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Messages - Gatleos

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3556
DF Dwarf Mode Discussion / Re: Dump Pit Death
« on: October 17, 2010, 10:28:08 pm »
This is weird..  this is probably the most helpful non-flaming forum I have ever been on.

I love you guys....

Long time reader, first time TC.

Also... sorry about the lovin', I'm about 3 pints into the night.
99% of this forum is sociopaths, so I suppose we all just... cancel each other out. This forum cannot be trolled.

3557
DF Dwarf Mode Discussion / Re: Your favorite type of weapon trap
« on: October 17, 2010, 05:38:30 pm »
But don't serated discs get stuck easy?
Serrated discs DO get stuck easily, but spears actually get stuck the most. I still prefer the serrated discs though, for the same reason everyone else does: it's like a goblin blender. Hammer traps are fun too, though, as they don't create much of a mess. Well, until the goblins start vomiting, that is...

3558
DF Dwarf Mode Discussion / Re: You are all monsters.
« on: October 17, 2010, 01:09:20 am »
i remember back in 40d when i modded elves to breed. i would catch the parents of a child in a cage then pit them with a tentacle demon. then i would force the child to run around the pit which was lined with weapon traps with one whip each. that way the parent were permenantly coated in the blood of their child while stuck in a tiny pit with a "friend" :)
You win.

3559
DF Dwarf Mode Discussion / Re: Goblin Pitting
« on: October 16, 2010, 06:14:00 pm »
Just move your pitting area far away from your main fort.
The problem isn't that my whole fort runs away from them, but that the dwarves hauling goblins to the pit are scared off. The first one works just fine, but every dwarf after that sees the first goblin in the pit and runs off. They HAVE to approach the pit,and they always see the goblins down there and freak out.

3560
DF Dwarf Mode Discussion / Goblin Pitting
« on: October 16, 2010, 04:37:02 pm »
You see, the trouble with executing goblins en masse is that, the moment a dwarf stops dragging a goblin prisoner by his nose and actually gets around to throwing him into a pit, any nearby dwarves are immediately scared shitless by the free-roaming goblin, even though he's totally harmless down in that pit he was just thrown into. This can get annoying when you're trying to design a successful deathtrap, so I've been trying to find a way around this for a while now. The only partially successful design I've come up with so far looks something like this:

=====
+#^D    Trap Room
=====

= Wall
+ Floor
# Floor Hatch
^ Pressure Plate
D Door

Goblins are dropped onto the floor on the left from the z-level above, move to the right, and step on the pressure plate, which opens the floor hatch. I used the one-way floor idea originally suggested here to make sure that goblins can't move back the other way once they move to the right. To the right of this hall would be the actual trap room, with an animal chained behind a fortification to lure them in. It's obviously not perfect since there are still places the goblins can stand to prop the door open or avoid the trap room, not to mention fall into the pit under the floor hatch. Still, it assures that dwarves won't be scared off by recently pitted goblins.

...My design sucks. I didn't just come here to show it off, I want to hear your ideas on the subject. How do you design your traps to avoid spooking your dwarves with previously pitted goblins?

3561
DF Dwarf Mode Discussion / Re: Dwarf Fortress on ‼Earth‼
« on: October 14, 2010, 10:43:38 pm »
Mermaids aren't real. The World Trade Center was. Big difference. I'm gonna have to call "too soon" on this.

3562
DF Dwarf Mode Discussion / Re: Dwarf fortress music.
« on: September 30, 2010, 12:39:37 pm »
The idea of Dwarf Fortress's insane violence and unrelenting cruelty being translated to live action makes me piss myself out of fear and excitement at the same time.

O' course, I'd like the soundtrack to be composed mostly of the DF background music played by a live symphony orchestra. With the occasional electric guitar solo complete with ominous latin chanting:D

3563
DF Dwarf Mode Discussion / Re: Things you didn't know about until recently.
« on: September 27, 2010, 03:18:56 am »

darn! I always thought that it was his face exploding in a bloody mess by HFS! the magma river being breached is alot less epic though...

besides I am very shure that what you said is true but how dose the pick fall many floors below and the dwarf looks around in the cave before he gets engulfed in magma?

