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Messages - Torgan

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46
@Torgan: The generic drinks shouldnt happen anymore... do you know which plants produce it?
I don't think it's any of the underground plants as far as I can tell, I usually buy out all the food from caravans so I suspect it's one of the aboveground plants but I've been sieged every season since I noticed it so haven't had any trade.

Couple of other food issues I think I've found

I'm also able to cook with Shadowleaf leaves once they are bagged like quarry leaves, according to the wiki they are meant to be inedible.

I picked some Nether Vines and there's no reaction in the still or brewery to turn them in to booze, however just using the normal Brew Drink task at the still does use them to make booze.

Nightwing sieges have been bring their dreaded War Camels but I think they got the hump when they were sliced apart, took seven war dragons last season. The Champion of MirroredFord, Nalthish Chainfurnaces the Wrathful Flukes of Shielding (fitting name?), charged out of the darkness at them in the entrance tunnels, blocking and dodging the fiery breaths. His superior welded mithril battle axe took down five while his squad mate Vucar NettedGifted the Mechanical Holiness of Distances claimed two. I have now got loads of dragon scales so awesome cloaks for everyone \o/ Or possibly they came from treasure finding, I didn't really notice.

47
I've nearly always had two at once, they were quite tough initially. Even though I embarked with a legion dwarf with copper battle axe and buckler nearly all the blows glanced off the wraith, but with 15 pages of combat it was useful for skilling up.

I've built the Brewery but sometimes it just makes barrels/pots of 'Drinks' which don't seem to respect the food stockpile options and just get dumped in all food stockpiles. Just noticed as there was a drinking session around my seed stockpile and another around my dye stockpile. Also I guess that the dwarf won't get a happy thought from having their favourite drink even though it would have been made with correct ingredients. I don't think it's doing it every time as I just tried with several different plants and they all made the correct drink type.

48
Cheers for the library help, I did have a look at the manual but it doesn't mention them. Also massive thumbs up for doing the new manual, I did use the old one but this one is even better and I <3 the Warcraft icons used for everything.

Found a tiny wee bug that baby drakes in Phoebus tileset are just a black square.

Warlocks still make me cry. My legion dwarf milita commander, (legendary shield from a relic platinum essence, and legendary armour and axe from two years training), just got killed by a couple of warlock thieves, there wasn't even a combat report to explain what happened but I assume he got hit from behind if he didn't block. Lost another legion dwarf to paralysis suffocation from a Myconid in cavern 2 last season. Not complaining, just moaning. I need to be more careful!

49
I have a library question. I have found several books from fossils/chests I have mined out, I've built one of each type of library but all options are red. I have a tome of cooking and farming, and three masterpiece named books (War & Peace, Trebuchet I and The Last Stand).

They are stockpiled in a bin now but even before they were stockpiled they were sitting in the workshop as I hadn't built a finished good stockpile at that point and they still weren't available to use. So I don't think it's an issue with them being tasked to be moved. They are all listed under tools in the stockpile screen so that looks correct.

50
Haven't been keeping up with the thread so not sure if Meph is around but is it possible to update the changelog on the dffd/dropbox page? At the moment it just goes up to v2b so it would be nice to see the changes up to 2f without raking through this thread. Thanks.

51
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: November 14, 2012, 04:50:34 pm »
Going to ask again, since this is driving me bonkers.

Do you guys encounter human's at all in .5 version? Sieges? caravans? Anything? I can't find WHY they won't show up for me, while every other race does. Yes, all the settings for them to appear are right, 13+ civs exist, diplomats aren't bugged according to dfhack, yada yada. >.<
Press c in game to get a list of civilisations, if humans are missing from there then you don't have contact or they were wiped out in world gen. Could be the usual vanilla reasons of them not being able to reach you because of water or mountains in the way. I have had them in 1.9.5, they aren't bugged.

@SaintWacko - it's disabled as there's a problem with right and left handedness on gauntlets so they can't be worn, something like that. It mentions this in the building guides.

52
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: November 07, 2012, 02:32:46 pm »
It's a Tears of Armok gem, a 1 square aquifer until the gem is mined out. You can safely remove it by channeling it out from above but I have used a few to make wells or waterfalls by just mining out the rock at one side of it. The flow of water isn't too strong through, I made a channel about a screen long to empty out near my main corridor and the water had nearly all evaporated by the time it dropped down to make the waterfall.

The gem can be used for a few reactions as well I believe, haven't really played around with them that way. Try Ctrl-F in the manual to see stuff.

53
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: October 31, 2012, 07:59:35 am »
Works fine for me, have you got wood hauling turned off? (o)->(w) I think.

54
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: October 28, 2012, 01:42:29 pm »
I'm getting some very bizarre results from the "Make steel armor plate" job at the Magma Armory.

