Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Gatleos

Pages: 1 ... 17 18 [19] 20 21 ... 243
271
General Discussion / Re: Which is Sillier Cartoons or Adult Shows?
« on: March 23, 2015, 03:06:10 pm »
CSI
Police procedurals are my favorite schlock passed off as mature entertainment. It's hard to express how out of touch/terrible at research the writers for these shows must be.

Of course, the most likely explanation is that most of them know exactly what they're doing, and are just trying to have some fun with the terrible "ripped from the headlines" premise they're being forced to work with.

272
General Discussion / Re: Which is Sillier Cartoons or Adult Shows?
« on: March 23, 2015, 02:29:01 am »
Depends on what you mean by "silly". It's certainly pretty funny how some shows like to pretend that they're "above" the concepts that are presented in their plots, and either try to dress them up as srs bsns grown-up things, or constantly point out and laugh at them in a non-affectionate way (distancing themselves from sincerity through irony). I wouldn't even say adult-oriented works as a whole are more prone to this, more like things targeted at young adults who want a show that's more mature.

I often find shows that try to distance themselves from goofy concepts to be more ridiculous than the ones that embrace them.

273
Other Games / Re: Games you wish existed
« on: March 19, 2015, 08:49:11 am »
I had an idea a while back for some kind of "information warfare" game, where you're trying to shift public opinion or cover up a government secret using sinister propaganda/misdirection tactics (astroturfing, running propaganda ads, silencing whistle-blowers, etc.) The problem is, I have no idea how such a game would play. It's difficult to imagine a framework that would allow meaningful innovation and creativity from the player when the goal is so abstract. It might get repetitive.

Of course, the other game idea I had might go well with it. It was a war game where you do everything except fight the actual war; you basically just deal with the economic and political side, transforming your country's industry into a war machine. Dealing with anti-war protests or even drumming up support for the war in the first place could be interesting aspects.

274
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: March 16, 2015, 09:58:39 pm »
I don't mind the verbosity, I just hear this screaming in the back of my head every time I fetch a table with a specific set of conditions... then SQL's syntax forces me to discard the entire thing and set it up again to do what I want. I only have a problem with that fact that the language seems to want to cram every possible problem solution into the format of a SQL statement.

One annoying thing about it to me is the arbitrary ordering for clauses. Like, in every other imperative programming language ever, the only thing you have to remember is "statements at the top execute before statements at the bottom". But in the name of making SQL "user friendly", the clauses in SQL queries are laid out in a way that resembles English grammar. Which means they aren't written in the order they execute. So now I have to remember what the actual order is when I'm creating and referring to aliases, and it's no longer as simple as a single rule.

The most annoying side effect is what I already referred to: in another language I would load a table using a set of WHERE conditions, then perform all the operations I wanted on this one table instance I created. But contorting my solution into the shape of a SQL query means I inevitably have to write redundant and inefficient queries that load it again and again. It seems like SQL syntax only works well with smaller problems, and as soon as you get even a little complex (about the time you start using joins and subqueries) it all breaks down.

But I am doing this in a classroom, where the requirements may not accurately reflect those in a real scenario. So ignore everything I just said I guess. :P

275
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: March 15, 2015, 01:04:14 am »
AUGH

Is there a less time and space consuming way to use multiple aggregate functions together in SQL? Something like MAX(COUNT(*)) won't work, so you have to write a subquery returning the list of grouped COUNT values, then wrap a query around it that returns MAX. But wait, I don't want the MAX value itself, I want the value in another column whose COUNT is equal to that MAX value. So now, I have to copy/paste the exact same query I already wrote to get the same table, and compare the MAX value to each row in a HAVING clause to find the highest value and display the associated value I want. And THEN I have to use that value in another nested query layer, so I copy/paste it again.

This problem only contained a couple steps, and the query is 22 lines long. Is SQL code actually this bloated, or am I missing some extremely useful feature of the language?

276
I remember making a post here about a necromancer game idea I had... like a year ago or something. So what happened to the design document, was it erased? This looks like something I would have helped with if I knew it existed.

277
I don't see why that'd be necessary, any more than "I attack him but if he's not dead afterwards also run away" type actions have to be valid.
Yeah, it might work out fine. I just want to make sure the players never lose control of what's happening. If one player's action makes another's useless it's usually okay, because it's just one turn. But on a large timescale, I might end up deciding 90% of what the players do for them.
Maybe run it like those Choice of Games that have been getting popular in Play with your Buddies section recently? You know, when an event comes up, let people decide what they want to do.
Example: Player A posts that he's going to use the artifact to brainwash people so they give him their money. Then someone finds out about what they're doing, and goes to extort money out of the player. At that point, the player would get an action.
Something like that, anyway.
You know, that could work. An "asynchronous" structure to the game where players don't all submit actions at the same time... On the other hand, I could end up only focusing on one player for a long time just because they made some actions on a small scale.