The pick falling is sort of an abstraction, as "right" was supposed to equal "down".  the only real falls in 2D were into the chasm (it made things mad when you dumped garbage there) and so a pick falling wasnt really possible back then.

It did take some time for the magma to overflow, though.  a fast miner could out-run it.  a slow one would burn.  helped to have a little chamber for it to expand into while your dude ran away.  eventually, it cooled to obsidian.  Other magma wouldnt cool, unless you hit it with water.  just the initial flood.
That makes a lot of sense, that intro has been around for a while. Still though, even if it originally represented magma, it represents the HFS even better since:
1.) The whole pick falling thing makes more since if the Dwarf breached the HFS.
2.) The stone he's digging through is blue, indicating it's probably adamantine.
3.) The HFS is a hidden part of the game; magma is not. This shot's presence at the end of the intro and vague nature suggests that it's a foreshadowing of some hidden feature.

3564
DF Community Games & Stories / Re: Tallguilds (Community Fortress)
« on: September 19, 2010, 04:01:37 pm »
What the hell, I'll take the female brewer. My forum username is pretty androgynous anyway. So just name her after that.

3565
DF Dwarf Mode Discussion / Re: What got you into Dwarf Fortress?
« on: September 18, 2010, 09:36:52 pm »
I actually got into it from, of all things, Runescape.  There's this one bit where an item has "A gem in a gold setting. All craftsdwarfship is of the highest quality." and I looked it up, it referenced DF and I went from there.  Then I read boatmurdered.

EDIT: Also in Runescape, the dwarf you steal the item from is named Urist.
That is the best thing ever. Say what you want about Runescape, but those guys at Jagex have one hell of a sense of humor.

3566
DF Dwarf Mode Discussion / Re: What got you into Dwarf Fortress?
« on: September 17, 2010, 11:34:17 pm »
For me, it was also TVTropes. I remember reading a few pages where they would mention DF. Then when I saw the actual DF page, it sounded too amazing to pass up.

A tutorial and few forts later here I am.
This.

I must have nerves of steel or something, because I didn't simultaneously crap my pants and have a brain aneurysm when the ASCII graphics and learning curve cliff circle hit me. I've stuck with it since then, through all the frustration, and now I'm nearing the stage where I can call myself a veteran (i.e. figured out 1/10 of the game).

Seriously, if you've never been to the TvTropes Page, read it. It does a remarkable job of explaining just how awesome DF is.

3567
DF Dwarf Mode Discussion / Re: How Do YOU Describe DF?
« on: September 15, 2010, 11:35:10 am »
I think the quote by shadowform in my signature sums it up pretty well.

3568
Yeah, you know all those stories about Dwarves surviving getting their guts torn out and walking around trailing ~~ everywhere?

Same here, except with
Spoiler (click to show/hide)

3569
DF Dwarf Mode Discussion / Re: Titans and Traps
« on: September 13, 2010, 01:20:51 pm »
Damn. I was going to have so much fun with my ice titan colosseum... I guess I could still lure it down there and lock it in.

Anyway, thanks. Yeah, the two-headed dude was definitely an ettin, he got a message box like a megabeast instead of an announcement.

Also: web him? How the - how would I do that without taming a GCS?

...

Oh. Er, no thanks.

3570
DF Dwarf Mode Discussion / Re: Titans and Traps
« on: September 13, 2010, 01:10:57 pm »
You are confusing titans and megabeasts. All titans are randomly generated and avoid traps, while there's three megabeasts (dragon, BC and hydra) who CAN be both captured and hacked up by traps.
Hmm... I was attacked by a two-headed humanoid in one of my old forts, I can't remember what it was called. I assumed it was a titan, but it might have been a megabeast. Anyway, it was caught easily in one of my cage traps.
No. Floor will destroy the cage trap, ceiling will kill the titan. To capture it you have to knock it out so it will land onto cage trap.
So, stunned titans can be caught in cage traps? Is there another way to stun it so I could do that?

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