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Messages - Nate McCloud

Pages: 1 2 [3]
31
DF Gameplay Questions / Uses of pipe section?
« on: April 07, 2010, 07:01:13 pm »
Are there any uses of pipe sections besides screw pumps?

32
DF Modding / Re: Custom reaction not showing up
« on: April 07, 2010, 12:05:08 am »
Thanks!

33
DF Modding / Re: Custom reaction not showing up
« on: April 06, 2010, 09:27:42 pm »
As a reagent, because I'm pretty sure you can't produce a random wood from a reaction.

34
DF Modding / Re: Custom reaction not showing up
« on: April 06, 2010, 09:17:44 pm »
What do you use between PLANT_MAT and WOOD if you want to use ANY kind of wood as a reagent?

35
DF Modding / Re: Custom reaction not showing up
« on: April 06, 2010, 05:38:40 pm »
You know...that's not a bad idea.

36
DF Modding / Re: Custom reaction not showing up
« on: April 06, 2010, 05:26:34 pm »
Upright Path: Both.
Ilmoran: Oh...well, that explains it...thanks.

37
DF Modding / Re: Custom reaction not showing up
« on: April 06, 2010, 05:16:22 pm »
That was actually the dwarf entity I was referring to. >_< Sorry, I should've been more clear. I did add the custom reaction to entity_default.txt for the dwarves, but the custom reaction never showed up.

38
DF Modding / Custom reaction not showing up
« on: April 06, 2010, 04:14:35 pm »
So I created a new reaction for the Smelter that should allow me to use 10 bars of any metal, 10 logs of any wood, 10 pieces of any stone, and 10 pieces of any gem to make one raw adamantine. I even remembered to put the custom reaction into the dwarf entity file. However, when I move to the Smelter while in q mode, there's a slight lag, and the reaction doesn't show up! There shouldn't be a problem, according to my empty error log...
Code: [Select]
[REACTION:RAW_ADAMANTINE]
[NAME:make raw adamantine]
[BUILDING:SMELTER:NONE]
[REAGENT:A:10:BAR:NO_SUBTYPE:METAL:NO_MATGLOSS]
[REAGENT:B:10:WOOD:NO_SUBTYPE:PLANT_MAT:NO_MATGLOSS:WOOD]
[REAGENT:C:10:BOULDER:NO_SUBTYPE:INORGANIC:NO_MATGLOSS]
[REAGENT:D:10:ROUGH:NO_SUBTYPE:INORGANIC:NO_MATGLOSS]
[PRODUCT:100:1:STONE:NO_SUBTYPE:STONE:RAW_ADAMANTINE][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]

39
I did.

Ah, sorry...I'll make a new thread.

40
Soooo...no adding new reactions to the smelter without genning a new world?

EDIT: Sorry, apparently I didn't read everything enough. ^^; But, for some reason, even though this doesn't generate an error in the error log, this reaction doesn't appear in the smelter:

Code: [Select]
[REACTION:RAW_ADAMANTINE]
[NAME:make raw adamantine]
[BUILDING:SMELTER:NONE]
[REAGENT:A:10:BAR:NO_SUBTYPE:METAL:NO_MATGLOSS]
[REAGENT:B:10:WOOD:NO_SUBTYPE:PLANT_MAT:NO_MATGLOSS:WOOD]
[REAGENT:C:10:BOULDER:NO_SUBTYPE:INORGANIC:NO_MATGLOSS]
[REAGENT:D:10:ROUGH:NO_SUBTYPE:INORGANIC:NO_MATGLOSS]
[PRODUCT:100:1:STONE:NO_SUBTYPE:STONE:RAW_ADAMANTINE][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]

41
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: April 03, 2010, 05:56:28 pm »
1. I remember reading something about being able to create custom workshops by editing the raw files. How do I do that?
2. I've noticed that Notes is now Points/Routes/Notes. I know that the Points are waypoints used in Routes, but what are Routes used for?

Does anyone know?

EDIT: Never mind, I read about routes and stations (waypoints) on the Wiki. I'd still like to know how to make custom workshops, though.
EDIT2: I found the file to edit to make custom workshops. Thanks anyway!

42
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: April 03, 2010, 02:09:29 am »
1. I remember reading something about being able to create custom workshops by editing the raw files. How do I do that?
2. I've noticed that Notes is now Points/Routes/Notes. I know that the Points are waypoints used in Routes, but what are Routes used for?

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