Experimenting with biomes.
Each one is just 3 overlaid diamond-square maps: elevation, temperature, and moisture. The temperature map is biased by latitude but not elevation. Darker greens are various types of forest, lighter is shrub/grassland. The yellows are desert. None of these maps seem to have mountains in them, but I'm not satisfied yet with the way they look when they do show up; they tend to show up as blobs, and are very patchy. There's not much to be configured with the diamond-square algorithm though, other than the starting resolution. I may have to find a different algorithm for the height map.
Or maybe the problem is that I'm using a flat cutoff for mountains. The main benefit of this is that mountains are never placed right next to oceans, but one of the drawbacks is that there is no way to shape mountain ranges the way I want them. All that can be changed is the cutoff value, and you will always get tiny peaks. OR maybe the tiny peaks wouldn't be a problem if I used a less harsh color for mountain ranges.