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Messages - Gatleos

Pages: 1 ... 103 104 [105] 106 107 ... 243
1561
Roll To Dodge / Re: Roller's Block (RTD Brainstorming Thread)
« on: November 05, 2011, 01:09:07 pm »
I'd imagine that each GM, when done, would write a paragraph-long summary of everything that happened during their turn. And the way I imagine the story working is in an episodic way. That is, there may be an overarching plot, but each GM's turn is essentially self-contained. It's just like a large rotating panel of writers writing for a TV show.

I just want to see how long we could keep the damned thing alive. :P

1562
Roll To Dodge / Re: Roller's Block (RTD Brainstorming Thread)
« on: November 05, 2011, 12:52:44 pm »
Anyone around here ever considered running an Endless RTD?

I'm imagining an RTD that not only has a waiting list for players, but for GMs too. Whenever one GM gets bored of the RTD, they just pass it off to anyone else who wants to take over. Then, they can take the story in any direction they want. It would just keep going on forever, with players and GMs cycling in and out as time went on.

1563
Forum Games and Roleplaying / Re: I Just Want to be Badass
« on: November 05, 2011, 09:11:45 am »
You make a break for the Batcycle, picking up two katanas on the way and slashing your way through the room of ninjas! You then snatch up the Batcycle's keys from the floor and run back to Nick.
Nick passes out from blood loss and falls to the floor.

The ninjas close in around you as even more of them flood in through the windows and stairwell. You hold up the Batcycle's keyring and press the large red button.
"Jutsu this, bitch."

Spoiler (click to show/hide)

MELVIN LEVEL UP!!!
Melvin has reached level 3.

You land in some bushes outside the building. You can hear more ninjas coming around the side of the complex toward you!

NAME: Melvin T.
RANK: 17 (Jason Statham)
INVENTORY: Katana x2 | Mom's Car Keys | Police Bat Radio | Utility Belt
VEHICLE: None
WOUNDS: Light Bleeding (chest/arms) | Heavy bleeding (eye) | Cracked Ribcage
Balls
██████████████████████████████████████████████████████████████████████████ Level 3 Badass

NAME: Nicolas Cage
RANK: 17 (Jason Statham)
INVENTORY: Sub-Machine Gun | Katana
VEHICLE: None
WOUNDS: Unconscious | Missing Right Arm | Missing Left Arm | Light Bleeding (chest) | Very Heavy Bleeding (left arm stump)
Balls
█████████████████████████████████████████████████████████████████████████ Level 3 Badass

Abilities Discovered: I: Assertiveness | II: Instant Firearm Expert | III: Car-Fu

1564
Forum Games and Roleplaying / Re: I Just Want to be Badass
« on: November 03, 2011, 09:44:37 pm »
"SAVE US BATMAN"
"I'm... kind of busy right now. I'm whipping up a soufflé in the Batkitchen."
"YOU'RE USELESS"
"It's a soufflé! I can't leave it or-"
"NINJAS EVERYWHERE"
"Alright alright. I could... let me see... ah, Steve is nearby! I could call in a favor from him but it may take a while for him to get there."
"DO IT"

Nick picks up the katana with his teeth and spins around, decapitating all the nearby ninjas! You and Nick back up toward the window as the ninjas close in on you. Another raptor rider bounds in through a window at the other end of the room!

NAME: Melvin T.
RANK: 18 (Christopher Walken)
INVENTORY: Mom's Car Keys | Police Radio | Utility Belt
VEHICLE: Batcycle [!]
WOUNDS: Light Bleeding (chest/arms) | Heavy bleeding (eye) | Cracked Ribcage
Balls
██████████████████████████████████████████████████████████████████████████ Level 2 Badass

NAME: Nicolas Cage
RANK: 17 (Jason Statham)
INVENTORY: Sub-Machine Gun | Katana
VEHICLE: None
WOUNDS: Missing Right Arm | Missing Left Arm | Light Bleeding (chest) | Very Heavy Bleeding (left arm stump)
Balls
█████████████████████████████████████████████████████████████████████████ Level 3 Badass

Abilities Discovered: I: Assertiveness | II: Instant Firearm Expert | III: Car-Fu

1565
Hint: nobody is even close to the riddle answer yet.

**********~
Turn 126
**********~


META TURN:

Time to up the arsenal.

Goals
Find the keycard stations.

