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Messages - Nate McCloud

Pages: [1] 2 3
1
DF Modding / Re: Multiple containers in a reaction?
« on: March 02, 2018, 06:16:36 pm »
...Huh. That's actually not a bad idea...it would work, and it wouldn't be cheaty like just producing water from nothing. I like it.

2
DF Modding / Re: Multiple containers in a reaction?
« on: March 02, 2018, 07:43:24 am »
That's uh...an extremely roundabout way of going about it...

3
Really sorry for necroposting, but I want to use this script so I can have a working obsidian forge building for crafting obsidian without risking burning my dwarves. The only problem is, I don't see any way to require that the workshop have both water AND magma underneath it. How would I do that with this script?

4
DF Modding / Multiple containers in a reaction?
« on: February 28, 2018, 04:02:55 pm »
I'm trying to create reactions that either require multiple containers of reagents (e.g. 7 buckets of water at my Obsidian Forge for 1 boulder of obsidian) or give multiple containers of product (e.g. 1 ore boulder at my Pulverizer for 2 bags of ore sand). How would I go about this?

Two methods come to mind, but I'm not sure which is correct.

Method 1:
Code: [Select]
[REAGENT:water:3000:LIQUID_MISC:NONE:WATER]
[REAGENT:water container:7:NONE:NONE:NONE:NONE]
[CONTAINS:water]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]

Method 2
Code: [Select]
[REAGENT:water 1:150:LIQUID_MISC:NONE:WATER]
[REAGENT:water container 1:1:NONE:NONE:NONE:NONE]
[CONTAINS:water 1]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:water 2:150:LIQUID_MISC:NONE:WATER]
[REAGENT:water container 2:1:NONE:NONE:NONE:NONE]
[CONTAINS:water 2]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:water 3:150:LIQUID_MISC:NONE:WATER]
[REAGENT:water container 31:1:NONE:NONE:NONE:NONE]
[CONTAINS:water 3]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:water 4:150:LIQUID_MISC:NONE:WATER]
[REAGENT:water container 4:1:NONE:NONE:NONE:NONE]
[CONTAINS:water 4]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:water 5:150:LIQUID_MISC:NONE:WATER]
[REAGENT:water container 5:1:NONE:NONE:NONE:NONE]
[CONTAINS:water 5]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:water 6:150:LIQUID_MISC:NONE:WATER]
[REAGENT:water container 6:1:NONE:NONE:NONE:NONE]
[CONTAINS:water 6]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:water 7:150:LIQUID_MISC:NONE:WATER]
[REAGENT:water container 7:1:NONE:NONE:NONE:NONE]
[CONTAINS:water 7]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]

EDIT: ...I'm just now realizing that this won't work no matter how I do it, because dwarves won't fill buckets with water to do the reaction, anyway, and there's no vanilla way to store water in buckets...

5
General Discussion / Re: Happy Birthday, Toady!
« on: April 17, 2012, 11:43:01 am »
"Hello, California Cake Company? I'd like you to make a delivery, and if it's not too much trouble... could you send your shortest deliveryman wearing a huge novelty beard?"
Hah! Nice one. XD

I hope the Birthday Toad actually sees this topic...

6
General Discussion / Happy Birthday, Toady!
« on: April 17, 2012, 02:23:49 am »
Topic.

7
DF Modding / Re: Weapon enchantments/weapon-based special attacks
« on: April 08, 2012, 02:51:06 am »
Hm, that's a shame. Oh well...thanks.

8
DF Modding / Weapon enchantments/weapon-based special attacks
« on: April 07, 2012, 01:54:54 am »
Is it possible in any way to enchant weapons so that, for instance, they become indestructible?

Also, is it possible to attach special attacks to certain kinds of weapons and/or materials so that the equipper can use it? For example, I wanted to create either a special kind of sword, or a special metal that can be made into a sword, that gives the equipper the ability to fire cutter beams at targets.

EDIT: I think I may have answered part of my second question...

9
DF Modding / Re: Idea for potions--but how?
« on: March 29, 2012, 04:54:41 am »
Hmm...so basically, a transformation syndrome to turn a dwarf back into itself?

10
DF Modding / Idea for potions--but how?
« on: March 28, 2012, 03:20:59 am »
A couple of friends of mine were discussing custom reactions with Alchemy, and one of them suggested creating potions. How would you go about making potions with different effects in the game? One idea that was inspired was a potion to regrow missing limbs.

11
DF Modding / Re: Putting modifications into separate files
« on: March 28, 2012, 03:08:29 am »
Hm, I guess that's true. All right, thanks guys!

12
DF Modding / Re: Putting modifications into separate files
« on: March 28, 2012, 02:54:30 am »
Well, that sucks. But at least that somewhat cuts down on the copy-pasting I'd have to do each version. But, what you're saying is that different types of modifications can't be put into a single file? Like, you can't put [OBJECT:INORGANIC] mods and [OBJECT:ITEM] mods into the same file?

13
DF Modding / Putting modifications into separate files
« on: March 28, 2012, 01:36:22 am »
I've heard that it's possible to put raw file additions and modifications into separate files so that they can easily be transferred between versions. How would I go about doing that (both making additions and making alterations to existing files through a separate file)? And would I be able to make all the alterations through a single file, or would I have to use a separate file for each type of edit (e.g. separate files for creating new reactions and for adding those reactions to the dwarf race)?

14
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 07, 2012, 04:38:35 pm »
Okay, so, possibly dumb question...

Do I have to put all my modifications into the appropriate files (for instance, reactions to pulverize ore into multiple bags of metal dust and to smelt the dust into bars into reaction_smelter, and the ability for dwarves to use those two reactions into entity_default) each time I download a new version, or is there a way for me to put all that stuff into a separate file(s) and transfer them between versions so I don't have to copy-paste each individual change?

15
DF Modding / Re: Powder state for metals
« on: March 12, 2011, 02:44:22 pm »
:P Mineral paints...hmm...

Could we possibly be looking at potentially being able to paint floors and walls in a future release?

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