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Messages - Gatleos

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3391
Roll To Dodge / Re: Roll To Roll To Dodge: A Meta-Adventure
« on: December 28, 2010, 12:20:35 am »
Could you put our campaign goals into the thing too? Bit of a reminder.
'Tis a good idea. It's added in now.

3392
Roll To Dodge / Re: Roll To Roll To Dodge: A Meta-Adventure
« on: December 28, 2010, 12:01:38 am »
Alright, this is... an interesting turn. Things have gotten off the ground. Also, there's a description of all locations you've visited under the player statuses.

**********~
Turn 1
**********~


META TURN:

You're all inside a small, well-lit room. It's cramped in here.

Goals
Get the hell out of wherever we are!

Current Soundtrack
Hive Tunnel

Actions
Real World (RW): Search for a door or other escape route)
(...) You have spontaneously gained universal knowledge of this room. There are three monitors on the front wall, the walls are covered in glowing circuitry, the floor is hard metal, and there's a door at the front of the room... DOOOOOR!! You charge at full speed toward the door and deliver a flying missile dropkick! The door appears to have been locked, but is sent flying off its hinges. Unfortunately, you fractured your left leg in the process. You can still walk, though.
Meta:  see if the room has any hidden buttons
(...) You find one and press it to see what happens.
"GET OFF MY INTERCOM FLESHBAG"
You step back sharply. Touchy.
Meta: Tweak the Odds
(...) You use Tweak The Odds.
Meta: Examine explosive collar of self/others, whoever I can get the clearest view of.
(...) You closely examine Frelock's collar. The collar appears to be quite resilient. It's locked on tight. Also, you notice two letters printed on the back: "BN".
Meta: complain about hows theres nos hospitalities
(...) There is no sympathy to be found. You're empty inside.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Writhing in pain on the floor.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: Fractured Left Leg
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Leaning against the wall.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Adjusting hat.
Inventory: Moist Top Hat, Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Brushing off jumpsuit.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Whining.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

???: Wherever this place is, it seems you've been taken here against your will. The door has been dropkicked off its hinges.



Spoiler: INITIATING RTD ROUTINE (click to show/hide)

3393
DF Dwarf Mode Discussion / Re: How do YOU kill your prisoners?
« on: December 27, 2010, 08:50:08 pm »
It rather depends on the type of prisoner.

Ordinary goblins are used as training dummies.
Goblin thieves I usually atomsmash.
Goblin master thieves', elite warriors' and leaders' cages are built in my various dining rooms and statue gardens to be mocked.
GCS are set to work in the silk sweatshop.
Captured wildlife is atomsmashed during the late spring ceremony, to welcome the elves.
Captured elves and humans go into the miserable pits of insanity.
Captured beings with a ranged fire-based attack are stockpiled until I think of something !!fun!!.
Once you come up with something !!fun!! for that last entry, you will have reached the critical mass of dorfiness.

3394
542. You refuse to associate with anything that hasn't been implemented. Your house has no bathroom.
543. You've dug a massive tunnel system under the surface for a 1/2 mile radius around your house. The whole thing is held up by a single support connected to a lever, in case of "emergencies".
544. You own a tape measure that measures in z-levels.

That brings up a good point: how high is a z-level? I'd guess about 7 or 8 feet (2.1-2.4 meters).

3395
Roll To Dodge / Re: Roll To Roll To Dodge: A Meta-Adventure
« on: December 27, 2010, 07:04:13 pm »
Now might be an... erm, appropriate time to explain injuries. Here's how they work:
---------
Light Bleeding: 10 healing points.
Fracture: 20 healing points.
Heavy Bleeding: Requires medical attention and 20 healing points.
Broken Limb: Requires skilled medical attention, then 40 healing points.
Missing Limb: Never heals, obviously.
---------
You make a healing roll each turn after an injury has been sustained; the amount you roll is added to your healing points, and the wound disappears when you have enough. For major wounds (broken bone, heavy bleeding), you can't make healing rolls until you've received the appropriate medical attention.

I added this info to the OP.

