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Topics - Xvareon

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16
General Discussion / Does infrared dye break down into something bad?
« on: August 01, 2018, 10:08:19 am »
We had an incident here just yesterday, where a bunch of federal officers and U.S. army guys came down on my grandfather's property and hauled some storage units away. Apparently their reasoning (as we only found out later) was because 8 years ago, he'd bought some pallets of uniforms that contained infrared dye. He deals in military surplus, so this would seem to be nothing new. But apparently those were not supposed to be resold, and they were tracking them down. Whoever my grandpa bought from is apparently the one in trouble, and probably also whichever officer signed off on letting a wholesaler have those uniforms.

In case you're wondering, no, my grandpa's not in trouble or anything. Though the Army did tear up his lawn bringing in flatbed trucks to haul some semi trailers away. What I want to know is what is the problem with infrared dye in uniforms. After 8 years, would that stuff start to break down into something toxic, explosive, or radioactive? Or are there some secrets to its production they just don't want getting in the hands of the wrong people? I mean, the list of federal agencies that got involved in this looks like this:  U.S. Department of Commerce Special Agents (who are criminal investigators), ATF, ICE, FBI, and I'm pretty sure DHS as well.

17
I was out mowing the lawn, and a tiny piece of jagged iron shrapnel flew up from the grass and struck me in the upper right arm, near my elbow. I thought at first that it'd flown off, but I soon realized it'd actually lodged itself in at an angle and dug under my skin, leaving a bump. Luckily as all hell, it didn't nick an artery. It would have had it been just an inch or two to the left or the right.

I treated it already. Used a magnet and tweezers to dig it out. There was fairly minimal bleeding; it clotted quick even after I took the shard out. It was just a minor flesh wound, really. I applied Neosporin (a topical anti-infection cream for cuts and abrasions) to it right off, plus gauze.

What I want to know is if there are other things I should or need to do to make sure I don't get an infection from this. I was able to get it fixed in minutes, but still, the shard was metal, and rusty, and I know that can screw you up bad. Help?

EDIT: The wound was only like an eighth of an inch deep, maybe less, since the shard went in an angle rather than straight through. I had to dig it out from under the skin it burrowed beneath.

18
Forum Games and Roleplaying / The Veil of Memories (0/5) [OPEN!]
« on: February 07, 2018, 09:13:58 pm »
This can best be thought of as a medieval/high fantasy version of the Persona games, with its own twists. :)

I decided to go ahead post this, rather than spend any more time thinking of how to do some kind of more complex system of mechanics... because quite frankly I don't give a damn. ^^  I caught a spark of inspiration and I'm gonna ride it to the end. Anyone who wants on board, post and roll up a character!

You are a citizen/visitor in Harker's Ford, a quaint but rapidly-growing town that lies astride the river Tearsfall and the new land trade route connecting... actually, you can't remember the name of the nation. You can't remember much of anything, really. And from what it looks like, you aren't the only one. A strange pall of amnesia seems to be affecting the town, causing many who live there to forget about the outside world, and those who visit to lose memory of why they stopped there in the first place, or where they were going afterwards.

Life at the Ford is relatively good so far, but you can... sense... that something is wrong. Disappearances of various people are getting more frequent. Stranger and stranger folk have been entering town, and once you swear that you saw... something... unnatural beneath one of their hoods. A thick, almost palpable blue fog is beginning to cover the town and the land surrounding it, strangely seeming to avoid some buildings or locations where people frequent. Everyone else in the town seems blissfully unaware of what is going on, but you are one of the few who has managed to hold on to enough of their sanity to act, and get to the bottom of this mystery before it is too late.

The time has come to pull back the veil.

Spoiler: Basic rules (click to show/hide)
Spoiler: Death/Absence system (click to show/hide)

Parameters for making a character:  (try holding your cursor over underlined text to view more notes)

Name:
Race:
Gender:
Appearance: (because it's kinda boring for me if I don't have particular character traits to include in my posts, leading me to assume a lot.)
Status: (Resident of/Visitor to Harker's Ford)
Occupation: (Are you a traveling trader, or scholar? Fisherman? Local militiaman? Tavern waitress? Or simply unemployed? Take your pick.)
Primary power/ability: (Pick 1 (I will roll for this))

Playerlist (0/5)
These slots are not first-come-first-serve. I will choose 5 characters that I like from those who post here to start the game with, any others will be waitlisted. This does mean you aren't necessarily out of luck if you weren't one of the first people to post, though!

