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Messages - Mr Frog

Pages: 1 ... 129 130 [131] 132 133 ... 171
1951
So I guess I've become the team OCPD case. I am okay with this.

Mr Frog used cavies because they're the best test subjects he had on hand that couldn't scream for help. (Hint: they're also called guinea pigs).

He only really got to Talvi the first time by abusing her trust.

1952
Mr Frog: "NOOO! BABY EMUS! MY ONE WEAKNESS! whosawiddlebirdie"

I'm not sure if I like the explanation for Talvi's immunity, but it's a bit too late for any argument on my part to mean anything :-\

If Frog manages to poison Talvi with something, she's pretty much screwed. It doesn't even have to be from a weapon; he could fill his room with vapours that he's taken an antidote to. Hell, since it's implied repeatedly that Frog isn't the same species as Talvi, he might even be able to synthesize something that has ruinous effects on Talvi's physiology while leaving him more-or-less unharmed.

I think it basically boils down to how much warning Mr Frog has. He's devious and smart and can probably rig up any given conflict to be in his favour given enough prep time, but if he's taken by surprise, he loses that advantage. He has a height advantage, but Talvi sounds heavier (and is probably stronger, considering that dwarfesses are statistically-identical to male dwarves) and Frog's not very strong nor agile.

He might have something on hand to sharpen his reflexes and/or reaction times, probably with some temporary side effects (dry mouth, for example).

I'd say that the best way to resolve this would be to defuse the conflict before it gets violent, but I'm not sure how viable an option that is.

1953
So now we'll have a crazy hillbilly chick squaring off against a devious bastard who's probably never been in an un'handicapped' fight since juniour high.

GENTLEMEN, PLACE YOUR BETS.

EDIT: So why didn't the amnesiacs take this time?

1954
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 21, 2012, 01:28:42 am »
Some random immigrant miner ended up driving off a goblin ambush singlehandedly.

He's still not getting in my fort until I finish my spike pit.


In other news, my cyclotron managed to take down an entire necro-siege and half a migrant wave (oopsies!) before being dismantled by a zombie yeti. Godspeed, Whirly McDoomcart.

1955
DF Modding / Re: Small race shows up without clothes?
« on: June 21, 2012, 01:09:11 am »
My immediate thought was the odd body setup, as well, but my polyp spiders are ten times more unorthodox in terms of body plan (central body with HEAD, UPPERBODY, and LOWERBODY tokens, four legs, three graspers) and they wear clothing just fine.

Quick diagnostic: replace the CREATURE used in the moogles' entity file with dwarves, which we know function correctly. If the problem persists, the entity definition itself is likely at fault. Otherwise, there's probably something wrong with the moogles' creature def.

EDIT:

Spoiler: Unsolicited Suggestion (click to show/hide)

1956
DF Modding / Re: Small race shows up without clothes?
« on: June 20, 2012, 08:48:32 pm »
The one thing I can think of is that them having fur might be making the game think that they're already dressed enough as-is. I recall reading somewhere that the game automatically assigns the appropriate amount of clothing for the local climate. But even that's just a wild guess.

I do know for almost certain that their size is a non-issue; I had a modded fort mode race in 31.25 that was also SIZE:20000 and they spawned with clothing just fine, so unless something changed that shouldn't be the problem.

EDIT: Maybe it's some sort of weird conflict between CLOTHING and SUBTERRANEAN_CLOTHING? Try unbracketing one and ttying again.

1957
'Talvi' is 62.5% the length of 'Talvieno', which is why I use it.

I vaguely recall throwing a cavy down to AshSpawn during my turn, but that's the extent of actual cavy fatalities in the fortress AFAIK. Of course, considering the nature of Spearbreakers canon, there's still nothing much stopping there being a secret mass gravy-cave under Mr Frog's bed.

Joseph has a far tidier method of extracting Mr Frog on hand. HINT: wormholes.

1958
Okay, fine. Note that this isn't an official update and I wrote much of this at around 2:00am, which is why the description gets a little loopy in some points.


1959
@Talvieno:

Heeheehee! I was so excited to see the reaction journal when I wrote that, but it didn't look like it was going to materialize... UNTIL NOW.

Joseph speaking like Smith... that works eerily well for what I had posted. I personally pictured him speaking very calmly and pleasantly, like he was talking to a child or some such. I picture Joseph as being sort of a self-styled Übermenschean messiah figure, so perfect in both appearance and manner that it's actually unnerving. I go into this in a bit more detail in the follow-up to that post, which I haven't finished and may not ever post.

1960
No hard feelings; we've all done it at least once. I'm just glad Talvi caught it.

1961
Talvieno! You're alive! :D Welcome back!

@Hansie:

If my PTSD flashbacks are to be believed, Talvi's turn began with a botched drawbridge arrangement courtesy of Splint and ended with a Spawn on a ledge rendering our entrance severely unusable, half of our military potentially Spawnitis'd, and the fortress not being remotely equipped to handle either. So... no. No it was not.

1962
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 17, 2012, 06:23:48 pm »
My now-former militia commander had a nasty habit of getting horribly injured during each fight he was in and just barely clinging to life afterwards so he could get mangled again later. He's missing a foot, an arm, and his mouthparts*, and his exoskeleton's* smashed to pieces in at least three places... yet he's somehow still alive and spamming my errorlog with 'No-Maw' ArgleBlargler, Drone cancels Store Owned Item: Too injured. He's at least 25% wooden splint by volume by this point.

Anyways, I decided it was best to relieve him from duty before he was reduced to a limbless cephalothorax* entirely held together by sutures.

*Modded civ species, weird anatomy, tried to base them off of sea anemones/jellyfish but went horribly off-track at some point and turned them into what can only be described as 'barnacle spiders'

1963
Please please please label your dialogue more consistently. I'm honestly not sure who's talking in the first paragraph (I'm guessing Urist?). For future reference, 'said' is your friend. :\  I understand that it's largely a matter of taste (and I'm the sort to obsessively label every single line of dialogue, so I don't trust myself to give a neutral opinion here :p), so I've been letting it slide, but sometimes feet must be put down.

I don't like the use of the phrase "basically blank"... it seems that "basically" is just a filler word and should either be replaced with something more precise or removed. (Nitpicky, yes, but it's haunting me for some reason.)

So, uh, I understand that this is somewhat of a milestone for you, so *applause*.

EDIT: And, on that note, sorry for being such a killjoy :( It's not that I don't like the story, it's that I suck at singling out things I like unless it's really distinctly 'OH HOLY WOWZERS'.

1964
DF Dwarf Mode Discussion / Re: famous last words
« on: June 16, 2012, 04:13:58 pm »
"Ick, blood all over the minecart tracks! Gonna clean that shit up."

EDIT: Alternatetly: "There's no way they'll try to path through the Spinning Minecart Of Doom. I even set the traffic to Restricted!"

1965
[Found carved into the wall near a small, circular cart track covered in multicoloured bloodstains:]

The Overseer would like to remind his personnel that attempting to clean the cyclotron while it is in use is counterproductive for multiple reasons.

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