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« on: June 25, 2011, 01:53:09 am »
The perfect KOEI game would have:
- Food trading, taxes, tribute, population loyalty, military loyalty, random merchants and other special characters
- Body / Governance Points (which the AI is also constrained by), all kinds of retainer skills, retainer loyalty, tea ceremonies, jousting / tournaments, hostages, marriage, ronin / mercenary retainers
- Floods, droughts, irrigation levels, flood defense levels, farm development levels, castle levels, market levels
- Skill, maybe even multiple skills for firearms / ironclads / magic / whatever
- Battles with more-interesting ranged combat (archers / siege weapons / musketeers who can shoot farther than 1 square), and maybe with cavalry who can charge against multiple squares in a line
- Mass popular movements who threaten you with the power of God. Playable, too. Seriously, even Shogun 2 Total War doesn't let you play the Ikko-Ikki without a mod.
- The same artist who did the art for all these early-era games. The character portraits were the best I've ever seen from any strategy game that bothers to have character portraits.
- Music by Yoko Kanno
Alas, getting all these things in a single game will be nearly-impossible today. And, it looks like Gemfire only has a skeleton of KOEI gameplay with the seasonal grain trade thrown in.