19
General Discussion / Shadowrun 4e mechanics - Can someone help me learn?
« on: January 25, 2018, 01:34:49 pm »
I've heard and read some about the game mechanics in the Shadowrun 4th Edition role-playing system, and it got me really interested in learning more. With how I like to learn, though, it would go a lot faster if I had someone who could help by explaining it to me in detail. Not here with a wall-of-text write-up reply -- that's what I'm trying to avoid. What I want is to talk in an instant message client like Skype or Discord (with messages, not with voice; I don't have a working microphone x_x). I have both of those, so either would work. The main reason I'm wanting to learn this is because I wanna see if I can use or perhaps adapt Shadowrun 4e's system to work in a forum game setting; and also, just to help me understand what I'm looking at when I read diaries about Shadowrun games and the like. So, anyone out there interested? You can Private Message me here on Bay 12 and I'll send you my Skype or Discord contact info. Thanks!

20
General Discussion / Random things people don't usually think about
« on: September 26, 2017, 12:40:28 am »
Returning members of some branches of the U.S. Military have been conditioned to use the term "Oo-rah" or "Hoo-ah", so much so that those who look for jobs in the States after getting out say it at their place of employment. As you might guess, this doesn't always go over well, as it isn't a 'normal' response to use in the workplace.

The heart has actual neurons in it. Not brain cells, but neurons to send signals to and from the brain to regulate its activity. Similar to the neurons in our actual brain, but just not organized enough to actually form what we'd call a "mind".

You can grind crickets -- yes, the bug -- into high-protein flour, and produce baked goods out of it. Yes, that includes cricket bread, cricket chips, cricket pie crust, and even cricket dog food. "Farming" crickets for protein is about 3 times more efficient than beef, and produces way less greenhouse gas emissions.

A single cumulus cloud in the sky, with all its water vapor combined, can weigh more than 1 million pounds.

Lightning bolts can form within the plume of a volcanic eruption. This is called a "dirty thunderstorm".

(Anyone else have any fun ones to share? ^^)

21
Forum Games and Roleplaying / Oxygen Not Included - Experiment #001
« on: June 17, 2017, 11:42:32 pm »
You are an expendable humanoid Duplicant, pumped out of a bio-printer buried untold fathoms deep within a vast, alien space rock drifting through the void. Armed with nothing but the clothes on your back, a universal multitool capable of beam-powered digging, rapid construction, improvised combat, and water drawing, you must think quick -- for the small cavern/room around the warmly-lit golden arch you stepped out of has only a small amount of breathable oxygen.

Still, the gas pressure remains curiously stable, at least for now. A cluster of odd aqua-colored rock above you (identified by your multitools as "Oxylite") seems to be emitting the life-giving vapor you need to survive, but it's rapidly giving up its own mass to do it.

Below you sits the metal floor and paneling on which your mother bio-printer stands. (Before you think about it, no, you can't take her apart. That would be cruel and unusual. Even the lowest space amoeba has standards, you know. Think of the children!) All around are stone walls... sandstone by the looks of it. You should probably get digging soon to look for resources to help you survive, and preferably not go insane from space fever cooped up in this hole. A ration box sits next to your bio-printer, stuffed with field rations, more than enough for several days. (New players will bring their own with them too.)

STRIKE THE EARTH!

Rules: Just jump in and post actions. Everyone is an can share in the experiment. Basic character details are of course appreciated, but no need to stress over it.

22
This just got announced today at E3. They're making an expansion pack for XCOM 2 with 3 new soldier classes, at least 6-7 new enemy types, new weapons, new customization options (fricking CLOAKS!), Fire Emblem Support-style "bonding" system that grants bonuses for compatible squadmates, new mission types, new environments, a Resistance movement with actual factions that feels more alive... folks, this looks like a big one. They say it will have twice the content of their XCOM: Enemy Within expansion pack for their previous game. Stay tuned for an August release!

http://store.steampowered.com/app/593380/XCOM_2_War_of_the_Chosen/

23
Forum Games and Roleplaying / Terraformer: The Promised Land (SG)
« on: May 27, 2017, 03:17:57 pm »
> INITIATING BOOT-UP PROTOCOLS
> ...
> PRIMARY CPU ALGORITHMS: ONLINE
> I/O PATHS AND SHIP SENSORS: ONLINE
> INTERNAL MEMORY BANKS: ERROR, CORRUPT DATA DETECTED!

