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Messages - Gatleos

Pages: 1 ... 175 176 [177] 178 179 ... 243
2641
Meta: Jump down, grab Kyle, and run to the medical bay.
Doors: locked.

2642
Forum Games and Roleplaying / Re: Bay12Nomic - The Yearly Itch
« on: February 24, 2011, 09:09:32 pm »
9. I propose that any future instances of the number 9 should be colored purple.

2643
  • Tweak The Odds
  • +1 Weapon Roll
  • Rolled a Six

ಠ_ಠ

**********~
Turn 48
**********~


META TURN:
Xenocalamus!

Goals
Find the keycard stations.

Current Soundtrack
G.U.N. Mobile

Actions
Meta: Stop the bleeding by tearing off the other sleeve of my suit and using that.
(...) You somehow manage to wrap up your arm with the sleeve of your jumpsuit. You successfully stop the bleeding, but the pain is blinding.
Meta: Back to plan A! SHOOT IT IN THE HEAD!
(...) You misfire and send sparks flying off the wall!
RW: STRIFE! @ SNAKE!

MC: Go for the optics!
(...) You begin foaming at the mouth and knock Monk unconscious with the rod! You then infuse the rod with more NERD RAEG and send it flying around the room!

Dodge The RAEG!
  • Xenocalamus: (...) The rod slices Xenocalamus in half, and it falls to the floor!
  • Frelock: (...) The glowing blade of energy passes by below as you hide above!
  • monk12: The rod passes over you harmlessly in your incapacitated state.
  • HighEndNoob: (...)As you hobble aimlessly, the rod flies by and removes both your legs at the knees!
  • _DivideByZero_: (...) The rod flies directly at you, but you leap into the air with the lower half of Xenocalamus attached to your leg!
  • MC: (...) The spinning rod slices off two of the mecha-spider mecha-cpider's legs and it falls to the floor!
Meta: "NOOOOOOOOO! DIEDIEDIE!" Jump onto the back of the boss and slash it's head off with the mop.
(...) You begin shrieking and running around, your flesh burning as you swing your mop wildly! You can't even see what you're doing. Wait... you're a hideously disfigured guy with burnt skin carrying around a mop... where have I seen something like this before? Suddenly, something flies by and lops off both your legs at the knees! AAAAGGGGGHHHH
Meta: Hide for a turn, and tweak the odds.
(...) You leap into the air and hide inside the safe, dark tunnel in the ceiling that Xenocalamus fell out of.
Quote from: Xenocalamus
HISSSSSSSSS
The upper half of Xenocalamus starts squirming toward (...) Kyle, and bites at him! (...) It picks up Kyle in its jaws, shaking him around violently and tearing the flesh on his back and stomach!
Enormous Bionic Adder
Xenocalamus
----------------------------
Head: Singed
Body: Cut in Half
Tail: Fine

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: KILLING US ALL.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Hiding in the ceiling.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Unconscious.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Light Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: OH GOD WHY
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Missing Legs | Heavy Burns | Heavy Bleeding | Very Heavy Bleeding x2
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Feeling woozy from blood loss.
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids
Wounds: Missing Arm | Heavy Bleeding | Broken Nose
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase

Main Deck

Maintenance Deck 3, Main Elevator

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)

2644
Curses / Re: lcs in 3d
« on: February 24, 2011, 06:40:01 pm »
Frankly, I'd rather that he try and fail pathetically then have you guys discourage him to never try.  The first step to learning something is having impossible dreams.  Why not encourage him towards realistic means of accomplishing his goal like I did instead of smugly rubbing it in how much better you are then him when both of you are just sitting on your asses?

This is a great idea. I don't think anyone is actually rubbing it in about how much better they are (except maybe Deon) but everyone, including me, is being harsh and just sitting on their asses, like you said. Having him try and fail is definitely a good solution.
(Almost) no one here is being harsh and sitting on their asses. I'm more than willing to help a beginning programmer, and so is most everyone else here. The problem is that the only reply to any of our comments he's posted so far is this (hidden inside a failquote):
anything else or did you just came to troll on a idea yes an IDEA before you shoot me down completely. I'm not asking for money or any handouts I've not done anything because it's an idea and I thought it was a good idea
No one's trolling, trying to shoot you down, or bashing your ideas. I and most others in this thread are here to help you and give a fair critique of your ideas. The problem that still hasn't been resolved is that we still don't know what those ideas are. Answer our questions, respond to our comments in something other than the type of language that makes you look like a near-illiterate six-year-old. If you really don't know what you're doing, we can help. If you can't properly communicate with us, we can't. It's as simple as that.

