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Messages - Gatleos

Pages: 1 ... 227 228 [229] 230 231 ... 243
3421
DF General Discussion / Re: Capt'n Toady!
« on: December 22, 2010, 05:54:15 am »
I have a psychocat. She weighs about 23 LBS. and has two moods: 1. She's in her box, and happy, 2. Psycho, shreds anything within reach, including flesh.
Ah, so that's where B12's issues with cats comes from...

3422
DF General Discussion / Re: I love this game...
« on: December 22, 2010, 05:32:39 am »
You have an... interesting family.

3423
General Discussion / Re: Where did you get your username/avatar?
« on: December 22, 2010, 02:46:06 am »
There's really no reason for my username, I thought it up while making a Runescape character way back in 2003. I use it everywhere. I made my avatar myself. I don't know, I just like SMRPG.

By the way, this is the "original" Gatleos, on Runescape:

Been a long time. Heh.

3424
General Discussion / Re: Funny Image Thread (PREDICTABLY IMAGE HEAVY)
« on: December 22, 2010, 02:28:18 am »
Sowelu, I freaken loved the Cash for Gold one, but after some thought, the language of the letter to me make it suspect. This K-Mart one, I have, I think is legit, but YMMV.

Spoiler (click to show/hide)
If you were wondering, everything in that letter came from this old website, specifically this page. Also, while I'm being a know-it-all jackass:

Spoiler (click to show/hide)
THEY STOLE THAT JOKE FROM AN EPISODE OF FRESH PRINCE!!!

I can't believe I understand that joke...

And for mine:
Spoiler (click to show/hide)

3425
Curses / Re: The Liberal Crime Squad Icon Pack!
« on: December 21, 2010, 05:55:52 pm »
Sweeeeeeeeeeeeeeeeeeet

3426
DF General Discussion / Re: Interface Overhaul
« on: December 21, 2010, 06:13:08 am »
Got anything to contribute, Capn? No? Well, thanks for stopping by!
He is totally right though. Toady will never appear in this thread (unless he needs to close it due to some flamewar) because there were basically HUNDREDS of them and they were answered multiple times.
I suppose that's true. All I was trying to say is it could be in Toady's interest to at least fix up the interface somewhat, as I have seen a lot of people turned away from the game specifically because they couldn't hurdle the ridiculous UI. Most of the reason behind that 90-degree learning curve everyone's always talking about is the interface.

3427
DF General Discussion / Re: Capt'n Toady!
« on: December 21, 2010, 03:18:28 am »
Toady will experience an unhappy thought, though!

The legendary dinning room, mist generator, and the taste of finely minced ☼Cocktail Sauce☼ will help him forget.


Will he?  :-X
Spoiler (click to show/hide)

3428
Curses / Re: The Liberal Crime Squad Icon Pack!
« on: December 21, 2010, 12:49:20 am »
Here's the newspaper icon with 16x16, 32x32, 48x48, and 64x64 versions packaged together:
http://wimbli.com/lcs/lcs_16_32_48_64.ico
I agree, it's quite nice. Gatleos, any objection to me adding it as the built-in EXE icon for the Windows version?
That's exactly what I was talking about! So, how exactly do you package multiple sizes of icon together in a .ico file? (EDIT: I figured it out. Heh. Multiple layers, works similar to an animated .gif)

Go ahead and add it to the .exe! I was actually going to ask about that. Anyway, thanks for packaging it together like that.

3429
DF General Discussion / Re: Capt'n Toady!
« on: December 21, 2010, 12:40:20 am »
Cocktail sauce, huh?




Eat it over carp. 8)

3430
DF General Discussion / Re: Toady’s Christmas present to us..
« on: December 20, 2010, 11:12:12 pm »
I managed to reach Toady for a comment on release demands...

Spoiler (click to show/hide)

Merry Christmas everyone!
That is the best MS Paint drawing I've ever seen.