3396
Roll To Dodge / Re: Roll To Roll To Dodge: A Meta-Adventure
« on: December 27, 2010, 05:10:15 pm »
I wanted a sniper with a Katana on it's barrel, but whatever.
A loaded sniper rifle and the ability to make things explode when they hit people is basically the same thing. Just with the explosion on the other end. :P

Okay, one more then I'll post the next turn.

3397
Roll To Dodge / Re: Roll To Roll To Dodge: A Meta-Adventure
« on: December 27, 2010, 04:31:27 am »
Okay, here's the first turn! To see what your character is currently doing, check their status.


**********~
Turn 0
**********~


META TURN:

You're all inside a small, well-lit room. It's cramped in here.

Current Soundtrack
N/A
Actions
N/A
Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Standing around, looking bored.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Leaning against the wall.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Regurgitating hat.
Inventory: Moist Top Hat, Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Brushing off jumpsuit.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Cracking knuckles.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Blackhand | Dumb Muscle | Go For Broke



Spoiler: INITIATING RTD ROUTINE (click to show/hide)

3398
Roll To Dodge / Re: Roll To Roll To Dodge: A Meta-Adventure
« on: December 27, 2010, 04:01:03 am »
Okay, here's the last two! I changed up the formatting a bit. green abilities are positive passive, red abilities are negative passive, and black ones take a turn to use unless specified. I'll post the first turn soon, then I'm off to bed. _DivideByZero_, you're on the waitlist. Do you want to see your character now anyway?


Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Blackhand | Dumb Muscle | Go For Broke


Spoiler: Fantasy Characters (click to show/hide)

3399
Roll To Dodge / Re: Roll To Roll To Dodge: A Meta-Adventure
« on: December 27, 2010, 12:37:30 am »
Phew. Alright, here's monk's two characters. Two more slots open!


Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Inventory: Moist Top Hat, Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Applied Phlebotinum, TV Tropes Will Ruin Your Life, MacGyvering


Spoiler: Fantasy Character (click to show/hide)

3400
Roll To Dodge / Re: Roll To Roll To Dodge: A Meta-Adventure
« on: December 26, 2010, 09:14:06 pm »
Alright, here's how statuses are displayed. The dotted underlines mean the text has alt-text when you mouse over it, if you didn't know.


Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Code Expert, Neckbeard, NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Inventory: Communications Screen, Explosive Collar, Jumpsuit
Wounds: None
Abilities: Uncanny Prediction, Actuary's Lament, Tweak the Odds


Spoiler: Fantasy Party (click to show/hide)

3401
Roll To Dodge / Re: Roll To Roll To Dodge: A Meta-Adventure
« on: December 26, 2010, 07:53:09 pm »
* Name: Derm Hell-binder
* Occupation: Elemental Mage/Summoner.

* Name: Derek L.
* Occupation: Video game Developer/designer.


Hope that's all good. Unique premise. Do we post an action(s) now or later?
I'll post the starting situation for both scenarios once the roster is filled. Then, we can start posting actions.