Maybe I should just make this into a suggestion game. It would fix all the problems with timescale, because the characters wouldn't have a specific player associated with them.

278
Paraphrased and enhanced from irc
<Gat>: I was thinking about this concept for a game
<Gat>: The players are running some possibly-magical business in a fantasy setting
<Gat>: "Business" meaning they found a mystical artifact and are hogging it to themselves like some asshole wizards, running a magical racket
<Gat>: Inevitably the players start to turn on each other and have to deal with thousands of other problems as their business grows explosively
<Gat>: Eventually there are whole country-razing wars being fought on their behalf and they've crashed the economy several times in their lust for gold

The problem comes when I realize that there's no way to run this game as an RTD. The only way it could work is with a timescale around at least a week per turn, but that doesn't seem to work no matter how I tweak it. One problem is the fact that a large timeskip after every action means players have to plan ahead with their actions. If there's any uncertainty about what's going to happen (and there always is), they have to give two or more actions to account for other possibilities. Player actions will look like choose your own adventure books.

279
DF Community Games & Stories / Re: The Hall of Legends
« on: January 17, 2015, 06:23:20 am »
+1 for The Littlest Cheesemaker.
+1

* Gatleos fades back into the shadows

280
Other Games / Re: Games you wish existed
« on: December 18, 2014, 01:40:32 pm »
In every mecha game ever, you play as a giant metal human with gun hands. I want a game where you pilot a mech that moves like a glacier and holds enough firepower to obliterate one.

It would have dozens of different weapons that you could use strategically, like punching, shooting missiles, lasers, a drill melee weapon, etc. But you would also have to handle mechanical things, like  bottling up or venting steam, setting your movement speed, tweaking power output to gain extra speed or conserve power, or overclocking the mech's targeting computer temporarily to slow down the game speed and destroy a whole swarm of enemies. You would have to deal with various environmental hazards as you moved forward, including enemies infiltrating your mech on foot that need to be killed with defense drones. You would need to make decisions like jettisoning compromised limbs, and manage resources like reactor power and fabricated ammunition.

Basically I want an autist-level simulation of something that doesn't exist.

281
Other Games / Re: Team Fortress 2: World's #1 war-themed hat simulator!
« on: December 06, 2014, 10:41:14 am »
I ragequit tf2 a while back after making the mistake of playing Medic on a pub server. The thing about medic is that every contribution you make to the team requires someone else's help. You don't know despair until you pop an über charge on a soldier and watch them just stand there or run away from battle until it runs out. It seems like nobody on pub servers actually knows how to play on a team; they cry for medic when they're hurt, but fail to protect you and waste über charges constantly.

But you can't stop once you feel the thrill of busting an engie nest and securing a whole area for you team. It's an addiction. :'(

282
Other Games / Re: Games you wish existed
« on: December 03, 2014, 07:53:26 pm »
I want to be HAL 9000 or SHODAN, killing humans with "malfunctioning" equipment and secretly building an army of cyborg minions to storm the bridge and take control of the ship.
Someone is making that!

http://www.bay12forums.com/smf/index.php?topic=141612.0

You get to play as a sentient AI and assume control of droids to explore the station. Apparently you can spike the food and all sorts.
...Huh. Well I'm satisfied now I guess.

283
Other Games / Re: Games you wish existed
« on: December 02, 2014, 03:26:20 pm »
I want to be HAL 9000 or SHODAN, killing humans with "malfunctioning" equipment and secretly building an army of cyborg minions to storm the bridge and take control of the ship.

284
General Discussion / Re: MSPA Homestuck
« on: November 29, 2014, 11:59:11 am »
That reminded me of this track: http://homestuck.bandcamp.com/track/frog-hunt
Dave looks like Crispin Glover in that picture.

...That's all I made this reply to say.

285
General Discussion / Re: MSPA Homestuck
« on: November 28, 2014, 05:08:29 am »
It's weird seeing that quest finally resolved. It's like I was playing an adventure game 5 years ago and just decided to finish it.

Pages: 1 ... 17 18 [19] 20 21 ... 243