> ...
> PRIMARY DIRECTIVE RECOGNIZED:
   * Travel to [REDACTED] system
   * Engage full survey & colonization protocols
> ANALYZING SHIPBOARD INVENTORY...
   * 5,000x cold-sleep chambers, 100% occupied
   * Industrial-scale metal/mineral/silicate processing & refining facility (solid-state)
   * Robotic factory manufacturing environment (solid-state)
   * Terrestrial seed bank/biome transplant section
> NECESSARY PARAMETERS FOR PRIMARY DIRECTIVE MET: YES
> EXECUTING...




This is a suggestion game, based around the idea of an AI-controlled colony ship entering an uncharted star system to create a new human colony. Suggestions will be taken and voted on from "AI sub-routines" (that's you, the players). There are no player lists; anyone can come in and vote.

How do you proceed?

24
I have an issue where my computer monitor (a 32" Asus HDMI-capable monitor) suddenly turns off for no discernible reason, seemingly completely at random; it did it twice while I was playing Stellaris, then twice more just 15 or so minutes ago when I was just on the desktop -- once after talking to some people on Skype, and the other immediately after I restarted the computer and it was about to display the desktop again. What's more, the sound also shuts off at the same time, so for all intents and purposes, it's as though my computer turned itself off. Strangely, though, the computer is actually still running; the fan motors are running and everything.

Unplugging and replugging the monitor (and waiting 10 seconds) does nothing. Resetting the computer works, although I have no way of knowing if it's going to crash again or no, or when it's likely to happen. It shouldn't be due to overheating of the card (I use an AMD Radeon R7 360 Series GPU hooked to my motherboard), because it's crashing even when I'm not running a graphics-intensive game or application that would tax its resources. And even if the GPU was failing, I don't see how that would explain my sound failing at the same time. Unless it's somehow detecting that my video went down and thought I'd turned off the PC, so it turned the sound off by itself, too?

Is my motherboard going bad or something? I have absolutely no idea what's going wrong, here.

25
Situation:  A new, previously undiscovered, and incredibly virulent virus is released from Earth's permafrost as a result of global warming gradually melting the polar icecaps. Only 1% of its genes are made of anything remotely known to scientists; the rest is part of an enormous genome that allows the virus to bind to and mutate and manipulate DNA and RNA, and hybridize creatures with other creatures to form Lovecraft/Cthulhu-style tentacled fish abominations. A thick, microbial mist begins to cover the skies over the ocean, catching birds and mammals unlucky enough to be in its path, and adds them to the virus' ever-growing gene bank. The human population of Earth stands to be nearly decimated when the virus attains their DNA and gains high intelligence and sapience capabilities. Standard decontamination procedures, such as what astronauts undergo when coming back from a spacewalk, cannot completely eliminate all trace of the virus from a surface.

Now we need to find a way to deal with this. What's our best way to kill a virus currently? Let's not even think about saving the patient. Just kill the fricking virus dead. Disperse the microbial clouds. Kill its DNA to drop the mutated creatures where they stand. I thought about flamethrowers, and that would probably work, but perhaps only on a smaller scale. Then I thought about radiation guns. Can we make radiation guns? Like the Adeptus Mechanicus has in WH40k? They have "Rad-cleansers", and weapons that fire gamma rays. Radiation is a giant "screw you" to DNA, as everyone knows, and it can disperse like crazy into an atmosphere because it sticks to everything and never leaves for YEARS, so wouldn't that be an effective method? I mean, the possibility of just mutating the virus further is there, but it's already mutating, so what the hell, right? Nuke the gorramn ocean if you have to.

What are our chances of building a "radiation gun" with the tools we've got today?

How effective is radiation at killing microbes in general? Or do they not even care about it?

What kind of radiation would be the best for the kind of wide-area dispersal to effectively kill the virus, both in creatures (the carriers) and in the air?

Any other methods besides radiation that might be really effective for wiping out such a resistant and adaptive virus?

Discuss. (And if you know what upcoming title I'm referencing with the virus, you get a cookie.)