Current Soundtrack
Chozo Ghost

Actions
Meta: Use gravity gun to pick up all the pieces of glass, and propel them at the abomination's face.
(...) Thinking quickly, you grab the gravity gun and gather the shards of metal and glass on the floor! You then propel them at the abomination! (...) The abomination is hit squarely in the face and tumbles to the floor screeching. It then begins galloping around the room, swiping in a blind rage!
RW: Facemelt the abomination
(...) You leap up onto the table and start riffing on your guitar! Unfortunately, you forgot to switch the sonic amplifier on and the noise simply attracts the abomination to you. It tackles you off the table and pins you to the floor!
Meta: Attempt to ignite the goop-covered monstrosity.
(...) You make a small beaker of unknown liquid several feet to the right of the abomination explode with your mind.
RW: Mount Cleanzor!
(...) Cleanz0r continues to beat on you, pushing you out into the lab! You trip over an abomination laying on Derek, and it leaps onto you instead!
Meta: Go in the direction CLeanzor went in.
(...) You decide to sit down and stay put instead. SUDDENLY A HUGE SWARM OF MECHA SPIDERS CRAWLS INTO THE ROOM OH GOD THEY'RE EVERYWHERE

The abomination straddles John and swipes at his face! (...) John is caught by surprise! The monstrosity tears at his face!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Location: R&D Lab Alpha, Deck M1
Currently: Laying on the floor.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Keen Helmet | Pencil x4 | Coffee Mug | Sonic Cannon | Red Bottle | Blue Bottle
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG | No Delta Brain Wave | Split Personality

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Location: R&D Lab Alpha, Deck M1
Currently: Blinding the abomination with glass.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm | Thermometer | Odd Gun
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: R&D Lab Alpha, Deck M1
Currently: Telekinesising randomfully.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit | Genetic Slop
Wounds: Light Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis | Legendary Record Keeper

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Location: Secondary Storage
Currently: Standing all alone in secondary storage, just waiting for another mechanical spider ambush.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Quadruple Head Bumps | Blind | Light Bleeding
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Location: R&D Lab Alpha, Deck M1
Currently: Struggling underneath the genetic abomination.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3
Wounds: Brain Damage
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now | X-Ray Vision

Name: Cleanz0r
Description: A bulky cleaning robot who takes orders from Kyle.
Inventory: Disinfectant | Cleaning Brush x3
Wounds: None
Abilities: None


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase

Main Deck

Deck 2

Maintenance Deck 3, Main Elevator

Maintenance Deck 3, Living Quarters

Maintenance Deck 3, Engineering Lab

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)

1566
DF General Discussion / Re: Copyright question
« on: November 02, 2011, 11:51:34 am »
Well, here's the copyright info that comes with every release:
Spoiler (click to show/hide)

If it's all freeware, you should be fine. At this point it sounds like you're practically stepping into fangame territory anyway. But you may want to contact Tarn if you're still unsure.

1567
Creative Projects / Re: Help me out. It's easy.
« on: November 01, 2011, 09:43:26 pm »
The ability to do something for no reason other than that it's what you wanted to do.

And Oreos for dinner.

You sure you're not looking for Life Advice or something?

1568
Forum Games and Roleplaying / Re: Picture Fight
« on: November 01, 2011, 09:19:47 pm »

1569
DF General Discussion / Re: Is Toady adding too much?
« on: November 01, 2011, 09:01:16 pm »
Let's not start that Toadysitting discussion again... it got a bit embarrassing last time.

1570
DF General Discussion / Re: Dwarf Fortress in the Media
« on: November 01, 2011, 04:54:15 am »
I'd just broaden the scope of the Developer Interviews article. You can add a redirect from "developer interviews" to "interviews and articles".

1571
HAPPY HALLOWEEN!



AUGH

1572
Well, while we're waiting... DbZ's answer is set in stone, anyone else wanna take a crack at my obvious riddle?

1573
DF General Discussion / Re: Toady, question about the devlog...
« on: October 30, 2011, 08:10:46 am »
Might wanna take questions about the next release here.

1574
Curses / Re: I need Help!!!
« on: October 29, 2011, 06:38:48 pm »
Maybe someone should ask Tarn to put a link on the LCS download page in

BIG GLOWING RED LETTERS

to the latest release, to avoid confusion? A hell of a lot of people seem to be unaware that it's not the newest one.

1575
I think the root of the problem is that I have no idea who ash was.
...Looks like Derm is going to have an unfortunate accident next turn.

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