It's created zero armor plates so far, but a strange assortment of other steel objects as seen in the screenshot above.
Looks like the reaction is bugged like Putnam said but there's no need to waste steel forging armour plates, the plate armour created is the same material as the armour consumed to make it, not the plates. Ie copper armour plates+adamantine armour gives adamantine plate armour.

It's the opposite for bayonets, steel bayonets combined with a wooden crossbow give a steel crossbow.

@Halox
Your justice system will only sentence a dwarf if they fight or break stuff during a tantrum afaik. If you can see the crimes are being reported in the justice screen maybe make sure your sheriff isn't busy with other jobs so he can go beat them up.
@Melzer
Blast furnace has been removed.

55
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: October 24, 2012, 06:27:37 am »
Thank you so much Torgan I will be sure to try what you wrote, but I have a world that I'm playing on I was wondering if I could turn temperature on from the settings menu.
I'm fairly sure you can just turn on temperature without having to gen a new world, but I don't have the game in front of me at the moment to check, there's maybe a note about it on the GUI? I think from what Meph has said there's a boiling rock reaction for all transformations so that should hopefully solve the problem and let you make your army of unstoppable (ish) steel golems!

56
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: October 23, 2012, 06:28:09 am »
I have just tried to create a golem. I have a steel long sword and a steel golem cast. Meph I took your advice and placed a squad of dwarfs on the workshop (golem forge?) and have yielded no results. It is still the same I only get a flash of blinding light and my dwarf comes out the same. I put it on repeat and my dwarf working the golem forge became an apostle of armok. What should I do to get golems?
The golem forge does work for me but it doesn't have a 100% success rate so you may need to try a few times, the weapon will be consumed but the cast is not so it's not too bad. You might need temperature turned on if you don't already, otherwise...just set it on repeat until it works. If your dwarf has skilled up strand extraction then he must at least be trying to do the reaction.

There is a post about the fish farm every couple of pages so I think if you go back or search the thread you should see how to correct the file.

57
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: October 22, 2012, 01:20:52 pm »
I'm trying to make a Great Bifrost Forge. It's asking for five non-economic building bifrost bars.

I've killed ten frost giants, and have ten bifrost bars. I've tried enabling them as a building material in the stone menu. Nothing.

Do I have to process them somehow before I can use them for the forge?
I have made one in my current fort but had the same problem where it was saying I didn't have the bars. You don't need to process them but I think mine were being hauled between stone stockpiles a lot. I think in the end I forbid all the bars through the stocks menu, let the game run for a few seconds then paused it, un-forbid the bars and immediately built the forge so that all the bifrost wasn't tasked for any other jobs.

There is one problem with the bifrost forge at the moment where it auto runs making all stone in to essence containers that are used to clean up after using an aether. I ended up forbidding the forge most of the time until I had aethers or loot bags etc to use, otherwise all my stone got used up. So much flux wasted :( Managed to make Frostbrand though! But my militia commander wielding it with legendary shield and sword skills just got struck down by a floating brain in the third cavern, those guys seem quite strong.

58
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: October 20, 2012, 12:48:34 pm »
I would check where the seeds are via the stocks menu, as I have managed to use a bag containing something to build my archaeologist's workshop. Or maybe the bag that contains them all is on the move as a hauler is putting seeds in to it and your farmers can't get to the seeds. I have had no farming problems so sounds like it's maybe a problem in your fort somewhere rather than a bug.

59
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: October 18, 2012, 02:08:31 pm »
Can't get plated boots
Why's that? Boots don't actually have handedness, you know, so it shouldn't be a problem.
Oh, well I was just repeating what is on the building guides but having actually tested it out just now my militia commander appears to be wearing plate boots without any problems. D'oh.

@McClaude
Sorry misunderstood your question, I thought you meant in the squad equip menu. There's a bit in the manual saying best armour is plate with netherwood undergarments for max protection as they should be fireproof. With armour plates being so easy to make, as you can use any metal to make them, I don't see a reason not to wear plate. Which is also great as you can buy some average quality gear from the caravan, stick plates on it with your legendary armourer and get exceptional/masterwork level plate armour and tower shields. Which is nice. Slademantine plate geared dwarves are. so. slow. though, I've used a few legendary aethers to make my dwarves legendary armour users so they can reach the enemy before their steel clad comrades wipe them out.

60
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: October 17, 2012, 12:26:40 pm »
The plate armours made at the (magma) armoury are listed as armour choices, they are just described as foreign. I have my guys wearing plate helms, greaves and platemail (upgraded breastplate). Can't get plated boots and gloves as per the building guides because of hardcoded issue.

As far as I know there's no point updating the wiki as Meph is working on Masterwork 2 as the next release and he's said it will come with documentation, and in either case will probably obsolete anything you do just now.

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