26
General Discussion / Pikmin at a construction site (#adorable) ^^
« on: April 22, 2017, 03:46:11 pm »
This fun little 10-minute video showcases those adorable little critters, the Pikmin, as they work on a large scale at a construction site and repair a bucket lift vehicle. Captain Olimar works as the foreman, issuing directions and overseeing the operation as Pikmin gather screws, bolts & nuts, replace electrical cables (sometimes with their own bodies)... and play in the mud. ^^  But all is not paradise, for dangerous critters lurk in the shadows, awaiting their chance...

http://www.dailymotion.com/video/x2y1ukt_pikmin-short-movies-part-2_fun

27
CRAWL TRAILER

Crawl is a pixelated, Lovecraftian-themed, arcade-style hack-and-slash game where one person plays as the "Hero", and all other players play as malevolent Ghosts. The Hero player fights monsters and collects gold to gain power, while the Ghost players possess traps and fire them at him, summon monsters, create slimes, all to kill the hero. Killing the hero turns that ghost player back into a human hero, and lets them play the hero for a while! All players have the opportunity to play heroes and ghosts, and can evolve their monsters into new and more deadly forms at the end of every dungeon floor. Heroes can visit shops to upgrade their weapons, accessories, and get new spells, abilities, and status upgrades.

The game is incredibly visceral and frantically-paced, always keeping every player on their toes. The incredible variety of gameplay with so many different weapons, abilities, and monsters allows for enormous replayability. The game is still being developed, so there is no open multiplayer yet, but there is local multiplayer if you want to invite Steam friends in to play, and you can also just play against the (very tough) bots. The ultimate goal is to slay the Final Boss of each dungeon, of which there are 3, but only one type is present in each game. Defeat the final boss and you will be able to escape the dungeon with your life! However, failing to beat the final boss in 3 challenges will allow him to steal your humanity, and UNLEASH his wrath on the mortal world!!!

PLAY NOW!

28
Roll To Dodge / The Necromancers (8/8)[FULL!]
« on: March 21, 2017, 10:47:36 pm »
Your master, Lahkmet the Eyeless One, was a lich of no mean talent. A surprisingly proactive teacher, as well, eager to share his secrets on life and death with his many apprentices. You are among those fortunates, able to bend flesh, bone, and spirits to your will with mere thought.

Unfortunately, a deadly attack by your master's old enemies forced your training to be cut short; along with his "life", such as it was. Before he was finally destroyed, however, he managed to send you and a handful of his other handpicked disciples into a small, secure demiplane of his own creation, which currently amounts to little more than a lesser corpse storage site that's definitely seen better days. With some time and effort, however, you may just be able to make use of it with your... unique talents. The world will yet learn to fear the dark powers of undeath!

Quote from: RTD Standard 1.0 ruleset
Simply post an action and I will roll for it, based on a scale of 1-6 in terms of success.
[1]: Critical failure. Your efforts only worsened your situation. Attempting to shoot at a target only to have the shot ricochet and strike an ally falls under this category.
[2]: Failure. You failed to achieve whatever action you attempted, though you may not have made things worse in the process.
[3]: Meager success. You may have progressed a little or saw something new, but usually nothing close to what you were hoping.
[4]: Success. You achieved your goal more or less in line with average expectations.
[5]: Epic success. You went above and beyond achieving your goal, and usually got very lucky, as well.
[6]: Overshot. You achieved your goal, but your efforts were so much that collateral damage or the creation of additional problems is likely; i.e, "You leap to attack the creature on the cliff ... sending you both flying off the edge!"

If at any time something threatens a player (i.e. being attacked), that player may make a roll to avoid the threat. Damage incurred or inflicted is also calculated by dice, though the rolls are reversed (lower rolls = higher damage). Certain abilities, items, and effects can influence the roll positively or negatively.

When you attack an enemy, you make an Attack roll to determine accuracy; the higher this roll, the better. If your attack lands, then the enemy makes a roll to determine how much damage it takes; the lower this roll, the more damage is taken. So having + bonuses to your damage rolls means that the enemy takes a penalty when they roll for damage; i.e, a +1 to damage from a weapon results in a -1 penalty on damage rolls for your target. Having + bonuses or - penalties to damage resistance affects a creature or object's rolls accordingly.
Quote from: RTD Advanced Rulings
For each action, any number of rolls may be made, as determined by the GM.
Primary causes for multiple rolls include, but are not limited to:
  • Actions explicitly composed of multiple actions
  • Actions that imply other actions that are not declared free
For every dodge roll, any number of additional rolls may be made, as determined by the circumstances, and any skills or special effects applied to the player.