3431
DF General Discussion / Re: Interface Overhaul
« on: December 20, 2010, 10:10:49 pm »
Got anything to contribute, Capn? No? Well, thanks for stopping by!

3432
Other Games / Re: Crime Focused Roguelike
« on: December 20, 2010, 08:10:35 pm »
I was rather thinking of having a detective mystery simulator where there's a medium-sized town with a whole bunch of radiant-style AI, and two human players. One is a serial killer that gets computer-assigned MOs that they must fulfill, and the other player is the detective who has to question NPCs to find the killer.

The neat thing is, there would be human observers who would be able to say things to the killer, with a mask that distorts it into groans and whispers. The brilliant part is, no matter what the observers say, it'd be totally in character for voices a serial killer hears.

Each game would be saved, particularly highlights, could be played back later. So, naturally, killers will try to set up complicated and bizzare plots, and detectives will try to do awesome things because if they do well, everyone will want to see the video.

It's important to note that there would be a strong narrative causality system, so that if it's two minutes in and the detective happens to run into the murder and whips his revolver out, there's a 99% chance it'll jam or miss, but if the detective just suprised the killer after tracking him for twenty minutes, beat him down with fencepost, and went for a cue-de-gra (or however it's spelled) on the murderer while he's down, then it doesn't matter how many HP he has, it's over.

I don't know how any of that could apply outside of the serial killer class. Maybe a Vigilantie class?

This sounded cool until you reached the last paragraph.  If the detective stumbles upon the murderer and shoots him, tough luck.  The game shouldn't warp reality to continue it, and it definitely shouldn't force-kill the murderer like that.
Exactly. The best part of open-ended games with emergent stories (like Dwarf Fortress), is that there's a real sense of involvement with what's going on. When you're playing an RPG with a pre-scripted linear story and something really cool happens, it happened because a writer wrote it to happen that way. When the story emerges from interaction of players with each other or the game world, it's totally different. Knowing that whatever happens next will happen because of your actions and not a pre-defined story can do wonders for player immersion, and it's a hell of a lot of fun. So while that pre-scripted RPG might have a much better story, ones defined by the players through their actions are far more exciting. Much like a story suddenly becomes much more interesting when you find out it actually happened, rather than being a fictional story made up by the storyteller.

While "loading the die" might make for more drama, it dampens the unique advantage that video games have as a storytelling medium, that advantage being interactivity. And if this were more a cinematic experience than a video game, we wouldn't be making a rogue-like, would we?

3433
General Discussion / Re: What parts of the forum do you populate?
« on: December 20, 2010, 07:45:28 pm »
"Oh hey, there's some other forums down here."
That was me about a month ago. I'm all over the place, but I usually stick around DF General, General Discussion, and Other Games. I make a bombing run on DFGD usually, every thread has my name as the most recent poster for a few minutes.

3434
DF General Discussion / Re: Dwarf Fortress, and Youtube
« on: December 20, 2010, 06:40:37 pm »
Yes. ADVENTURE MOOOODE!! Jef also did 2010 Fortress Mode a while back, but he said it was too "slow" (I dont' think he meant the FPS) for an LP and he cut it.
Two... two hours?! I didn't think he was serious when the title said "Adventure Mode - The Movie". Holy crap. But yeah, I forgot about jefmajor.

Argh, now I have to watch the whole thing! Damn you Duelmaster!!

3435
DF General Discussion / Re: Interface Overhaul
« on: December 20, 2010, 06:36:44 pm »
Has anyone else noticed that whenever DF is mentioned by someone who doesn't play it in passing, they always, always mention the interface as a reason they don't play? There are a lot of people who have no issues with the graphics and say it looks like a really fun game, but just can't get over the interface. I really think Toady should work on making a more user-friendly interface around the big bugfix, because it seems to be the only thing holding back a whole lot of people. The player-base (and donations) would probably double if he did. I can wait for the army arc.

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