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Messages - Torgan

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406
DF Gameplay Questions / Re: Weapon Trap Reset?
« on: August 05, 2010, 05:35:26 pm »
Press t to look at the trap and see if there's a corpse in it, if so it's jammed.  They don't reset immediately either.

407
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: August 05, 2010, 01:03:58 pm »
About how deep do they tend to be?
I have dug to negative level 20, following various veins of rock to explore each level, and have not yet hit one.
Hmm you might just be really unlucky at finding them?  My first one is around 30 levels down from the ground.  Unless you've changed anything in the world generator files or are still playing version 40d? :P

I can only suggest digging more exploratary tunnels sorry. :/

408
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: August 05, 2010, 12:44:58 pm »
Yes.

Dig down!  :D  Some caverns tend to be more like lots of tunnels than big open spaces so it is possible to mine down and miss some because you tunnel right through some rock formations and you dwarfs don't see the cavern itself.  There should generally be three separate cavern systems, then the magma sea then other stuff.  Quickest way is just to designate up/down stairs d->i, click your mouse where you want the stairs to go, hold the button down then just move down levels as normal, > for me, and you'll designate a massive stairwell to be dug.

409
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: August 05, 2010, 11:50:54 am »
Just remembered I had forgotten to turn on autosaving after the game crashed, three or four years since the last save.  >:(

It had just got more interesting too, a legendary human Law-Giver had turned up who was a humanoid tortoise with deadly gas, he'd taken out several goblin ambushes that were attacking the recently arrived human caravan.  He was fairly wounded, so I did the right thing and unleashed my military on him.  They tore him up, but most were sluggish, numb and/or feverish after being subjected to the gas, checked someone in the hospital and the game crashed.  I was hoping I could butcher the law giver for an awesome shell as well. :(

Oh well, hopefully I'll get more useful artifacts than wooden bracelets and rings this time, all made by my child prodigy beardlings. 

410
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: August 05, 2010, 11:38:47 am »
I can't see a way to tell dwarfs to not enter a burrow, easiest way is just to make your entire fortress a burrow, just press enter on the top z level, scroll down to the bottom level and make a rectangle to cover the area you want them to use, hit enter and you're done.  Takes 10 seconds, you can add on extra bits after if needed.

Or just lock your main doors outside, don't give them any reason to go out?  The only reason mine go outdoors is hunting, fishing if I had water and to dump refuse in the stockpiles outside but that could all easily be stopped.

411
DF Dwarf Mode Discussion / Re: Suitable tomb for Fallen Warrior
« on: August 05, 2010, 07:24:44 am »
Make a mosaic on the ground where your commander fell out of the forgotten beast's fat turned into soap bars and maple blocks - should be doable by building roads.  Place the coffin in the centre of this.

412
DF Gameplay Questions / Re: Military Questions
« on: August 05, 2010, 07:03:32 am »
My dwarves spend all their time stuck in wrestling demonstrations.  Even though they all have swords and all have futures as swordsdwarves, they seem to cling to that novice or adequate kicker/striker/wrestling that they came in with.  Is there any way to stop them learning useless skills?  I don't mind the dodging, but a lot of these are just not going to help against the goblin horde.
I don't think we have any control over what demonstrations the dwarves choose to do.  Having said that, I don't mind too much because it seems to me they learn very well from demonstrations--it seems much faster than the "indiv combat drill" now.

Interestingly, I had a squad of marksdwarves (immigrants who came with some skill) before I had any crossbows ready.  They occasionally did "crossbow demonstration" even without the crossbows.

KD
For marksdwarves I think you need to do it slightly differently in order for them to train their ranged skills rather than more kicking and striking lessons.  Rather than setting up a barracks from a bed/armour rack etc build archery targets and make that your barracks.  I think you need to set each target as a barracks, I tried just using one and having the designation cover the whole room with the other targets but that didn't seem to work.

The dwarves will then shoot at the targets and skill up their archery and marksdwarf skills.  They seem to skill up fairly quickly compared to my melee squads but then they are a lot more focused on what they are training.  On the downside they do seem to die very quickly, but that's probably down to leather armour and only their initial defensive skill levels, mosty rusty for me as well.

They seem fairly effective once they are done though, I always forget to check them during an ambush but my legendary marksdwarf/archer hunter was headshotting most of his hoary marmots so that can't be bad.  8)

413
DF Gameplay Questions / Re: Choosing the Baron
« on: August 05, 2010, 06:54:07 am »
I made my mayor/legendary miner the baroness and he's kept working away, even when I disabled mining so he would meet the liasions then turned it back on afterwards.  I guess that's a bug for now but I won't complain. This is without using any mods.

414
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: August 05, 2010, 06:51:37 am »
I think they won't transfer it if the lye is in a bucket along with water as seems to happen a lot to me.  Just 'k' over the bucket to check.

415
DF Dwarf Mode Discussion / Re: I'm hating this
« on: August 04, 2010, 06:56:58 am »
I must be in the minority that I love getting migrants.  I really like the idea of hundreds of dwarves hollowing out an entire mountain hundreds of metres down into the rock ready to take on any and all threats.

416
DF Gameplay Questions / Re: Weapons vs training weapons.
« on: August 04, 2010, 06:46:05 am »
You should be able to check the combat reports for sparring, press r if you don't know how to check.  It's filled with Urist Mcaxelord lightly taps Urista Mcexfishdissector with his *Adamantine battle axe*.  I don't think it's even possible to hurt anyone while training now.  Unless you channel pits into your barracks so that dodging dwarfs will randomly fall into them.

Lucky military is best military.

417
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: August 02, 2010, 02:05:15 pm »
Hmmm might need to do something differently next time, my legendary miner just fell to his death down the shaft, I think he must have just been channeling downwards until he met where another miner had already channelled some out.  Maybe just use one miner to avoid that! ><

Edit:  And that's a second miner seriously injured after falling two or three z levels.  More experience for my hospital team I guess \o/

418
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: August 02, 2010, 12:17:32 pm »
I was thinking of mining a shaft from the top of my fort where all the coal, iron and flux are down to the magma sea where my metal industry will be so I can mark all the required materials for dumping down the shaft which should be an awful lot faster than hauling everything ~100 z levels down.  Is this going to turn out to be the ultimate stonefall trap and kill all my furnace operators as they haul the ore from the bottom of the shaft to the smelters?

I could train them all in the military until they are legendary dodgers...if you can dodge a wrench you can dodge a hurtling lump of lignite?

419
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: August 02, 2010, 07:21:21 am »
My FPM was thinking that the hollow core of the blue metal tubes didn't curve as they passed through z-levels.  Cue flying beasts incinerating my miners then tearing apart Palacemine.  :'(

Next time it will be different!!!!!

420
DF Gameplay Questions / Re: Gather clothes from outside?
« on: August 01, 2010, 08:13:48 am »
I think Store Owned Items is a pretty low priority job for dwarfs so that might be the problem if they are busy doing other tasks, they will also store the items in their rooms and you might need a cabinet for them to put the items in.  Sometimes they just dump their clothes on the ground of their rooms though.

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