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Messages - Combatjuan

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16
DF General Discussion / Re: Future of the Fortress
« on: April 06, 2007, 04:22:00 pm »
Toady,
  It is evident to me that you have an excellent understanding of geology, physics, math, and computer algorithms so I hope you'll take no offense if I offer a possible solution to the U-trap "problem".  It is also clear to me that there is no local solution, but perhaps there is a cheap non-local solution.  My suggestion depends entirely on the assumption that you have some data structure that represents a body of water and that each tile has some kind of tie to that structure.  Since you said that no calculations take place unless there is some change, that suggested to me that this /might/ be the case.
  If it is, then the structure representing this contigous set of water could have a variable representing the tile and elevation of the tile which is highest.  Then any tile below the high point which has water with no where else to go (the tiles around it are all filled) could take a unit of water from the highest tile and put it in the tile above it.  At this point, the new highest point of water would need to be evaluated.  This, I suppose is potentially somewhat expensive (a keen use of data division and sorting could probably greatly lessen this).
  While this method doesn't represent true physics, it would mostly appear to in most situations.  My guess is that you've already considered and rejected this method or it simply wouldn't work with the way a body of water is stored in memory (pure tile based?), but I thought I'd throw it out.  I loved watching the drainage movie.  Keep up the good work, but please don't put it ahead of your health or sanity.  The last thing we need is Toady going on a rampage and getting locked away by the sheriff.

-Charles


17
DF General Discussion / Re: Future of the Fortress
« on: March 12, 2007, 06:02:00 pm »
There is something to be said for the excitement of not having any idea what a mountain may hold.  On the other hand, many people will probably want to be guaranteed, at least sometimes, that they will have all their rivery/chasmy/magma needs met at the outset of the journey.

A nice compromise may be to have the degree of knowledge of the mountain available when choosing a site along with wildlife and climate and whatnot  Depending on the algorithm Toady uses to generate terrain, this would be hard or easy.  Only he knows (give us the source, please Toady!  (-8)  Lots of algorithms that generate terrain start from the general (Is there a river here?  How high generally are the hills?) and work toward the specific.  If this is the case, it would be relatively easy to implement a system where the Dwarves could be more or less certain of the contents of their site.  Perhaps even the "richness" of the mountain could be a property of the site.  I don't know, Toady has done a fantastic job making such decisions and I'm sure he'll come up with a sensible solution.

As sort of an aside, I don't know how much Toady cares about what his players suggest on this forum, but the fact that he reads and responds to our incessant demands and suggestions is an absolute wonder.  Thanks Toady.

The future of the fortress is bright indeed!


18
DF General Discussion / Re: Future of the Fortress 3
« on: January 28, 2008, 05:37:00 pm »
Toady, you are really going to town on this game.  By the way, I loved the podcast you posted last week.  Fascinating stuff.  My question is: is the Mac port also effectively a Linux port?  I'm quite happy running DF under WINE--it actually runs quite fast, but there would be a certain newfound pride in DF to run it "natively".  Thanks for your hard work.

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