2645
DF General Discussion / Re: So, what now?
« on: February 24, 2011, 04:22:17 pm »
Indeed they are.

**LOTS OF IMAGES**


**BIG IMAGE (4x4 embark)**


Almost all that blood is fresh.
When you've finally learned everything there is to learn about Dwarf Fortress and think you've mastered it, what do you do? YOU INSTALL THE MATRIX TILESET AND START OVER, BITCH.

2646
DF General Discussion / Re: Which release should I play?
« on: February 24, 2011, 04:01:03 pm »
I used to play Dwarf Fortress back during version .28, and a lot of the new features look awesome, yet overwhelming. I would say I'm a little below an intermediate skill level, and I've never gotten far enough in a single playthrough to encounter a siege.

So, do you guys think the new features are worth learning, or should I stick with an older version for now? Just looking for some opinions?

Thanks,
Healey
Depends on your play-style. The hardest new system to learn is the military. If I were you I would just take the plunge. But if it's really overwhelming, the most stable and easy-to-learn release is the last 40d release.

2647
Forum Games and Roleplaying / Re: Picture Fight
« on: February 23, 2011, 09:41:38 pm »
Spoiler (click to show/hide)

2648
Other Games / Re: Help Me Beta Test ASCII Chess!
« on: February 23, 2011, 09:32:19 pm »
BUG: A king's side castle currently moves the rook a space too far.
Was that on player 1's side, or player 2?

Bah, should have written that down. I'm pretty sure I did it as Red and didn't test to see if Blue was in a similar situation.
Never mind, I caught and fixed it.

Version 1.2
  • Fixed all the bugs Monk found
  • Special message for en passant
  • In-game controls reference in pause menu
  • Multiple bishop hats!

2649
Other Games / Re: Help Me Beta Test ASCII Chess!
« on: February 23, 2011, 06:35:13 pm »
BUG: The wrong color starts the game. White (the side with the queen on a white tile, default Red Player 2) should start.
Yeah, I noticed that. I can just switch it around for next release.
BUG: A king's side castle currently moves the rook a space too far.
Was that on player 1's side, or player 2?
I'd throw in a unique text for en passant, just so folks who aren't aware of the rule know what just happened.
There's a rather large bug I found while trying to add this, so I'll have it soon.
It'd be nice if there was a warning for when a king is put in check.
The game doesn't recognize check, checkmate, or stalemate as per standard chess rules yet. I'm working on adding it in, but right now the only game-ending condition is when the King is actually captured.
BUG: Just moved a knight onto the kings space, and before victory was declared the game allowed me to promote the unit as though it were a pawn.
Fixed, see below.
^RELATED: Just moved a knight onto the opponents king space (no king present) and was offered a chance to promote. I declined, and next turn moved a pawn forward a space (Bishop 4) and was offered teh chance to promote the random pawn. After further testing, it appears that selecting the pawn on the opposite side of the board, deselecting it, and then moving any other pawn offers a chance for the second pawn to be promoted.
I think the below bugfix solved this too.
^RELATED?: As red, moved the rightmost rook left one space to take a blue rook. Was offered chance to promote.
I fixed that bug a while back... but it turns out I only fixed it for player 1. It's fixed for both now.
BUG: Any piece on a kings starting position gives text allowing the option to castle. Was not able to castle in limited testing.
Fixed! Yes, the message prompting you to castle is separate from the ability to castle. So you can still only castle with the King selected.
It would be amusing if units wore more than one bishops hat if they killed multiple bishops. Perhaps having them wear a Pope Hat instead if they kill 2, and a Pope Hat on top of a bishops hat if they kill 3 would be an interesting Easter Egg.
That's a good idea...

2650
Meta: Wouldn't it technically cauterize the wound, too?
You'll just have to trust that these energy weapons are meant to kill people, not safely remove their limbs.

2651
It appears my wish shall be granted.
It was the RNG, I swear!

2652
Oh hey, a new type of injury. And lots of blood.

**********~
Turn 47
**********~


META TURN:
Xenocalamus!

Goals
Find the keycard stations.

Current Soundtrack
G.U.N. Mobile

Actions
RW: GIGA BAR TO THE FACE BREAKER (Use knowledge of computers to target his weak point.)

