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Messages - Gatleos

Pages: 1 ... 139 140 [141] 142 143 ... 243
2101
Forum Games and Roleplaying / Re: PrisonQuest: The Quest for Prison
« on: April 23, 2011, 09:04:19 pm »
Run back to the cell, ditch the shank on the way. Wash ourselves off with whatever rancid water comes out of the pipes in our cell, and sleep it off.

2102
Forum Games and Roleplaying / Re: PrisonQuest: The Quest for Prison
« on: April 23, 2011, 02:42:22 pm »
STAB LIKE YOU'VE NEVER STABBED BEFORE

2103
Forum Games and Roleplaying / Re: PrisonQuest: The Quest for Prison
« on: April 22, 2011, 11:58:02 pm »
SO SHARPEN IT ON HIS ANKLES

2104
Meta: Wonder where on earth I got my wheelchair from, than explore more.
Just because you have legs now doesn't mean it isn't fun to roll around in a wheelchair. And it's portable.

2105
Forum Games and Roleplaying / Re: PrisonQuest: The Quest for Prison
« on: April 22, 2011, 11:35:29 pm »
Sweep the leg!

Slash at the closest BB's ankles!

2106
It's about to GO DOWN in the throne room.

**********~
Turn 83
**********~


META TURN:

To Deck M3! Maybe!

Goals
Find the keycard stations.

Current Soundtrack
Valhalla

Actions
RW: Enter the lower left large room and start looting.
(...) You head on into the nearest large room. Looks like some sort of break room; there's a few couches, a microwave, and a row of cabinets. You throw open the nearest cabinet and start rifling through the contents! You find a few pencils, a pair of leather gloves, a coffee mug, and... a guitar! Sweet! You strap it to your back, put on the gloves, and stow away the other items in your vaguely defined inventory container. Suddenly, you feel something cold and wet on your back. It wraps around your torso and starts pulling you up toward the ceiling!
RW: Find a weapon I can use. Preferably some of those explosives I was talking about.
(...) Nope, no explosives in the hangar.
Meta: Explore
(...) You attempt to do a wheelie and crash your wheelchair. You get a bump on the head for your troubles.
Meta: Pursue him! THE HIPPO DEMANDS BLOOD
(...) Too late, he's gone.

"YOU DISAPPOINT ME SERVANT. THE BLOOD SHALL BE YOURS IF A SUITABLE SACRIFICE IS NOT FOUND."
Meta:Retrieve my knife and search the hanger for anything we missed the first time around.
(...) Reaching your bionic arm into the hole, you manage to dislodge the knife! You look around the hangar. The only thing you can see that you didn't spot before is a windowed supply closet with about a dozen space suits inside.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Probably about to get eaten by one of these things.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Guitar | Coffee Mug | Marshall Coburn (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Examining the hangar.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Failing his master.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Laying on the floor in the elevator hallway.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack
Wounds: Missing Legs | Head Bump
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Laying on the hangar floor.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades | Cheetah Arm
Wounds: Missing Arm | Broken Nose | Fractured Leg
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus.
Inventory: None
Wounds: None
Abilities: Eye Laser


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase

Main Deck

Deck 2

Maintenance Deck 3, Main Elevator

Maintenance Deck 3, Living Quarters

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)

2107
Roll To Dodge / Re: Roll to Heist! Turn 3-Gatleos gains a Lacky
« on: April 22, 2011, 06:59:03 pm »
Does that combat armor give any advantage to my lackey? If so, convince him to give it to me. If not, give him a high-five and look official for the convoy.

Lackey (whose name is now Chuckles): put a bullet in the guard menacing Krath.

2108
Forum Games and Roleplaying / Re: PrisonQuest
« on: April 22, 2011, 06:23:49 pm »
Double team one of the shanky BBs and grab his shank, then go for the others.

2109
Forum Games and Roleplaying / Re: PrisonQuest
« on: April 22, 2011, 01:06:39 am »
That weight you were working on your tricep with? Toss it at one of the shanky BBs. Aim for the crotch. Dive for his shank while he's down, and then head for the SOB and petition some backup.

2110
Forum Games and Roleplaying / Re: PrisonQuest
« on: April 22, 2011, 12:47:42 am »
See if a nearby SB member will back us up. If not, assume the fetal position and cry like a little girl.

2111
Forum Games and Roleplaying / Re: PrisonQuest
« on: April 22, 2011, 12:45:29 am »
Uh... uh... start a riot and duck out during the chaos!

Prison riots work like bar fights, right?

2112
Forum Games and Roleplaying / Re: PrisonQuest
« on: April 22, 2011, 12:34:57 am »
We're in a gang with enemies now, we'd better work out. Head to the gym during release time.

2113
Forum Games and Roleplaying / Re: PrisonQuest
« on: April 22, 2011, 12:17:18 am »
Hide the shank in your cell. Find out the location of the cell of one of the BB members, and toss the narcotics in there while he's gone to frame him.

2114
Forum Games and Roleplaying / Re: PrisonQuest
« on: April 21, 2011, 11:58:09 pm »
After we get that shank, ask around about the BB. Join a gang rivaling theirs.

2115
Forum Games and Roleplaying / Re: PrisonQuest
« on: April 21, 2011, 11:52:26 pm »
Well this is our first day, we've gotta beat someone up. Thems the rulez. Head out to the prison yard, beat the shit out of someone with a pack of smokes on 'em. Take the smokes, then trade them for a shank from your local shank vendor.

Don't offer the narcotics, we'll need those later.

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