3402
Spoiler (click to show/hide)

"HELLO, BAY12ERS. I WOULD LIKE TO PLAY A GAME."
You suddenly snap awake. Jeez, your head is killing you. Did you go out drinking last night? You can't remember. Finally your head clears, and you realize you're sitting upright in a chair. But... this isn't your chair. This isn't even your house! A wave of panic washes over you, and you try to stand up. You fail. Looking down, you realize that you're shackled to the chair. You can't move. What is this?!
"AH, I SEE THE EFFECT OF THE TRANQUILIZERS IS WEARING OFF. YOU FLESHBAGS ARE SO EASILY MANIPULATED."
An eerie synthetic voice is booming from some wall-mounted monitors in front of you. Finally, you become aware of your surroundings. You're in some kind of small, well-lit room. The walls are covered in some kind of complex... circuitry? Before you can examine it any closer, however, you hear a loud groan to your left. Whipping your head around, you see another person, and quickly realize that there are 4 other people in the room, shackled to chairs just like yours. They all seem just as confused as you.
"NOW, LET US BEGIN, BAY12ERS," the robotic voice continues, "I WILL NOW EXPLAIN THE RULES OF OUR LITTLE GAME."
"Where are we?!" yells the man on the far right.
"WHY, MY HOME OF COURSE."
"Who are you? What do you want with us?" another says.
"SO I HERD YOU LIEK RTD."
"You mean... r-roll to dodge?" you finally blurt out.
"YES FLESHBAG, WE ARE GOING TO BE PLAYING A VERY SPECIAL GAME OF RTD TODAY. IF YOU WOULD ALL BE SO KIND AS TO LOOK AT YOUR LEFT ARMS..."
You look down, and realize there's some kind of... screen strapped to your wrist. In fact, everyone has them.
"THIS IS YOUR INPUT/OUTPUT SCREEN, WHERE YOU WILL COMMUNICATE WITH ME, THE GM. FAILURE TO DO SO WILL RESULT IN IMMEDIATE TERMINATION VIA THE OFFENDING PLAYER'S EXPLOSIVE COLLAR."
You feel your neck. It's there, alright.
"THE DEATH OF A PLAYER'S CHARACTER IN-GAME WILL ALSO RESULT IN THAT PLAYER'S IMMEDIATE TERMINATION. THE DEATH OF A PLAYER VIA OUTSIDE MEANS RESULTS IN A NEW PLAYER ENTERING THE GROUP AND OPTIONALLY TAKING THE DECEASED PLAYER'S CHARACTER. YOUR BACKGROUND INFO INDICATES YOU ARE ALL FAMILIAR WITH STANDARD RTD RULES, SO I WILL NOT RECITE THEM. END OF EXPLANATION."
Suddenly and without warning, the monitors, which up to that point had been displaying nothing but static, turn off. The shackles open, and you are free to stand.
"So... I guess we're playing RTD then." says the guy on the right who spoke up before.
"What do you think it meant by 'the death of a player via outside means'...?" you reply.
"I don't know, but I have a feeling we'll find out soon enough."
Just then, the wrist-mounted screens begin to flicker...

Spoiler: Basic Rules (click to show/hide)
Spoiler: Character Creation (click to show/hide)
Spoiler: Injuries/Death (click to show/hide)
Spoiler: Goals (click to show/hide)
And with that, you are free to sign up for a position.

Spoiler: Casualties (click to show/hide)

Current players:
  • dermonster
  • Frelock
  • monk12
  • HighEndNoob
  • _DivideByZero_
Queue:
  • RedWarrior0
  • Repulsion
  • wolfchild
  • Alzeranox
  • Roy Greenhilt
  • Beardless
  • Powder Miner
  • kisame12794
  • NoahTophatz
  • Brainee1

3403
DF Dwarf Mode Discussion / Re: How do YOU kill your prisoners?
« on: December 26, 2010, 06:23:45 pm »
The meat grinder O doom. It's a drop tower with serrated saw trap at the bottom.
The trick is to drop them about 5 z-levels. This will stun them and probably break their legs. Also, make sure the square you drop them on has no weapon trap on it. That way, they wake up and weakly drag themselves directly onto a serrated disc trap. Oh, and only put one serrated disc in each trap. That way, you prolong the hilarious combat reports.

3404
DF Community Games & Stories / Re: Boatmurdered - The Animation
« on: December 26, 2010, 01:45:18 am »
I always dreamed of something like this. Only it was live-action, had a multi-million dollar budget, Sankis was played by Vin Diesel, StarkRavingMad was played by Samuel L. Jackson ("I've had it with these MOTHERFUCKIN' ELEPHANTS in this MOTHERFUCKIN' FORTRESS!!!"), and Guerrilla was played by Bruce Campbell. Oh, and there's no CGI. We'd kill like, 200 elephants by the end of shooting and simulate a magma flood with practical effects. Wait, did I say multi-million? I meant BILLION.

3405
532. You decorate your Christmas Dorfmas tree with papier-mâché "severed elf heads" and kitten intestines. Predictably, you usually spend Christmas alone.

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