Spider: Attack.
(...) No face broken, but (...) you hit Monk in the head with your rod! He looks dazed! (...) The mecha-spider jumps onto Xenocalamus's back and begins tearing at it. Xenocalamus squirms around, but can't shake off MC!
Meta: Use telekinetic powers to rip out mechanical innards
(...) You patch its face up with your telekinesis! How nice of you.
Meta: Calm down and thank Kyle.
(...)
John: "AAAAAAAGGGGGGHHHHHH"
Meta: Pullk out my mop, and use the GM to propel myself onto the boss' back
(...)
Kyle: "RRRRREEEEEEAAAAARRRRRGGGHHH"
You power up the GM so much that it explodes and sends you flying through the air! You receive burns over 90% of your body and slam violently into the far wall!
Meta: Flying kick at the snake!
(...) Xenocalamus headbutts you out of the air before you can kick it!
Quote from: Xenocalamus
HISSSSSSSSS
Xenocalamus bites at John as he lays helpless before it. (...) He rolls out of the way and the snake's massive jaws scrape at the metal floor! Xenocalamus's eye begins glowing even brighter, and it shoots a searing hot laser beam from it directly at (...) John! (...) The beam incinerates John's left arm!

Enormous Bionic Adder
Xenocalamus
----------------------------
Head: Singed
Body: Singed and Battered
Tail: Fine

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Smacking Monk around.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Being swatted around.
Inventory: Explosive Collar | Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Healing Xenocalamus.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Extra crispy.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit
Wounds: Heavy Burns
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Dying.
Inventory: Explosive Collar | Jumpsuit | Unicorn Band-aids
Wounds: Missing Arm | Very Heavy Bleeding | Heavy Bleeding | Broken Nose
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase

Main Deck

Maintenance Deck 3, Main Elevator

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)

2653
Other Games / Re: Help Me Beta Test ASCII Chess!
« on: February 23, 2011, 03:44:23 pm »
Here, have some rules on Castling.

Because I've made a move which the game said was Castling, but I know it to be an illegal move.
I'll never get my info on any subject from not-Wikipedia again. Could have sworn it was one space, not two... I'll fix that for the next release.
You know what the error was? My program literally divided by zero. Also, that's not how castling works. The King only moves one square left or right.
And if you only want to move the king left or right instead of castling?
SHIFT castles, ENTER just moves the selected piece like any other move.
"C:\Users\Owner\Games\Video Games\asciichess v1.1.01b\ASCII Chess\MSVCR100.dll is either not designed to run on Windows or it contains an error. Try installing the program again using the original installation media or contact" etc etc.

Immediately following that is the default Windows Error Message.

I'm running on Vista
*Standard "Well there's you problem" Joke About Vista Here*

Windows Vista comes in 32-bit and 64-bit flavors. I put that .dll in there for XP, so it's for 32-bit. I'm guessing you're running the 64-bit version. Try deleting it and installing this.

EDIT:
Version 1.1.02
  • Fixed Castling Bug
  • *Probably* Fixed .dll issue on some operating systems

2654
Other Games / Re: Help Me Beta Test ASCII Chess!
« on: February 23, 2011, 05:57:39 am »
You say Bugfix... but I still have the Castling bug.

Quote
EDIT: Good news and bad news. Good news is, it now works. Bad news is, I've found a glitch with Castling. Here's what I did.

1. Selected the King
2. Moved the cursor two spaces to the right, so it's next to the Rook
3. Pressed Shift
4. ERROR MESSAGE.

The error is "asciichess v1.1b.exe has encountered an error and needs to close".
You know what the error was? My program literally divided by zero. Also, that's not how castling works. The King only moves one square left or right.

Version 1.1.01b
  • Bug Fixed! Yes, just one.

2655
Other Games / Re: Help Me Beta Test ASCII Chess!
« on: February 23, 2011, 05:20:43 am »
If this works, there will be a massive cake with your name on it.

EDIT: Alas, no cake for you. When I ran the .exe, my computer stopped responding to anything (I'm using Windows XP as my OS)
Any error message?
Try downloading this and installing it.
No, it just freezes up. Ah well, let's see if the download makes any difference...
I just tried the program on an XP with no problems. I'm not sure where that error is coming from. You might as well download the new version instead of that download in that link. The new version includes that library in the download. Speaking of which...

Version 1.1b
  • Bugfixes
  • Screenshots! During a game press F1 to export the whole screen, F2 to export the board and captured pieces area, and F3 to export the board without the captured pieces.
  • You can choose whether you want to see the randomized combat text in the settings.
  • msvcr.dll is included in the download, so you don't need to install the redistributable.
  • The version number on the title screen still says 1.0b! Crap.

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