If you post two turns worth of actions, they will be done in order:  The first happens on that given turn, and the second action will be carried out the following turn (assuming it still can be, or nothing changes to make it impossible). Players can use this to post directives for their character to follow automatically if they cannot be present to post an action for their next turn.
Quote from: RTD Extended 1.3 Rules
Each successive dodge roll during a turn, unless it is a dodge against the same object or character, will get a cumulative -1 penalty.

If you are Stunned, Dazed, or otherwise receive a temporary penalty to overall or individual rolls, this penalty lasts until your next action is resolved, and not through the whole turn.
If you receive a long-term effect that has the potential to alter itself, you get an Effect Resistance roll immediately after your action is resolved to determine the spread and consequences of the effect.
If you are Unconscious, whatever penalty you receive will be under Failguard -- it cannot reduce your roll score below 2, unless stated otherwise.
If you receive a mortal wound but are not killed outright, you need to pass a roll to dodge Death at the end of every turn. Only bad rolls here will provide penalties to survival rolls.

You can spend your turn to help another player achieve his goal. If your roll is higher, it is taken as the success roll for the action.
You can also spend your turn to botch another player's action. If your roll is higher, its opposite is taken as the success roll for the action.
In both cases, individual player rolls determine what happens to the players in the course of the action.

Playerlist: [8/8; FULL!]
Kevak
Xantalos
ziizo
Dustan Hache
Mallos
NRDL
ATHATH
7thOutpost

Pick a character like this:
Name:
Race: (You must have a living, breathing race with blood. Humans, elves, lizardmen, etc. If you want undead parts, you can get those later.)
Gender (if applicable):

29
General Discussion / Our "Most Online Today" number got THIS close:
« on: March 12, 2017, 10:58:13 pm »

665

30
Who here remembers the original vintage title, Stronghold, by Stormfront Studios? If you don't, you're probably not alone. Not only has the name been used heavily by the (admittedly pretty good) Stronghold series of Medieval-era castle builder games, but the original Stronghold I'm talking about was released way back in 1993. It is a strategy game based heavily on AD&D 2nd edition mechanics that, for its time, manages to pack an extremely impressive amount of content into its framework. How many old games can you name that actually have a random world generator that uses triangular polygons to represent hills and mountains?  ;)

Feeling nostalgic, I thought I'd try and make a little Let's Play of sorts here while I play through the game, so you guys can watch and enjoy.

I load the game in DOSBox, and am greeted with quite a lineup of impressive sights. The game has a full-fledged beginning trailer, something very rare in an older title. It would take too long to post all of it here, though, and none of it is stuff that I can't do in the game already, so I skip past it in favor of starting a new game. The first step is to select a world to start in, which will be where we build our new Stronghold and recruit AD&D characters for our army.
Spoiler: Start game options (click to show/hide)
There are a handful of pre-generated worlds that can be selected here, but I opt to go for making a custom new one. The game prompts me for a difficulty setting, and again I choose Custom; about the only thing different that I can see is the number of "intelligent enemies" you face, which I assume either means their level of aggressiveness, or their level of difficulty.

I'm feeling masochistic today. I set the enemy numbers to the absolute maximum; 30 enemy leaders in the first wave, split 10/10/10 between low/medium/high "intelligence", and 30 more in the second wave, which will arrive after I finish off the first. Let's see how long I can last here, eh?
Spoiler: World map (click to show/hide)
Annnd we're off! The world map beckons! And gee, look at that beauty. The devs actually managed to include a top-down view and a street-level view in the upper right-hand corner. You really have to pause and just take a second to appreciate how much work went into this game. And I haven't even gotten into the really impressive stuff yet.

But anyway, duty calls. My first order of business is to create my first leader. In Stronghold, you may create up to 5 "party members", which function as leaders of your community. Each leader is created individually, and must be placed manually on any patch of suitable land within reach. The first leader I create will have the honor of residing in my Main Castle, which can eventually be upgraded to a Stronghold. This will be the primary seat of power for my burgeoning kingdom. If I lose it, I effectively lose the game.

Creating a "party member" is pretty simple. I click the little button in the lower left, taking me to a character creation screen where all I have to do is roll stats and pick a class. In this game, however, "class" also applies to race; Elves are all multiclass Fighter/Magic-Users, for instance, and fight with bows and spells. The classes available run the gamut from Fighter to Cleric to Thief to Mage, and a little more for good measure.
To start with, let's go with the gold standard, the frontliner and pillar of every party:  the Fighter. Fighters are pretty versatile in Stronghold, since you get both melee weapon and bow users as generated units. They can grow to be pretty formidable in combat, and can provide lots of good cover for other troops.

