Improved Mechanics
* Better traps
o Stone traps should require the stone be placed above the tile that is targeted
o Stones should be able to roll (perhaps if they are started from or land on a ramp tile)
o Weapon traps should be multi-tile and require a spring or other potential energy source -- automatic resetting should require some explicit establishment of a feasible mechanism
* Large pipe sections -- walk on them or crawl inside them, allow passage for fluids
* Moving fortress sections (lifts, crushing traps, etc.)
* Waterproof axles through some mechanism
* Rock grinders? Fans? We'll do some other machines around this time -- whichever feasible ones are the most entertaining for dwarves and treasure hunters
According to Toady, after the army arc, site resources, caravan arc, and other adventurer mode improvements are done, he will begin work on fortress mode improvements. None of the fort mode improvements I've seen so far excite me quite as much as the bolded item above, though.
Moving fortress parts. Doesn't the very idea of it excite your inner-dwarf?
Anyway, I want to know: what do
you plan on doing when this is finally implemented? Elevators? Rooms with lowering spiked ceilings?
Dwarven MECHA?! No one has any idea how it will work when it's finally released, but feel free to speculate and post your devious plans here.