slums
  * Ranged weapons with reload time - crossbows and firearms
  * Other encounters & battles that show off the engine's flexibility, e.g. skeletons who are highly resistant to cutting & piercing damage
  * More shops and stuff to go in the shops
  * Improvements to chargen
  * Alchemy (and Cooking / Food system?)
  * Ask for music submissions
  * Implement save files as JSON rather than XML, for maximum resume padding
  * Finish up the quests that are started in villages

Shelved for later:
  * Character descriptions - This is not gonna work without a lot of custom coding, because Lanterna UI doesn't have text input boxes that handle multiple lines.

=FAQ=

===How to help?===

Suggestions and feedback!

What takes most of the time is thinking of encounters and all the different things that should be able to happen in them.

===Java is infamous for security issues===

This only applies to the plugins that run Java in a web browser. This affects nVidia's hardware detector, Facebook's advanced photo uploader, and many corporate applets. However, desktop and server Java are still fine. In fact, if desktop and server-side Java had a security issue, the whole corporate world and the entire country of India would melt, but that is another story for another day.

And, if you heard that Java was bad, wait'll you see Flash and Silverlight. Generally, web browser plugins that provide "rich functionality" are inherent security issues.

If you're really concerned, then use Linux + this: http://openjdk.java.net/ or this: http://www.ibm.com/developerworks/java/jdk/index.html - and turn off the Java web browser plugin

===Exception in thread "main" java.lang.UnsupportedClassVersionError===

Try updating to the latest version of Java.

===This game is difficult!===

Look in the source code for a file named "spoilers.txt" to see some of the secrets of the game. Or you can just hack your save file.

3
Other Games / Hatoful Boyfriend
« on: December 01, 2011, 03:18:40 am »
So normally I play games that require some amount of thinking or reflexes.

But there's this one game that's just so different from the rest that I just had to play it... and was pleasantly surprised by its hidden depths. It's a typical Japanese dating sim game, except, you date birds. And you play as a hunter-gatherer cavegirl. And the game can be finished in only 30 minutes if you know what you're doing. And at least three endings involve being violently murdered.

Official website: http://clione.halfmoon.jp/hatoful-boyfriend/index.html

Translation for the free version of the game: http://sce.inkwash.net/main/

4
DF Adventure Mode Discussion / Treasure Pile Caves
« on: April 02, 2010, 07:41:00 pm »
Anyone know why some caves have a ton of goods, meat, or other stuff laying around outside?

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