I choose the name "Aribeth" for a female fighter because I was a big fan of Neverwinter Nights way back in the day, and Lady Aribeth de Tylmarande, Half-Elven Paladin of Tyr, was a favorite character of mine.
I know I probably could have rolled for a higher Dexterity score here, but honestly, I don't think stats really matter that much for party members in this game. Reason being that the party members themselves don't actually show up as units; you command auto-generated units that ostensibly come from your growing population instead.

I'm also given the choice between 3 alignments:  Lawful, Neutral, or Chaotic. What these do is set the victory condition for your game. If you're Lawful, you win by attaining the rank of Emperor through shrewd city-building and all-around good play. If Chaotic, you win by annihilating all enemies on the map. If Neutral, you have to do both.

Let's go with Neutral.  8)
With my first character finished and now ready to be placed, it's now time to select a good position. Ideally, you want somewhere that has both abundant clear land to build structures upon, and defensible access points to deter enemy invasions. I choose a region in the northwest corner of the map that I can see fulfills both of my wishes. Not only is there plenty of good plains to build on, but there's some easy water access as well, which can boost the production rate of farmland if you plant crops near it. That tan splotch of ground on the map signifies rocky and hilly terrain, which isn't much good for farming; however, the high elevations make it ideal to build Towers, structures with long sight range that can spot enemies (and their base camps) long before they see you. Also, hills and mountains often boast abundant mineral resources, which make for an excellent source of GP (gold pieces) to build vital new structures with in the early game.
After finding an ideal spot of land near a cluster of potentially mineral-bearing rocks, I place down my Main Castle, and the game officially begins! Canopied scaffolding appears like magic, and my first 4 units are generated. Four fighters, two with spears, two with short bows. A good start! I'll be sending most of those out to build things for me and claim surrounding territory ASAP, but I'll leave one behind to build the castle (because no building work gets done if no units are in the square to do it).

Now is a good time to explain some of the stuff you see on these screens.
1) The hourglass. What this is is a representation of how much time remains in the current season until the next begins. The game proceeds through Spring, Summer, Fall and Winter, with each season primarily affecting how much food you are able to harvest. If you don't have the granary stocks to survive winter by the time it hits, expect to have a lot of people (and characters) die off. You won't lose your leaders this way, but you'll lose a lot of Popularity (population happiness) and have to work hard to get it back.
2) The golden cross-like object above the word "Movement" is simply one way to maneuver around the map. I could just click on the minimap at the top right of the screen to move around, but I can also click this compass to move, or press the directional arrow keys in any direction.
3) That little pyramid in varying shades of orange and red... well, I'll get to that in a bit. Suffice to say that it represents the contribution of each party member's characters to what goes on in a given square, from building structures to recruiting new units and training existing ones.
Spoiler: Character view (click to show/hide)
Here we have an overview of my primary party member's status in the kingdom. Things like population, food production level, income, storage for food and gold, etc. are all here. Below all that you'll see my progress to achieving victory conditions, as well as what I need to get Baroness Aribeth to the next rank. Higher rank will unlock the construction of new and very useful buildings. For instance, going all the way to Marquis lets me build an Outpost, which can populate a remote area all the way across the map in case I happen to need to recruit troops far, far away from my main base.

I don't like to use the "Auto-Build" feature much from this screen, because I prefer to micromanage the construction of each individual structure, but since your units can and will move out to claim territory on their own anyway, this could let them settle those squares for you. "Census" and "Property" let me see all of my units and holdings respectively, sorted by character level in the case of the former, which is very useful for finding my higher level characters late in the game when there's so much stuff going on that it gets confusing and hard to find anything.


Turn 1 end


Welp, that's it for now! I'll be back soon to let you guys know how Aribeth and her merry band of fighters is doing. Oh, and one more thing I wanted to mention:  I still have up to 4 party members I can create to help me defend the Stronghold. I was wondering... would anyone like to select a character and their name for this romp? ^^

I don't want another Fighter, 'cause I have one already. A Mage or Cleric would be a very welcome addition thanks to their spells, though, not to mention all the very very useful buildings they can make (Rings of Protection ftw!!!) Just to reiterate, the available classes now are:  Mage, Cleric, Dwarf, Halfling, Elf, and Thief.

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